Rise of the Tomb Raider

Rise of the Tomb Raider

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regularshowman12345 25 DIC 2016 a las 10:06 p. m.
This is not Tomb Raider. (SPOILERS)
Okay, I know what you're all thinking. "Oh boy another fanboy who can't accept any change." Now, I'll be honest. I hated the direction the series was going when Survivor is Born was first announced (and yes that is what I call it because calling it "Tomb Raider" is irritating). But I played it and loved it! I'm not going to go into too much detail about what that game got right, but I will be comparing that game's Lara and this game's Lara to some degree. Speaking of, this is easily the single worst portrayal of her I have ever seen. Actually, I take that back, I have no clue who this woman is. She sure as Hell is not Lara Croft. And no, her being inexperienced does not cut it. This woman who I will refer to as Laura for the remainder of this post is a hollow shell of a character.

She is almost entirely reactionary and constantly talks in this uninspired tone of voice. Most of her dialogue is spouting basic observations and she sounds drained and lifeless. If the devs were trying to make her someone going through trauma, then that hardly works because it's addressed way too little for any meanginful impact. Also, I question the purpose of forcing a series that is for the most part fun and lighthearted into being dark, gritty, and colorless. It feels pretty insulting to me that a franchise I love so much is being mutated into The Last of Us crossed with Uncharted minus the charm or personality either of those games carried.

Tomb Raider is not dark and gritty. Or at the very least, Lara is not this dishearteningly unenthusiastic and boring. Even in Angel of Darkenss (a game I actually love despite its glaring faults), that Lara was going through a deep depression due to the events of Last Revelation and a book called "The Amulet of Power". Was she this miserably uninteresting in that game? No. She still carried that sass and take-no-♥♥♥♥♥♥♥t attitude that made her who she was. Case-and-point a line towards the end of the game where she confronts a cultist with this gem, "If I had a coconut for every time some lunatic said something like that." A line that is given a great bite to it by a sharp performance from Jonnell Elliot.

That is a line you'd NEVER hear out of Laura, because a fragile character means they can have no character. The same goes for the rest of this game. Dark and gritty means no character and boring. This is not an evolution of Tomb Raider. This is a mutation of a classic series into something it never was nor should it ever be. The new "Tomb Raider" is trying to be Uncharted. Of course, Uncharted had interesting tombs rather than one-room puzzles that copy and paste themselves over and over again, funny and likeable characters, and a story that didn't make me skip every uninvolving cutscene during my first playthrough.

The dark atmosphere the game tries and fails at worked for "Survivor is Born" because that game had a great sense of dread and harshness to it. That game's Lara worked because had a personality. There were moments where she was in pain, yes. But they were accompanied by moments of sheer baddassary that showed the old Lara shining through. In Rise of, Laura is empty. There were one or two scenes where Lara broke through (the scene where Ana betrays Lara was great), but I was playing as a charmless, empty stranger the rest of the way through.

The visuals would have been quite stunning had the environments not looked horrible. This game is essentially the last game again. Same kind of story except way, WAY worse. Same villains, same locations, same tombs, same everything. There's so little difference between the two that it honestly makes me fear deeply for the series' future. The locations are so bleak and drab. I miss the huge, lavish tombs. I want to explore the Temple of Khamoon with its rich colors and huge corridors instead of "generic saw-mill #873" and "one room puzzle masquarading as a tomb with the color scheme of a CoD game". Why would I ever want that in a Tomb Raider game!? Even in Khazakstan from Legend, the base was a brief part of the level, and the rest of it took place in a bunker with a bunch of interesting electricity puzzles. Oh, and it was one level. Not the entire game.

Of course, Legend's color-pallete was nothing to write home about at numerous points throughout the game. But, do you want to know what Legend had that Rise of didn't?

It was fun.

