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Don't worry about random 100% spikes unless it hurts performance. A 100% spike is caused by something, either by the game you are playing on another application.
If you have Gsync, enable it. Gsync isn't exactly cheap, so if you have it I would expect you want to use it.
Don't mess with GPU settings etc.. unless you know what you are doing. This is how you can cause issues like this in the first place. Leave everything to default.
It might simply be time to do a reinstall of Windows.
nothing to report with benchmarks = your score is average for your hardware?
do you have the same problem with other games or just with rise of the tomb raider?
You need to overclock that cpu to get full performance out of it.
Not at all. It may have really strong single core performance and has HyperThreading, but it is still just a 4 core cpu. Rise of Tomb Raider is REALLY multi-core heavy game.
With the cpu running only at stock speeds, the game struggles.
If by hurting performance, you mean frame drops and stuttering, then yes, it hurts performance.
G-sync is so confusing. If i enable it, it solves CPU usage (not completely but definitely an improvement), i can get up to 70 fps in geothermal valley. But then screen tearing becomes horrible, it's everywhere.
So i've read a bit on it and it turns out i'm supposed to turn vsync on along with gsync in the nvidia control panel, but turn it off in the game's display settings. So i've done that. No more stuterring or screen tearing, game caps at 60 fps but it's fine. No stuterring even if the game drops at 50 fps thanks to gsync i suspect, but, CPU spikes are back... I'm probably missing something here.
Also other than a custom fan cruve in afterburner, i haven't messed with the GPU. Basically thanks to the curve, the GPU never exceeds 80 degrees at 70% fan speed.
Not quite ready to reinstall windows. I gotta everything else first.
Yes, score is average.
Tomb raider is currently my most taxing game, i'm mainly looking to see if people with similar hardware have similar issues, which would mean my hardware really is okay, or not.
Other games seem to work fine, although i don't know if i'm missing out on even better performance. I'd need to compare with other equally strong PCs.
So i restored all the 3D settings for the game in nvidia control settings. Then i set monitor technology to gsync, refresh rate to highest available and turned on vsync.
I played the game. 60 fps, some little drops to 55 here and there. No tearing, no CPU spikes, no stuttering, everything works awesome!
Then the game freezes for 3 seconds, shuts down, i get a brief message saying my hardware ran out of ressources or something, but before i have time to read it fully, the screen goes blue with windows saying it's run into a problem and needs to restart with the message BAD_POOL_CALLER
So that's a new a problem i need to figure out.
Then I switched to dx12 and boom, it's steady 60fps.
But then at someplace when the game needs to load resource or assets, the game would freeze up to 3 seconds with 100% cpu usage. But that's a trade I'd take for steady 60fps.
I think it must be the game engine that tried to do something that's only available on dx12.,or not i don't know lol
Rig: i7-6700, RTX 2060