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I used to believe that I would love another Tomb Raider in a new context, even if the mechanics were the same; I was wrong.
It started off promising, with Lara continuing her expeditions. However, that's when it started falling short with the exact same formula, as you mentioned. From then on out, it was a grind-fest to finish the game. It's a cliche story without substance or character development. What's even worse is that they added twice the number of collictibles and challenges in order to make us feel like we're getting a 'bigger' game when they are trying to pad their hours with empty traversing.
Main missions aside, the DLC was so much more lacklustre. The 'Baba Yaga' story was much too short, too rushed and overall a chore with no satisfying twist or intrigue to the story or gameplay.
The 'Blood Ties' DLC was indeed a point and click adventure. Though the mystery behind her parents is intriguing, the mode does not add to the Lara Croft experience at all.
This whole package is definitely not worth the price, considering how the original goes for only $5 on sale and is practically identical.
I wouldn't have thought I'd be so eager to uninstall a franchise that I used to love. Crystal Dynamics knew that they weren't going to build upon their reboot, so they decided to milk what they had left.
Many companies have the curse of not being able to live up to the high expectations they had bestowed upon themselves with innovative and captivating original games. A few companies that suffer from this are Ubisoft, Telltale Games and 2K.
Unless they have a groundbreaking new feature to add to the following game, I expect Crystal Dynamics to fade away into obscurity once again.
I purchased both the Baba Yaga and Blood Ties DLC (on sale, thankfully), and I completely agree. Complete waste of money. I tried getting a refund, but unfortunately, I had continued playing the main campaign after both episodes, so those hours got logged and did not reflect the actual time I spent on the DLC as they're not separated in your Steam library.
I really hope the next entry in the Tomb Raider reboot saga doesn't use this same plot template in a different setting with some minor changes again; if so, Crystal Dynamics may as well come out with a new Tomb Raider game every November and turn the franchise into a Call Of Duty or Battlefield type of affair, because that's what it's dangerously close to becoming.
Says who? This topic is worth discussing, especially when people have input like this:
Says myself and the forum rules. Because it is by deffinition a review. Also you may and people do discuss said reviews in the comments section of the review.
I meant point #1 in its specificity (the opening sequences in both games are remarkably similar with the hanging and swinging on a rope, falling down a section of land on which you navigate by sliding in the same exact way, running from falling land [in the first game, a cave-in; in the second, an avalanche]) and not the overall experience. That is why I say in point #2, "Once this prologue ends..." I should've worded it less generally, but it is not a dumb point.
I agree that you don't play Tomb Raider games for their story or characters, but it absolutely doesn't hurt to have an engaging plot and at least a couple compelling characters to follow, and it really isn't difficult to do. Game developers spend so much money on production, the least they could do is hire writers who are equally competent as everyone else on the project.
Still not sure if I agree with the "prologue feels the same" thing. The previous one was more horror-oriented and pretty slow, with a puzzle in it and action at the end. This one was a more awe-inspiring and quick one, dialogue/exposition with action at the end. Only the ending part (running on the crumbling land) seemed similar to me.
I'm not surprised by it, just upset that this has become so commonplace that most of the people who do notice it just accept it.
Hey if you sit on here and cry long enough maybe you can afford better games.