Now, there's a word that Rise of seems to be dealthy afraid of. I'm going to briefly ramble on about the gameplay. I'm keeping it brief because I don't want this to turn into a full-blown review. Although this post is definitely long enough to be one. The gameplay is so disgustingly easy that it makes me wonder where the Hell I'm supposed to be engaged. Legend's was very easy, yes, but that game moved at a brisk pace with interesting platforming and a great sense of fun and charm.

Say what you will about Zip and Allister, but they MADE Tomb Raider Legend as far as I'm concerned. Their banter with Lara was witty and charming. It gave the game its sense of lightheartedness that made it so great. Now, as for the serious moments of that game and the franchise as a whole, they were typically carried by Lara herself. The final cutscene from Tomb Raider Legend is one of if not my favorite Lara Croft moment of all time. (Spoilers for Tomb Raider Legend.) It's simple in its approach. Lara isn't killing a T-Rex or a dragon or destroying the scion. But she's displaying her no-nonsense attitude that makes her so likeable. She doesn't take your stupid crap and when you get in her way she will put you down. The way she screams at Amanda with such little patience is amazing. Every single moment brought to life with Keeley Hawes' incredible performance (she is the definitive Lara if you were to ask me) is satisfying beyond belief.

Now, Laura is young and inexperienced. Of course she wouldn't be this badass yet. Of course she would still be a bit apprehensive I hear you say.

Then I don't want to follow this "Lara".

Laura isn't interesting enough for me to want to follow her. She misses so much of what makes Lara a great character that she isn't Lara. And like I said before, you'd think that, especially on her second trip where she seems more confident, she'd have a bit more of that fire in her, that tenacity, that wit. Somehow, there's even less of it then there was in Survivor. It doesn't help that the script is absolutely terrible and drags the entire game down with it, but this thread has gone on too long and I've made my case. You are entitled to your own opinion of course, but please be respectful of mine as a diehard fan of the series.
Última edición por regularshowman12345; 25 DIC 2016 a las 10:07 p. m.
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Mostrando 31-41 de 41 comentarios
regularshowman12345 26 DIC 2016 a las 11:51 p. m. 
Publicado originalmente por Erebus the Indolent:
Publicado originalmente por regularshowman12345:
Then why call it Tomb Raider?
Name recognition is like 90% of the value of owning an IP. It IS Tomb Raider, it's just a dramatically different one (but not an unexpected shift really).
Oh yeah! I forgot! Nostalgia sells! Of course, what we have is a game that has glimmers of Tomb Raider but is mostly Uncharted with a bit of The Last of Us thrown in there. Bottom line, count me the Hell out if this is "Tomb Raider" now. A miserable, dull, uninvesting slog with a protagonist about as charming as a plank of wood.
Erebus 27 DIC 2016 a las 12:02 a. m. 
Publicado originalmente por regularshowman12345:
Oh yeah! I forgot! Nostalgia sells! Of course,
Not nostalgia, name recognition. Everyone has heard of Tomb Raider even if they haven't played it. If nostalgia were a primary motivator for this series their would be a lot more of us that have been around since the beginning AND the series wouldn't have died twice.

what we have is a game that has glimmers of Tomb Raider but is mostly Uncharted with a bit of The Last of Us thrown in there.
While not wrong, it is logically following the direction the trilogy shifted the game in. The trilogy started the focus onto backstory, the trilogy put greater focus on action sequences (and introduced QTEs to the series), the trilogy put a lot greater focus on the combat and shooting mechanics, the trilogy gutted the puzzles and made them very obvious and many of the levels linear.

