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purdisc  [developer] Jun 3, 2017 @ 2:47am
Steam DRM - IDP.Generic - please tell AVAST and post here
Hi all - with our Steam DRM we have noticed that AVAST flags Formula Fusion as “IDP.Generic”. Clearly this is a False Positive but if you experience this please could you post on this thread and report it to AVAST.
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Showing 1-15 of 32 comments
Project X Nov 16, 2017 @ 10:56am 
Thanks for the clue with Avast. I couldn't install the game :(( I tried many times..then I saw this post. After disabling AVAST I was able to play....
Last edited by Project X; Nov 16, 2017 @ 3:18pm
purdisc  [developer] Jan 19, 2018 @ 2:28pm 
weekly on-line multiplayer sessions
weekly on-line meet ups:
Wednesdays @9pm EST (6pm PDT) - Twitch stream [www.twitch.tv]
Fridays @7pm GMT (11am PDT)
Saturdays @10pm GMT (2pm PDT)

join us on
Discord here [discord.gg]
Last edited by purdisc; Jan 19, 2018 @ 2:28pm
GotSomePills  [developer] Sep 18, 2018 @ 11:48am 
Update 1.3.186 Patch Notes
Good Evening/Morning/Afternoon Pilots!

We're pleased to announce that the Formula Fusion update 1.3.186 is now live! We'd like to thank all members of the community for supporting Formula Fusion along its journey.

If you find any bugs or have any issues, please post them below.

Patch 1.3.186

New Stuff:
  • Formula Fusion now runs on version 4.18 of the Unreal Engine.
  • Music Tracks now stream in from disk instead of being loaded into memory to improve loading times.
  • Videos now stream in from disk instead of being loaded into memory to improve loading times.
  • Changed the way craft skins are loaded into memory to improve loading times.
  • Improved initial loading time of the game entering the splash screen.
  • Added a new layer of data checking when loading save data to prevent players using modified save data files for skins.
  • Added community discord link in the main menu.
  • Added support for bots in multiplayer races.
  • New billboards around tracks.
  • Hitting a kill volume or travelling too far away from the track no longer kills the player, instead it resets you back to the track.
  • New weapon modifier cards:
    • Mine - Hollow Charge.
    • Gauss Cannon - Lead Slug.
    • Energy Bolt - Heavy Payload.
  • New Achievements:
    • Hat Trick - Win 3 races in a row.
    • Just Getting Started - Earn 5k Tech Credits.
    • Bringing Home the Bread - Earn 20k Tech Credits.
    • Breaking the Bank - Earn 50k Tech Credits.
    • Locked On - Successfully fire and hit 100 Energy Bolts.
    • Electric Avenue - Discharge 200 shockwaves.
    • Predator - Spend 10 minutes cloaked.
    • Peashooter - Successfully fire and hit 1000 Gauss Cannon rounds.
    • Sonic Boom - Reach 1260kmh.
    • Marathon Runner - Complete 50 (or more) laps in a single race.
  • 4 new music tracks added as the TonaZ Pack.
  • 6 new skin additions for the Vixen.
  • 8 new skin additions for the Sabre.
  • 11 new skin additions for the Python.
  • 15 new skin additions for the Dragon.
  • 12 new skin additions for the Voxel.
  • New light strip skin additions for each craft which contain multiple colour variants.

Changes:
  • Player Names in multiplayer now move and scale much smoother.
  • Map Vote now displays track still images instead of videos if video playback is disabled.
  • All videos are now h.264 and cheaper in performance.
  • Improved Video Billboard performance in all tracks.
  • Music Selection menu now displays full track names properly instead of clipping the text.
  • Performance optimizations in Midtown Trafik.
  • Performance optimizations in Niagara.
  • Performance optimizations in Fiyah! Fury.
  • Performance optimizations in El Muro.
  • Performance optimizations in Freeway
  • Lighting changes to Midtown Trafik.
  • Lighting changes to El Muro.
  • Lighting changes to Atlas Torres.
  • Lighting changes to Niagara.
  • Removed skin specific stats from the player stats menu.
  • Damage stats no longer show an absurdly long decimal value.
  • Starting a race with less than 10 players will now start you closer to the start line leaving empty starting positions at the back of the grid rather than at the front.
  • Improved loading times of the Main Menu.
  • Improved loading times of the lobby.
  • Tweaked volume on some UI sounds to not be as loud.
  • Lobby settings now remember previous track and variant selections.

