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It looks great on a PS4 and gameplay is very smooth.
The visual problem mentioned above on Niagara doesn't exist on the PS4 version, well not to my eyes at least.
My main grip with the game is the inability to remap the controls from the default ones.
I use a PS4 controller, and since you now have to hold down a button to activate KERS [SQUARE], it is very easy to also hit another button at the same time [Triangle], which changes the piloting view, needless to say this can, and has had disastrous effects on race results when your view suddenly changes on you unexpectedly.
Also if you remap [X] accelerate to R2 it gives you a much finer control over throttle [when you could do it in FF that is ], as R2 is a analog button, but again it currently can't be done, nor can swapping air-brakes from L2R2 to L1R1.....D-Pad doesn't work either [my preferred steering method ]
Basically the settings I mention above are pretty much the default settings that most old time Wipeout pilots would choose if they could.
R8 are aware of the problem, but I'm amazed that they allowed it to be released with this function not working, as something as basic as this not working doesn't inspire confidence that you have bought a quality product, especially if coming to the game for the first time.
I just hope this problem is fixed soon, as currently it's not a enjoyable thing to have to deal with.
The other problem is changing the craft specs, the changes in the graphs at the side don't seem to mirror what those changes are supposed to be doing.
Either the graphs are wrong or the changes are wrong.....How do you tell?
I really hope PACER does well, as I think it's great game, but these problems do tarnish the experience.
Total let down
In the game it feels like they changing not very much, only the menus, only the gameplay feels like an good old Wipeout. Racing makes fun, but in this way, i will always remeber at the story they have written on they own. At the end we got the game...
From what I can see in a few minutes of play, this does not happen now in Pacer, where the ship just slows down a bit in those cases and the laps are more fluid, you don't feel that you are slowing speed all the time. That is a huge improvement.
One thing that I disliked too much in Formula fusion is that there was too hard, imposible in reallity to make perfect laps without braking all the time, in Pacer you can make perfect laps at normal play. But I have try some laps in Elite mode and is a total Chaos.
Other thing I see is that there is less camera options (only two), in formula fusion we had more, one of them more dinamic. And the other thing is the boost, in FF when you had been pressing boost if you had full bar the was gaining extreme speed, in Pacer is more slow. I didn't like the boost then, but I don't like now.
This game may have visuals like wipeout but thats as far as it goes really. The game never controlled like it and tbh im glad it still does not.
I was worried they would cave in and go the more wipeout route, which would make like 90% of the tracks in the game boring and easy as hell. The only reason the tracks work is because of the way the craft fly.
Overall if you looking for something different i think this is a great game, but if ur looking for just more wipeout ur going to be disappointed. Go play BNG instead.
Very disapointed.
yeh the lod value is much lower, really not sure why? lower it for consoels ? sure ok but dont mean it has to be across the board. one thing that was great about FF was how crisp it looked.
Its so bad actually i feel it must be a bug lol
But the whole weight of ships just feels like paper. There is zero weight to anything now. All ships more or less handle the same. The higher class is just SPEED and it feels worse the higher you go because there is little to zero weight control.
I honestly still prefer the first few early builds of Formula Fusion as there was some weight to ships which was more on point to WipeOut back then. As originally this game was hinted at in Kickstarter years. Some team members of Sony Studio Liverpool, wipeout devs but this just feels very wrong.
It also does not look as good as what FF did a few months ago either. Very disappointed with the outcome of this game.
I’ll carry on playing BallisticNG
The whole point of FF/PACER was to make your choices more strategic and learn to use what you have chosen to best effect.
The reason behind that was originally to complement team builds for esport racing.
If esport teams ever eventuate is another matter.
That might have fallen by the wayside over the protracted build time, which would be a shame as it lessens PACERS potential to be something unique in AG racing.
I think PACER would pretty much need a total rebuild to randomize weapons, so I can't see it happening no matter how much people request it.
Well at least in the short term, they have plenty of other things to sort out first.
Give it time.
Now the game is out, and hopefully sales are good, R8 will have the funds to evolve PACER.
That's been the major problem from the start, lack of funds and few people working on the game.
A cash injection and some more staff could turn things around very quickly.
now i tried the new version with 3 years of additional development time and:
1. on the one hand you clearly see massive improvements, everywhere. the menue system is miles better and looks much better. the ui is much better. the tracks feel better and smoother
2. but on the other hand the game still feels like it felt in 2017. it still doesn't give me the right feeling. like redout did. redout did it right and i even consider redout to be nearly perfect. pacer is still miles behind a game like redout :(
still, as mentioned, its massively improved compared to 2017, but its still far away from actually being good enough to compete against games like wipeout or redout