Bottom line, count me the Hell out if this is "Tomb Raider" now. A miserable, dull, uninvesting slog with a protagonist about as charming as a plank of wood.
I mean that's how I felt about the bulk of the trilogy. The high point was Anniversary and that was a remake of the original in the new canon. And even that gutted out a lot of memorable aspects.
regularshowman12345 27 DIC 2016 a las 12:07 a. m. 
Publicado originalmente por Erebus the Indolent:
Publicado originalmente por regularshowman12345:
Oh yeah! I forgot! Nostalgia sells! Of course,
Not nostalgia, name recognition. Everyone has heard of Tomb Raider even if they haven't played it. If nostalgia were a primary motivator for this series their would be a lot more of us that have been around since the beginning AND the series wouldn't have died twice.

what we have is a game that has glimmers of Tomb Raider but is mostly Uncharted with a bit of The Last of Us thrown in there.
While not wrong, it is logically following the direction the trilogy shifted the game in. The trilogy started the focus onto backstory, the trilogy put greater focus on action sequences (and introduced QTEs to the series), the trilogy put a lot greater focus on the combat and shooting mechanics, the trilogy gutted the puzzles and made them very obvious and many of the levels linear.

Bottom line, count me the Hell out if this is "Tomb Raider" now. A miserable, dull, uninvesting slog with a protagonist about as charming as a plank of wood.
I mean that's how I felt about the bulk of the trilogy. The high point was Anniversary and that was a remake of the original in the new canon. And even that gutted out a lot of memorable aspects.

1. Okay, that's a bit unfounded of me. It's more along the lines of Squenix being to afraid to dish out a new IP, so instead the decide to reinvent a preexisting one into something unrecognizable. At least, in Rise of's case.

2. For me and a lot of other people, the trilogy still did that stuff well. It also remembered to have actual tombs in it and keep Lara a character with personality traits to her instead of obtuse observations. Not saying you have to see it that way, just saying that's the way I see it.

3. Fair enough, I suppose.
LZXio 27 DIC 2016 a las 12:19 a. m. 
Publicado originalmente por regularshowman12345:
Publicado originalmente por Punished Drakanoth:

This. I get where you're coming from, OP, but when these game series get to the point of doing a Reboot, they're probably going after new waters. I think its almost impossible to get this feeling you're having about ROTTR. I just consider them to be different games to avoid this, and consider that the game I got to know as the Tomb Raider ended some time ago, this is a new go at the character.
Then why call it Tomb Raider? Just make it a different IP that's a throwback to Tomb Raider. I almost feel like aspects of my favorite franchise are being dragged through the AAA, dark is better mud. If you want to end the franchise, fine. I have the level editor community to keep my need for Tomb Raider going. But don't ruin Lara's character by turning her into some uninteresting bore. Don't make most of the tombs these one-room buildings that are mostly optional. If this is going to be the new Tomb Raider, than there needs to be more Tomb Raider in it. If not, then don't call it Tomb Raider and I can appreciate them as homages and good games and leave them at that.

Yea, as I said I know where you're coming from, but thats how things goes I'm afraid. The Lara Croft series has a weight on its name, I think it was to be expected the devs would rather use it than create a new one. Its sad? Yes, def is.
regularshowman12345 27 DIC 2016 a las 12:46 a. m. 
Publicado originalmente por Punished Drakanoth:
Publicado originalmente por regularshowman12345:
Then why call it Tomb Raider? Just make it a different IP that's a throwback to Tomb Raider. I almost feel like aspects of my favorite franchise are being dragged through the AAA, dark is better mud. If you want to end the franchise, fine. I have the level editor community to keep my need for Tomb Raider going. But don't ruin Lara's character by turning her into some uninteresting bore. Don't make most of the tombs these one-room buildings that are mostly optional. If this is going to be the new Tomb Raider, than there needs to be more Tomb Raider in it. If not, then don't call it Tomb Raider and I can appreciate them as homages and good games and leave them at that.

Yea, as I said I know where you're coming from, but thats how things goes I'm afraid. The Lara Croft series has a weight on its name, I think it was to be expected the devs would rather use it than create a new one. Its sad? Yes, def is.
Thanks gaming industry. *Sigh* Jim Sterling was right when he said this industry was ♥♥♥♥♥♥.
LZXio 27 DIC 2016 a las 2:33 a. m. 
Publicado originalmente por regularshowman12345:
Publicado originalmente por Punished Drakanoth:

Yea, as I said I know where you're coming from, but thats how things goes I'm afraid. The Lara Croft series has a weight on its name, I think it was to be expected the devs would rather use it than create a new one. Its sad? Yes, def is.
Thanks gaming industry. *Sigh* Jim Sterling was right when he said this industry was ♥♥♥♥♥♥.