Bug Fixes:
  • Fixed a bug which caused the splash screen to hang on a black screen when hammering input to skip it.
  • Fixed a bug which caused the save loadout screen to not let you save a loadout if you cancelled saving one previously.
  • Fixed a bug which caused the antler skin to not fade out with the cloak.
  • Fixed a bug which prevented earned tech credits being added to the players wallet correctly when restarting an event in the results screen.
  • Fixed a bug which caused the Tech Credits display to not display the correct number after making any purchase.
  • Fixed an issue that prevented WASD input from working in the garage section of the main menu.
  • Fixed a lot of issues that caused input inconsistency in various sections of the main menu.
  • Fixed an issue that caused Time Trial to not update stat progress for the distance achievements.
  • Fixed an issue which caused the splash screen to have a black screen when playing on N versions of windows operating systems.
  • Fixed an issue that caused Time Trial to not set leaderboard entries properly.
  • Fixed a couple of issues that caused the main menu navigation bar from displaying the correct path.
  • Fixed a couple of issues that caused the main menu input bar from displaying the correct options.
  • Fixed an issue that caused the loading screen to fade out twice when returning to the lobby after a race as a client.
  • Fixed an issue that caused clients to briefly appear below the garage when initially joining a lobby.
  • Fixed an issue that caused lobbies to display the christmas tree at all times.
  • Fixed an issue that allowed legacy weapons to still be used from ancient save data files that should no longer have been accessible in the game.
  • Fixed an issue that caused the lobby player grid to not replace a player with "Free racer slot" when a player disconnected from the lobby.
  • Fixed a bug that sometimes caused multiplayer races to get stuck on the starting grid when players disconnected during the loading sequence.
  • Fixed a bug which caused the second weapon card in each slot to be removed if equipping 2 of the same card in a loadout.

Known Issues:
  • disabling billboards via settings in a race requires a level travel to activate.
  • Main Menu->Records->Leaderboards->ShowFriends always says "loading" and never populates the UI with your friends leaderboard entries.
  • slight stutter when first navigating the team select menu in the campaign.
  • rare crash when navigating the tutorial section of the main menu.
  • incredibly rare crash when changing map, possibly related to turning on and off billboards.
  • If you die in a race and respawn, activating the cloak will not display the purple outline.
  • Playing the game on an outdated version of windows 10 can result in a green flickering when playing in fullscreen.
  • Attempting to play old replay files may cause the game to crash.

Hotfix
  • Fix for the loading screen not fading out correctly sometimes.
  • Fixed a bug that caused the replay menu to get stuck in a bad input state when cancelling playing a replay.
  • Fixed a bug that caused the results screen to get stuck in a bad input state when opening the steam overlay.
  • Fixed a bug that sometimes caused players to start a race with no skins or cards equipped when joining a lobby as it transitions to a race.
  • Fixed a bug that prevented lobby names from properly appending with a location tag.


Join us on the Formula Fusion Discord server [discord.gg]
Last edited by GotSomePills; Oct 1, 2018 @ 4:00am
dave_mx85 Sep 18, 2018 @ 1:02pm 
Thanks a lot! start teating right now!
Last edited by dave_mx85; Sep 18, 2018 @ 1:02pm
Nexus Furyan Sep 18, 2018 @ 8:00pm 
Thank you!!!
KG_03 Sep 18, 2018 @ 11:13pm 
Its really fantastic that the game is evolving. Thank you for your work and that you didnt abandon the game 😊
megatimus_prime Sep 19, 2018 @ 7:18am 
Well, time to use that paid leave. :happy_creep:
megatimus_prime Sep 19, 2018 @ 9:35am 
Only played for a couple of hours, I'm really loving the new lightings.
It's hard to describe, I can feel that each tracks now have really distinct atomosphere to them, must be something in the air!
And it's great to see Midtown finally got a proper grandstand, I hope those spectators don't get all radioactive afterwards.

New cosmetic parts are also welcome addition, I hope to see a lots more in the future.
I wonder if they actually have any effects to ship's collision model tho.
Just_Matt Sep 19, 2018 @ 10:42am 
Originally posted by megatimus_prime:
And it's great to see Midtown finally got a proper grandstand, I hope those spectators don't get all radioactive afterwards.

Oh don't worry, there's no risk of radiation - the populace was wiped by gas bombings.
megatimus_prime Sep 20, 2018 @ 5:58am 
Originally posted by The 3rd Runner:
Oh don't worry, there's no risk of radiation - the populace was wiped by gas bombings.

That's even more depressing...
I guess such is the grim future of AG renaissance.
Xorloth Sep 20, 2018 @ 11:28am 
The startup time is massively improved! I even have this on an old 2.5" drive and it starts up really fast after the new update. Very nice!
GTCv Deimos Sep 25, 2018 @ 7:16pm 
Holy Crap, R8!!!! That's tremendous news!!!! There's light at the end of the tunnel! I never stopped believing in you guys!
Maihess Sep 27, 2018 @ 5:48pm 
Is it just a matter of being online at those times, and joining in?
purdisc  [developer] Sep 28, 2018 @ 6:10am 
hi M

We've let them slide over the months but if you want to get some people playing on line try our

[https://discord.gg/GsFFKVd] Discord server [/url]

I should be around today, Friday around 1000h PST / 1800h BST

Originally posted by Maihess:
Is it just a matter of being online at those times, and joining in?
purdisc  [developer] Sep 28, 2018 @ 6:25am 
scratch that - i just checked on Discord and Angryman is hosting a session today (Friday) at 2100h EEST / 1100h PST / 1900h BST

Originally posted by purdisc:
hi M

We've let them slide over the months but if you want to get some people playing on line try our

[https://discord.gg/GsFFKVd] Discord server [/url]

I should be around today, Friday around 1000h PST / 1800h BST

Originally posted by Maihess:
Is it just a matter of being online at those times, and joining in?
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Date Posted: Jun 3, 2017 @ 2:47am
Posts: 32