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Because it's what this slider does, it lowers the rendered resolution while keeping physical resolution.
Also to note, im running the game in DX12, but ive checked it under DX11 and it runs almost 2x worse under DX11
And it certainly doesnt change anything about image quality, but other than that, i've tried different kinds of AA(FXAA instead of SMAA or even off) but it just doesnt change anything, the game still looks terrible
I do believe, the blurry camera is caused by the weather and time of the day - Whenever it's snowing, it shall be more blurry than when it's a clear weather, and so on.
Geothermal Valley is, actually, one of the worst, if not the worst environments in the entire game;
Both, due to its optimization and containing unnecessary particles just as well as having most of the ground with pure dirt being rendered blurry and with no detail whatsoever.
The game's cheap for what it does offer, if you're patient and get it on sale, so I don't understand complaining about it.
I've stated that I've already played this game on console (xbox one x) and it didn't look nearly as bad, no matter what settings I've used on console(theres 3 options to pick from)
Couldn't have your past experiences affected your current opinion?
I mean, there's no way, Xbox and console-alike stuff will be able to run games like Witcher 3: Wild Hunt on highest quality presets or other similar games, which are hard to run.
I do mean to ask, haven't you played some other games with really breathtaking graphics on PC already? That might be, why you do view or see ROTTR to have terrible graphics from your point of view.
I do remember how the game looked on the console and the console DOES run it at 4k or higher settings but lower resolution, depending on what quality mode you choose, so what you're doing is just whataboutism, which clearly doesn't help me in any way nor does it solve the problem
I've googled even more and it seems to be just the way on the PC is, unless you're running it on Nvidia card in DSR, or on a high resolution display, the game is gonna look like ♥♥♥♥♥♥♥ due to the way they've handled AA in general + at some point they broke SMAA and they did not carry over the AA from the consoles, which explains why the hell it looks so bad
I'm gonna try forcing the AA in the radeon software, but all of this still doesn't explain blurry textures (specifically Lara's jacket in the beginning of the game)
Not great, but much better than it was.
Conclusion: the port is no doubt botched
Do note, I can't run it on maximum details, so a few of them are a bit lowered.
I do have AMD hardwares, and my AMD settings do feature 80% sharpness, reduced Anti-Lag (I do doubt, this one does affect anything, though), multiple smoothing enabled (application can override it), standard texture filtering, enabled surface format optimization, mosaic optimized for AMD, and AMD FreeSync optimized for AMD (again, this one shall not affect graphics at all).
https://steamcommunity.com/sharedfiles/filedetails/?id=2807423355
https://steamcommunity.com/sharedfiles/filedetails/?id=2807423378
The in-game settings are as following;
1920 x 1080
FXAA Anti-aliasing
DirectX 12, Exclusive Fullscreen
(High quality preset, but with Anisotropic 8x
High texture quality
Anisotropic 8x
High shadow quality
Enabled Sun Soft Shadows
Enabled Depth of Field
High Level Of Detail
Medium Dynamic Foliage
Enabled Ambiet Occlusion
Enabled PureHair
Normal Specular Reflection Quality
Enabled Vignette Blur
Enabled Motion Blur
Enabled Bloom
Enabled Tessellation
Enabled Screen Space Reflections
Enabled Lens Flares
Enabled Screen Effects
Enabled Film Grain
as for your screenshots, they do look blurry, but i have sharpening at 90% and i've turned off the in-game AA and blur/bloom related settings while still keeping everything else maxed out.
Also disable the film grain, since i'm pretty positive it was one of the reasons behind the heavy pixelation in the geothermal valley
Overall, i'd say now my game doesn't look as blurry as yours, but i haven't even tried to actually play the game, i was basing everything off of a built in benchmark, possibly later today i'd post some comparisons
Other thing to note, there's literally 0 reason to have anisotropic filtering at anything below 16x, since it doesnt affect performance at all in pretty much any game, but visually does make quite a difference
As for freesync it wouldn't affect any game visually ever, it basically just syncs w/e frames you gpu outputting, with w/e your display wants to show (within w/e range your display has, most likely 45-75fps)
so naturally there was no reason to list it like you said
I don't really know anything about IT, so I've decided to include all of the settings of my own.. Just in case.
Blur and Bloom shall increase the load on GPU and CPU, but shall also increase the details of lights and make objects blurry in distance, if I'm not mistaken.
As for Anisotropics, I've set it up to 8x, because I'm used to 8x from CS:GO.
I'm open up for discussing it.. But, I don't think, there'll be any benefit in it for you.
Bloom only makes bright light seem even brighter and thats pretty much it(well, it also extends the light onto the object edges a bit to create illusion of a very bright light)
Time of the day matters because the lighting is different, your settings surely matter but i wasn't comparing the image quality, just its clarity and to me it looks that his image is much clearer than yours
So, i dunno. Might be something AMD related, i really don't know why it does this.
Like, for example if apply the max SMAA setting all jagged edges should be eliminated, but i still have a lot of visual shimmer and these edges, which tells me that something is off
I dunno, might try reshade later
it could also make only certain parts of the screen blurry while everything else is unaffected