Rise of the Tomb Raider

Rise of the Tomb Raider

View Stats:
BadAss2961 Mar 18, 2017 @ 8:09am
Black square randomly takes over the screen
I found two videos that show my problem:

https://www.youtube.com/watch?v=3dHLi3jLVLE
https://www.youtube.com/watch?v=z9mSEiLq1U0

All of us happen to be running GTX 1080s (the first video is SLI.) Comments in the 2nd video shows more people with this issue...

Gameplay, sound, and menus work as normal, but in-game glitches out and goes black until you move to a spot that brings visuals back to normal. Turning off bloom produces a teal filter instead of pitch black, making things playable until moving out of the bugged area.

This only happens in certain locations, usually in smaller areas not out in the open worlds. Playing DX12 for performance boost, haven't tried to replicate the problem in DX11 yet.

Hope Nixxes can solve this.
< >
Showing 1-7 of 7 comments
Zedrahl Mar 20, 2017 @ 4:15am 
This game appears to have several SLI and DX12 issues. From what I've read DX11 will probably save you some annoyance.
kbmodigity Mar 20, 2017 @ 3:20pm 
Its the blob trying to eat Laura
BadAss2961 Mar 20, 2017 @ 7:35pm 
Thanks for the response. I think I might have solved it though...

I read around and caught that SMAA seems to do nothing in this game. Ran the benchmark and noticed that the game looks exactly the same with no AA, but still costs frames if you run SMAA. I also saw a small bit of shimmering in one part of the benchmark while running SMAA that didn't happen when I ran with no AA... So I thought to myself that it might make sense that this behavior fits in line with some sort of buggy AA solution going out of whack and killing the in-game display.

Long story short, ran with no AA (still in DX12), played for a few hours today and never ran into this bug. So for anyone who might still have this problem, try running with SSAA or nothing at all. Don't even bother with FXAA since it badly blurs this game.

Will report back if I encounter it again, but so far so good.
BadAss2961 Mar 22, 2017 @ 12:09pm 
Played some Croft Manor and it happened again. So, it's not the AA...

Probably DX12.
lucasj1210 Mar 22, 2017 @ 2:04pm 
Originally posted by BadAss2961:
Played some Croft Manor and it happened again. So, it's not the AA...

Probably DX12.
it is...there ws another post about the same thing and running it in DX11 fixed it....why would you need a frame boost with a gtx1080 anyway...you should be getting minimum 60FPS at 1080.
Last edited by lucasj1210; Mar 22, 2017 @ 2:06pm
BadAss2961 Mar 22, 2017 @ 4:48pm 
Originally posted by lucasj1210:
Originally posted by BadAss2961:
Played some Croft Manor and it happened again. So, it's not the AA...

Probably DX12.
it is...there ws another post about the same thing and running it in DX11 fixed it....why would you need a frame boost with a gtx1080 anyway...you should be getting minimum 60FPS at 1080.
I am getting that kind of performance at 1440p. But still, this bug doesn't happen often enough for me to wanna give up those extra few frames so quickly.

I'll consider making the move next time I play. Then I could at least try VXAO which is only available in DX11.

Thanks.
lucasj1210 Mar 23, 2017 @ 2:26am 
Originally posted by BadAss2961:
Originally posted by lucasj1210:
it is...there ws another post about the same thing and running it in DX11 fixed it....why would you need a frame boost with a gtx1080 anyway...you should be getting minimum 60FPS at 1080.
I am getting that kind of performance at 1440p. But still, this bug doesn't happen often enough for me to wanna give up those extra few frames so quickly.

I'll consider making the move next time I play. Then I could at least try VXAO which is only available in DX11.

Thanks.
VXAO looks a bit nicer but gives a good FPS hit.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Mar 18, 2017 @ 8:09am
Posts: 7