In my opinion the worst part is that the majority of players doesn't seem to care much about that kind of thing, so they just keep shoving down our throats whatever they like, people are gonna buy it anyway.
Sunwave 27 DIC 2016 a las 4:36 a. m. 
Publicado originalmente por Erebus the Indolent:
Publicado originalmente por Sunwave:
YWe're just saying that it feels completely different from "tomb raider" which was all about exploration and (actually difficult) puzzles, and NOT about firefights (and espeically not with humans)
TR2 though.
True. Vinice and stuff. But there were still plenty of levels focusing on nature/wildlife/tombs. Hell, it started out with tigers and vultures. XD TR3 had some humans too, but also whole levels without any human anywhere in sight. I still think the TR3 levels 1 and 2 are the best in the series.

Anyway, my opinion that Rise is better than a lot of the latest few TR titles remains. It has more challenges and exploration than TR2013 or Legend. Anniversary was pretty good too, but only because it had TR1 to copy.

But I have absolutely no problem with the current Lara. She was always silent, snarky and confident and positive as well, but let's remember that this current Lara is still a developing character. The original series had a character *setting*, but *no development*. She was there already. This new series is as much a reboot as an origin story. Rise is her second adventure, not her fortieth or hundreth (like in the original games).
Última edición por Sunwave; 27 DIC 2016 a las 4:49 a. m.
Erebus 27 DIC 2016 a las 5:04 a. m. 
Publicado originalmente por Sunwave:
True. Vinice and stuff. But there were still plenty of levels focusing on nature/wildlife/tombs. Hell, it started out with tigers and vultures.
It had some, but it had a hell of a lot of combat and the "tomb" aspect took backseat. Venice was killing tons of henchmen, the offshore platform thing was all henchmen, the shipwreck had a ridiculous number of henchmen, Tibet mixed ancient locales with more henchmen and a battle between monks and henchmen, the last major location was full of henchmen and supernatural enemies, and the finale was a horde of henchmen at the mansion.

TR4 also had a high bodycount, but the game was incredibly large and had numerous suspenseful segments without enemies.

Anyway, my opinion that Rise is better than a lot of the latest few TR titles remains. It has more challenges and exploration than TR2013 or Legend. Anniversary was pretty good too, but only because it had TR1 to copy.
Agree.

But I have absolutely no problem with the current Lara. She was always silent, snarky and confident and positive as well, but let's remember that this current Lara is still a developing character. The original series had a character *setting*, but *no development*. She was there already. This new series is as much a reboot as an origin story. Rise is her second adventure, not her fortieth or hundreth (like in the original games).
Also agree.
Terepin 27 DIC 2016 a las 8:56 a. m. 
Publicado originalmente por regularshowman12345:
snip
Dude, it's called a reboot for a reason. If they did the same thing all over again it wouldn't be much of a reboot, now would it.
Sunwave 27 DIC 2016 a las 12:42 p. m. 
Publicado originalmente por Erebus the Indolent:
Publicado originalmente por Sunwave:
True. Vinice and stuff. But there were still plenty of levels focusing on nature/wildlife/tombs. Hell, it started out with tigers and vultures.
It had some, but it had a hell of a lot of combat and the "tomb" aspect took backseat. Venice was killing tons of henchmen, the offshore platform thing was all henchmen, the shipwreck had a ridiculous number of henchmen, Tibet mixed ancient locales with more henchmen and a battle between monks and henchmen, the last major location was full of henchmen and supernatural enemies, and the finale was a horde of henchmen at the mansion.
I guess I don't remember much of TR2 then. TR 3 was always my favorite, and TR 1 was the one that had the most oomph because it was my first one. Haha. Not that TR3 had no humans, but usually only the third in a level set of 3 or 4.
DrNewcenstein 28 DIC 2016 a las 2:41 a. m. 
Maybe it was because I was 28 years old when the first Tomb Raider was released, and not 12, but as much as I loved the original, I don't find any huge problems with the current reboot.

