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If you are playing on DX12 just go back to DX11. DX12 is unestable on this game.
You can't compare 4K with 180p as this is 4 times the amount of pixels.
As for OP, a 2060 won't do 4k with high textures due to the limited amount of memory the card has, a minimum of 8GB would be recommended.
Well the 2060 or it is a fake one or it has something creating some kinda of unestability (I belive is this last one bc D12 is awful and after years still unoptimized) bc ROTTR uses exactly 7785 MB of VRAM (except on open areas like the zone where Jacob leaves Lara after she fall to the river) those areas requires more VRAM bc the game renderize all the area to get a huge detail even on long distance, on those areas the VRAM sometimes goes up to 8-9 GB. In areas like that is normal the stuttering for the amount of textures the game is loading, but close areas like tombs or crypths shouldnt be a problem for a 2060.
6GB is not enough memory to play games in 4K, the RTX 2060 is not a 4K card unless you are using DLSS in performance mode.
Is not for playing on 4k in ultra quality i agree. But play with high setting it must be. Probably no antialiassing or not on a huge quality of AA.
I even test a 1650Ti on 4k and that GPU manage many games on 4k so well. Tomb Raider is exgent and the point that stays on 45 with drops to 30 in open areas with medium -high details is something good.
I insist a RTX 2060 on 4k with ultra settings is never going to run this game. But say "Oh is not a 4k card" is kinda pointless, you can run many games on 4k with high settings a few ones on ultra but definitly not games with so powerful details like the case of this game where all the map is renderized unless you go to indoor zones.
This game running everything in the max settings except texture, leaving texture on "high" the game uses 5.8GB on 4k and using "Ultra high" goes up to 7.9Gb of course you need to sacrifice this option on the settings to run it on 4k, far as i know a GTX 1660Ti has the closest performance to the RTX 2060. Why a 1660Ti is capable to run in 4k but not the RTX 2060?
Once more i agree not on ultra or max settings but sacrificing a few options those cards can run games in 4k with an amazing quality.
A 1660ti in 4K? At what framerate? 30? Or are they games from 10+ years ago? You will have a hard time to reach stable 60FPS in 4K in GTA 5 with a 1660Ti. A bloody 16 years old game.
Dude... a 2060 has only 6GB memory, modern games use more tham that for high res textures in 4K, of course you can "run" games at 4K dfoes not mean anyone should enjoy a sub 30FPS slideshow instead of playing a smooth 60+ fps game.
The xx60 series of cards never meant to be 4K cards period.
I have a 2060 Super. 8GB of vram. That's in the original post. Also, I play all my games in 4k. Including the new Resident Evil games, Horizon Zero Dawn (which I can also max settings that game is insanely well-optimized), Control. Literally whatever. Maybe I have to lower some settings a bit and I never use RTX (I don't see a difference). Oh yeah and also Shadow of the Tomb Raider. I was asking specifically why this game gobbles so much vram and starts stuttering constantly like it has terrible memory management or something.
This part is intresting bc i never had issues on Shadow Of The Tomb Raider.
Resident Evil, dude RE:Engine is so ligth. Y can put the resolution scale on 200% in 4k and get 50 stable FPS. Only RE:Resistance that is optimized with the ass is the only game i can only play on 1440p stable at 60. RE2R, RE3R RE7 and RE8 runs perfect at 4k at 200% with drops as much to 45 fps (30 as worst). RE Engine is ligth. You can run it perfectly on many GPU´s
Horizon never play it. Control i only saw a video a year ago about the raytraicing but is intriguing you dont notice the RTX effects.
So you had issues with Shadow Of The Tomb Raider and you dont notice the RTX on Control. Or theres something wrong on your PC or you modify something on your configs that are creating an inestability on certain games.
BTW i was about to say that Rise and Shadow of the tomb raider depending on the area you are the game will renderize more or less details on the distance for further areas. But if GTX can handle that and a RTX cant then i belive you create an inestability with some random config.
This part is intresting bc i never had issues on Shadow Of The Tomb Raider.
Resident Evil, dude RE:Engine is so ligth. Y can put the resolution scale on 200% in 4k and get 50 stable FPS. Only RE:Resistance that is optimized with the ass is the only game i can only play on 1440p stable at 60. RE2R, RE3R RE7 and RE8 runs perfect at 4k at 200% with drops as much to 45 fps (30 as worst). RE Engine is ligth. You can run it perfectly on many GPU´s
Horizon never play it. Control i only saw a video a year ago about the raytraicing but is intriguing you dont notice the RTX effects.
So you had issues with Shadow Of The Tomb Raider and you dont notice the RTX on Control. Or theres something wrong on your PC or you modify something on your configs that are creating an inestability on certain games.
BTW i was about to say that Rise and Shadow of the tomb raider depending on the area you are the game will renderize more or less details on the distance for further areas. But if GTX can handle that and a RTX cant then i belive you create an inestability with some random config. [/quote]
Sorry, I wrote that poorly. I meant to convey that Shadow was also another game I played in 4k with no problems. It's just Rise.
And I do notice some RTX effects, like the difference in reflections which I do use if the game allows specific aspects of RTX to be managed independently.
I don't notice lighting differences unless I take screenshots with it on/off in the same spot and look at them side by side. Than I can see very small differences that just aren't worth the huge performance hit.