Oxenfree

Oxenfree

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sameadsford Jun 14, 2017 @ 10:30am
Third Main Ending? (spoilers)
After completing my first playthrough of the game, and searching around online to see what else there was to it, I found that people had chosen one of two main endings: abandon Clarissa and escape with friends, or close the portal and stay forever. I didn't get either of these endings. On my playthrough, I collected all of the letters and anomalies, and listened to most of the 102.3 stations. When the Sunken told me to decide between those two endings, I instead managed to reason with them, talked about Maggie and Anna, and called them the name of the ghost they talked to, Henry. We were suddenly in a new location, and the Sunken mused over whether they had once been called Henry. In the end, they could not give up their anger or remember fully, but seemed much calmer and friendly towards Alex, saying she reminded them of Anna. Everything went fuzzy, and the usual end of the game continued from there. After heavy searching, I managed to find one player who got a similar ending, except they reminded the Sunken of a sailor named Francis. I am wondering, could this ending lead to a different conclusion? Starting a new game does not restart everything, and the Sunken seem to remember things between timelines. Three crew members of the Kanaloa are mentioned by name in this game that I know of, Henry, Francis, and Calvin. Is it possible, that if you mention each name in one playthrough, it might be enough to remind the Sunken of their humanity, and help them move on? If so this could be one incredible secret that I haven't seen anyone else talk about.
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Showing 1-8 of 8 comments
Spido Jun 14, 2017 @ 10:00pm 
That is a pretty neat observation about the three different names. I am not exactly sure what triggers getting the option to tell them about a particular person over another. I got all of the letters and all of the anomalies, and chose to have the discussion with them you mentioned. I believe that option becomes available either after reading a particular letter where one of the names is mentioned, or after finding all of the letters. Perhaps if you do the trigger, it randomly chooses one of the sailors to let you mention to the Sunken. I don't know, just a hypothesis. However, as far as I can tell, I don't think there is ever more than one opportunity to bring up a sailor's name to them in a playthrough.
sameadsford Jun 14, 2017 @ 11:27pm 
Originally posted by Spido:
That is a pretty neat observation about the three different names. I am not exactly sure what triggers getting the option to tell them about a particular person over another. I got all of the letters and all of the anomalies, and chose to have the discussion with them you mentioned. I believe that option becomes available either after reading a particular letter where one of the names is mentioned, or after finding all of the letters. Perhaps if you do the trigger, it randomly chooses one of the sailors to let you mention to the Sunken. I don't know, just a hypothesis. However, as far as I can tell, I don't think there is ever more than one opportunity to bring up a sailor's name to them in a playthrough.
I looked at the letters again, out of the 12 Adler letters hidden around the island, there are four letters for each sailor that mention them by name. I assume that by getting the letters for one sailor, you can mention them in conversation, and if you collect all it is random. I don't believe you can mention more than one sailor per playthrough either, but because the Sunken seem to be aware of different timelines, it is possible that reminding them of all three names in different games could trigger something. I was planning on doing the game a couple more times anyway, so I will try it out and see if anything happens.
Spido Jun 15, 2017 @ 4:04pm 
That would be one heck of an easter egg. Do tell if you find anything out.
whispers Jun 26, 2017 @ 2:09am 
That would be truly amazing. I've only played once so far (I just bought the game), but managed to have this experience (I had Calvin and Henry, picked Calvin). I didn't collect all the letters nor did I listen to all of the anomalies, and I hardly ever tuned into 102 though.
Last edited by whispers; Jun 26, 2017 @ 2:09am
kittensoup Jun 29, 2017 @ 4:55am 
I got this ending the first time, too. It would be awesome if there was a way to help them move on and break the cycle. I tried a few times, but couldn't do it.
w_w Jun 29, 2017 @ 10:31pm 
You are on the right track! There is something you may be missing though. In the first flashback sequence, if you wander by the piles of rocks at the beach, you can ask Clarissa about what Nona heard on the radio-- you learn that what you were saying into the radios in your past playthrough actually made a difference . Knowing this, (if you want the solution spoiled, then continue) When you get into the bunker with Jonah, and you go through the time loop, a large radio will appear at the end of the hallway-- if you persuade him to let you say something into it, you can tell past Alex to never use the radio that night. After persuading the ghosts to let Alex go, then, you will go through the final flashback sequence with Michael, and Alex will begin to tell you where everybody ended up. At the very end, when things loop back, instead, things will continue. Instead of being on the boat, you will be waiting outside a convenience store with Ren and Jonah... and I'll let you discover what happens...
sameadsford Jun 29, 2017 @ 11:02pm 
Originally posted by Jackie Dalton:
You are on the right track! There is something you may be missing though. In the first flashback sequence, if you wander by the piles of rocks at the beach, you can ask Clarissa about what Nona heard on the radio-- you learn that what you were saying into the radios in your past playthrough actually made a difference . Knowing this, (if you want the solution spoiled, then continue) When you get into the bunker with Jonah, and you go through the time loop, a large radio will appear at the end of the hallway-- if you persuade him to let you say something into it, you can tell past Alex to never use the radio that night. After persuading the ghosts to let Alex go, then, you will go through the final flashback sequence with Michael, and Alex will begin to tell you where everybody ended up. At the very end, when things loop back, instead, things will continue. Instead of being on the boat, you will be waiting outside a convenience store with Ren and Jonah... and I'll let you discover what happens...
Oh I know about this ending, but it doesn't change much. What happens in that timeline is that we contacted an Alex from another timeline. We stopped one Alex from going to the island, but the Sunken are still trapped in limbo, and still affecting all timelines at once. I would think that having them move on would end all the timey wimey stuff for good, but whether that can even happen in the game remains to be seen.
AuPrivave Jul 3, 2017 @ 10:51am 
yes, i got this ending too. Lol whatever
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Date Posted: Jun 14, 2017 @ 10:30am
Posts: 8