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Nordic : You're the first developer/publisher in my 30 years of gaming that I actively get out of my way to make you realise something is wrong with your product as a whole. Even when Arkham Knight's Pc version bombed I didn't care, that ought to tell something ain't it ?
I'm gonna' have to call you on that one. While the lighting does indeed appear to be better - better technology - everything looks like it was run through a desaturation filter. Darksiders was never a particularly "colourful" game, but it always did a lot with colour contrast. Mostly brown-grey backdrops, but speckled with bright, saturated light sources of blue, green, yellow and such. Darksiders doesn't work well with a "believable" look. It works better with the look it had - a stylised, contrasting almost "painted" type of visuals as one might see out of a graphic novel or fairy tale.
Both the original but also especially Darksiders 2 made wide use of coloured lighting to fit the mood of each location, and sharp lighting at that, with strong colouration given off by individual light sources, as well as colour folters on top of that. The aim was to create a striking contrast between Death's magic - cyan, green and purple - against the mostly brown/grey environments. Pretty much everything we've seen so far suggest that all of the colours across the board have been muted, leading me to believe that real is brown[tvtropes.org].
Problem is, that very time limited 'loyalty' offer doesn't help with being patient, I'm afraid.
That one hovered inside my head for a while as a an excellent idea but a very costly one to implement too. I believe this particular technical challenge have been achieved out of sheer unlimited Halo budget, which Nordic do not possess, obviously.
1) You really want a FANTASY comic game to be believable?
2) The problem is not the lightning (this is great) but the darker colours. I just tested it myself and especially in the land of the markers the guy from the beginning (forgot his name) looks much darker and less colourful than in the original. Even though it's a dying race in th eoriginal you still felt a taste of glory and honor which is now nearly gone.
Original
http://i.imgur.com/2NWpjrt.png
New
http://i.imgur.com/qJ3ajSc.png
Is something wrong with my eyes ? Or are some textures a serious downgrade? Look at the armor for instance. Credits to JohngPR from Neogaf forums.
So this might sound weird but that would make the original the HD version if the textures are better?
@Bridget, you can tell without error which one is which because the old ones still have those old 360 style buttons and white triggers.
Provided you labelled them correctly, the new textures are a major upgrade over the old ones in places and the same in others. Nowhere are they a downgrade. Moreover, the old screenshot looks quite terrible. I remember "brown smear" colour filter which permaets most of the Earth section of the game and was never a fan of it. This looks like that filter has been removed, which actually makes the image more colourful, especially against the purple glow.
If this screenshot is anything to go by, what seems to have happened is a lot of the game's colour grading has been stripped entirely. Since I hate colour grading with a passion, I'm perfectly fine with this. Seriously, the Fjord's almost black-and-white filter was distracting in the extreme.
Many game devlopers are opting for one color on screen at a time like this game where its all blue. while not realistic at all since we live in a pantheon of color maybe its more a stylistic choice to use black and white with one or 2 optional colors like in DS2?
Point taken.