Is it drastically different from the cart-wheeling double-D-cup and braided ponytail who pulled herself up onto a ledge into a spread-legged handstand? Yes.

But it's more realistic, at least so far, especially regarding the tombs. They're as big as a small settlement would be able to devote time to. Only the Egyptians with their hordes of slaves could build the Valley of the Kings. I don't see the Maori being able to swing it. At most you'll see a natural cave with a few minor additions, or making extensive use of existing cave systems, but unless there's a team of well-equipped architects and thousands of laborers with decades to work, you're not going to see huge tombs.

Yes, I miss the snarky one-liners, and every time she opens an old codex and says "it's an old codex!" in surprise, I do actually say "DUH! What'd you think it was, the latest issue of Rolling Stone?" to the TV, but I can accept this Lara Croft. Yes, they could have called it anything else and it would not sell because everyone and their mother would slam it for being a Tomb Raider/Lara Croft ripoff.

Before we go too far down that path, let me remind you that Lara Croft was slammed initially for being an Indiana Jones ripoff.

The biggest problems I do have with Survivor and Rise are the "you need special gear to enter this tomb" and then you don't get that gear until far later into the game, and then you have to backtrack all the way to the first area, that you forget all the places you needed that particular item.
Another one is that you go through the game telling yourself "hopefully I get those explosives soon to open those blocked tombs" and then when you finally get the gear, it's one room. It reminds me of Skyrim's loot system where there's an iron helmet, a steel dagger, and 3 gold inside a Master-level chest, but a Daedric Battleaxe of Oh Hell No lying on the shelf above that. WTF? Put the massive tomb behind the metal barrier or heavy wooden planks that I need explosives for, not the small "this is Joe. He died. Bye Joe." tombs.

Lastly, and probably the biggest peeve, is that the very first soldier/mercenary you kill in the game should yield a combat knife, a handgun and ammo, and some sort of gear (utility belt, etc). It should not be so late into the story before you get something as common as a combat knife.


Yes, this Lara Croft is still a n00b, yes it's painful to play as a n00b, no I don't want my video games to be so realistic as to require food and water and sleep and a bath and to take a dump every so often, but it's not likely to go back to the old super-jumping-dual-wielding-cargo-shorts-over-a-1-piece-thongsuit-with-massive-b00bs that Tomb Raider built its name on, and I think that as they move farther away from that core design (no pun intended) they're going to find smaller audiences. As long as they adjust their expectations accordingly, they'll do fine. Core and Crystal expected perpetual growth. Square thought they had bought the goose that lays the golden eggs for a pittance and were highly upset that it wasn't a smash hit like it once was.

Games like Uncharted come along to fill a void left by other games. "I want a Tomb Raider thing that's darker, less booby, and more realistic: I'll name it Uncharted".
Meanwhile, someone else says "You know I really liked the Castlevania series, but I'm so sick of them not moving beyond 2D. I'm going to make my vision of what Castlevania should be these days, and name it Devil May Cry."

No, not that DmC crap; the first one. That's what Castlevania should have been. Lament of Innocence was fine, and Curse of Darkness was tolerable, but Lords of Shadow 1 and 2 were actually Devil May Cry ripoffs, especially with the "shifting back and forth through tiime" as a direct parallel to "shifting in and out of limbo".

So yes, this is Tomb Raider, this is Lara Croft. It's not the Tomb Raider or Lara Croft we were initially sold, but it's what's currently bearing that product stamp. The Whopper was bigger when I was a kid, Coca-Cola tasted better, minimum wage was $4/hour, and we had way fewer children with cancer.
Times change.
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Publicado el: 25 DIC 2016 a las 10:06 p. m.
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