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EDIT: "Hello me, this is future me, don't ask. The answer is stop after one playthrough, the additions are relatively minor and 90+% of it is repeated content."
You are stuck in not quite a time loop trying to influence the decisions of a previous form that does not understand.
that it feels like a time loops that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop that feels like a time loop should be the least suprising thing here.
'Tis a fair point, but the extent of that knowledge (trying to influence a previous form in particular) isn't clearly known until already into the second loop.
All I can say is personally they either needed to either switch up the content more the second go around or dramatically up the pacing as doing neither made that second playthrough a slog for me. While slightly different I've played numerous VN and related games that've dealt with similar set-ups and structurally I've found that they dealt with the issues introduced by such a narrative conceit in a way that better dealt with the issues it introduces. Glad to hear that it was less of an issue for others, but for me it was one good loop and one much less good one.