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Or at least make it the last possible path to follow.
Reduce shooting? Wtf? That would make it boring. This game doesnt have a lot of shooting
You mean you don't find the exploration, death traps, platforming and puzzles are entertaining without something to shoot?
This game has an awful lot of shooting, didn't you play previous games about, um, yourself?
Shooting more fun
Nah, compared to other action games, this game doesnt have a lot of shooting
Depends, a lot of the "exploration" is just excessive platforming for the sake of platforming/filler. The Crypts/Tombs/Hidden Puzzle Areas were pretty cool. Though some of the timing based ones were a bit annoying.
I feel like the game would be better suited by toning down some of the puzzle/platforming and perhaps switching over to something akin to how they did Blood Ties. The optional tombs could be a bit more fleshed out and require reading runes/writing, finding clues, and deciphering things to progress as well as the typical jumping/platforming puzzles.
Maybe there's isn't as much as TR2013, but there's still a lot of it.
The "Flooded Archive" chapter can be done almost completely without having to kill enemies, and it's absolutely great going through it.
Boring without shooting? It depends on personal preferences, but for me it would be simply better without it.
What you're looking for is a Max Payne 3 kind of game and the Tomb Raider genre does not exactly fit on the genre.
Even on easy mode, Max dies on one or two shots. I think I die in every checkpoint in that game at least once. On Easy.
You put that gameplay mechanics on a Tomb Raider game and that will not work. Next thing you'll know, they might consider actually adding proper COVER mechanics in a Tomb Raider game. Tomb Raider is not Gears Of War.
Lara has always been peak human-ish, athletic character, sometimes to the point of being overpowered, at the expense of the game difficulty becoming somewhat easy. I think it's better displayed on Rise of the Tomb Raider more than any other game.
If the next Tomb Raider game will take elements from a triple A game, a good recommendation would be Witcher 3: Heart Of Stone. The puzzle elements blend well with the narrative and it does not affect the pacing that much.
The problem with the older Tomb Raider games in the Core Design era is that it got excessively obsessed with this feel of getting lost in the gameplay (literally), where Tomb Raider 4 is the most guilty game of all. I never liked the backtracking aspect.
That formula may have worked back then, but it's hard to make that a selling point to modern gamers right now. That would make Tomb Raider more like a walking simulation.
But then, the purely third person genre won't also work.
I think the shooting is the least fun part too, Lara being able to kill a dozen trained soldiers in an open shootout just doesn't work for me
It is fun, but it's funnier to use to kill a group of enemies silently at your pace than to use against a dozen of soldiers shooting and throwing incendiary grenades at you! haha
I would like way more sections like the first part of Soviet Installation, Research Base and Flooded Archive that can be done without killing and unnoticed. And it's pretty damn fun!
Stealth, non lethal + exploration and it would be a blast!