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I read around and caught that SMAA seems to do nothing in this game. Ran the benchmark and noticed that the game looks exactly the same with no AA, but still costs frames if you run SMAA. I also saw a small bit of shimmering in one part of the benchmark while running SMAA that didn't happen when I ran with no AA... So I thought to myself that it might make sense that this behavior fits in line with some sort of buggy AA solution going out of whack and killing the in-game display.
Long story short, ran with no AA (still in DX12), played for a few hours today and never ran into this bug. So for anyone who might still have this problem, try running with SSAA or nothing at all. Don't even bother with FXAA since it badly blurs this game.
Will report back if I encounter it again, but so far so good.
Probably DX12.
I'll consider making the move next time I play. Then I could at least try VXAO which is only available in DX11.
Thanks.