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The AG Stat refers to the force with which your craft is pushed away from the track. A lower AG stat will result in less force (more likely to ground, more bounce, but also more control over pitch change) and a higher AG stat results in more force.
So what you are saying is that the only unique application is more AG bounce?
There is a card in the handling upgrade which can improve the pitching.
My first logical thought was that the AG stat replicates grip on the track.
The lower you are to the track, the more grip and less drift perhaps?
I haven't put this theory to the test though.