Darksiders II Deathinitive Edition

Darksiders II Deathinitive Edition

View Stats:
dorkenstein Feb 22, 2020 @ 12:33pm
how many hours in before the game gets good?
I'm about 30 minutes in and wondering how long I have to play before it starts to improve.

The enemies are just damage sponges so far. Pretty awful for a game with such shallow combat. The controls & camera are ♥♥♥♥♥♥♥ horrific. I'm willing to put up with it for a bit if the game gets better.
< >
Showing 1-15 of 23 comments
dorkenstein Feb 22, 2020 @ 3:51pm 
The game actually gets worse as I go further. The camera is so bad & the parkour suffers for it.

I even lowered the difficulty but enemies are still massive damage sponges and all that changes is the game lets you take more damage. Not useful at all.

Throwing items is a complete mind ♥♥♥♥. Why is there an aiming reticle? Aiming reticle is supposed to help you aim. There's no need to have one when it doesn't actually do anything useful or help the player aim projectiles.

The level design is complete ♥♥♥♥♥♥♥♥ as well. Forcing players to trial & error their way through parkour content is horrific game design.
PelicanSwagger Feb 22, 2020 @ 11:10pm 
How could you possibly be having this much trouble with this game. I was absolutely blasting through them on Hard except for one spot on the Xbox 360 version when I was 18 in 2012. It's seriously not that hard. How you can sit there and criticize the camera when you have a positive Dark Souls 3 review is honestly embarrassing. Here's a tip that all Dark Souls players should know, you don't always have to lock on. Learn how to fight without lock on and free control your camera similar to DMC games.

The parkour isn't even trial and error, they make the visual cues so blatant and obvious it actually hurts the game design. Maybe Uncharted is more your taste. A series with parkour sections that are 100% braindead.

Also, shallow combat? Christ. You played Shadow of Mordor "unga bunga me press da 1 button 2 do da win" Batman tier shallow combat for 32 HOURS. I'm sure you can manage. This game has one of the better combat systems out of most WRPGs out there and if at least better than Shadow of trash. Just attempt getting good perhaps.
Last edited by PelicanSwagger; Feb 22, 2020 @ 11:11pm
dorkenstein Feb 23, 2020 @ 3:34pm 
Originally posted by Marnex:
How could you possibly be having this much trouble with this game. I was absolutely blasting through them on Hard except for one spot on the Xbox 360 version when I was 18 in 2012. It's seriously not that hard.

It's not about it being hard, it's about it being tedious and annoying. It's about the enemies being damage sponges instead of offering a challenge.

Originally posted by Marnex:
How you can sit there and criticize the camera when you have a positive Dark Souls 3 review is honestly embarrassing.

Dark Souls is not a button masher & the combat is much slower paced and more methodical compared to Darksiders.

Originally posted by Marnex:
Here's a tip that all Dark Souls players should know, you don't always have to lock on. Learn how to fight without lock on and free control your camera similar to DMC games.

It's not even comparable to the DS lock-on system. Doesn't work the same at all. Regardless, why would you assume people are using lock-on in Darksiders when it requires significantly more effort than not using lock on?

The camera is trash outside of combat too. It's especially trash outside of combat. The awful level design doesn't help, either.

Originally posted by Marnex:
The parkour isn't even trial and error, they make the visual cues so blatant and obvious it actually hurts the game design. Maybe Uncharted is more your taste. A series with parkour sections that are 100% braindead.

There are several parkour infested areas that are completely trial & error, forcing the player to re-do entire parkour sections if they don't know exactly where to aim the bomb they have to pick up. You will have to keep doing the parkour section to get a new bomb every time you don't land it perfectly. Made worse by a trash camera & a useless aiming reticle.

Also I didn't say the parkour was difficult. I didn't even say it was bad. It is extremely simple though. I don't know anything about uncharted, but I don't see how it can get simpler than darksiders 2 where you just push a button and the game does everything else for you(because it is bad parkour). It mostly suffers due to trash camera and trash level design. Not sure why you think there's any challenge to the parkour in this game.

Originally posted by Marnex:
Also, shallow combat? Christ. You played Shadow of Mordor "unga bunga me press da 1 button 2 do da win" Batman tier shallow combat for 32 HOURS. I'm sure you can manage.

Funny how you have to dig through my steam profile to find insults because you can't actually refute my points coherently.

Aside from the fact that Shadow of Mordor offered significantly more varied content than Darksiders 2, the combat is significantly better as well. It's more fun and more involved. You're rewarded for chaining combos and not making mistakes while facing a large number of enemies who all use a wide range of different attacks against you. You're not fighting damage-sponge enemies who do the same dumb attacks over and over.

Darksiders 2 combat is literally just button mashing with the occasional dodge. The combos that do exist aren't much better than just mashing 1 button non stop. There's no punishment for being bad unless you refuse to press dodge periodically. Not to mention the nearly endless number of health potions you get for free.

Originally posted by Marnex:
This game has one of the better combat systems out of most WRPGs out there and if at least better than Shadow of trash. Just attempt getting good

It's not a WRPG, it's an ARPG.

You must be the only person in the world to think Darksiders combat is one of the best, let alone challenging enough to require "getting good" at it. Is this the only action game you've ever played? Based on your comment here, we can at least be sure you haven't played Dark Souls or the ME games.
Last edited by dorkenstein; Feb 23, 2020 @ 3:37pm
PelicanSwagger Feb 23, 2020 @ 4:16pm 
"Trash enemies awful level design trash trash trash." Yeah okay, I won't spend time arguing over obnoxious criticism blanket statement with zero effort or detail behind them. I'll only touch on some points.

I never had trouble killing enemies.The camera in Dark Souls can absolutely be atrocious if the user is a moron. Case in point, Nameless King. That is objective. That camera gets atrocious and you know it.

It's hilarious to me that people actually have trouble doing the parkour or fiddling with the controller like a brainlet. I didn't re-do one single puzzle or parkour moment. These are all Zelda and Prince of Persia tier things that we've been used to since 1998. Christ.

I've played the living daylight out of Dark Souls and the absolutely braindead circle backstab and parry systems in the first one is hilarious to me.

Shadow of Mordor is the most brainlet combat devised on Earth.

https://www.youtube.com/watch?v=6AV9W2ZdmjU

Please stop defending Batman tier garbage.

Ultimately, I advice you to stop playing the game, though I'm sure I don't need to tell you this since you didn't enjoy it. I don't understand why people have to make hypothetical questions as threads disguised as whiny blogposts for 8 year old video games. Just find the next Battle Royale zoomer game to fill your gaming needs and move on.

Last edited by PelicanSwagger; Feb 23, 2020 @ 4:22pm
dorkenstein Feb 23, 2020 @ 5:46pm 
Originally posted by Marnex:
I won't spend time arguing over obnoxious criticism blanket statement with zero effort or detail behind them. I'll only touch on some points.

I know you won't. You're too busy fan boying for your favorite video game to consider how bad it really is.

Originally posted by Marnex:
I never had trouble killing enemies.

Nobody did, because there is no challenge in Darksiders

Originally posted by Marnex:
It's hilarious to me that people actually have trouble doing the parkour or fiddling with the controller like a brainlet. I didn't re-do one single puzzle or parkour moment. These are all Zelda and Prince of Persia tier things that we've been used to since 1998. Christ.

Anecdotal.

And more irrelevant comparisons to more games that are significantly better than this one.

Originally posted by Marnex:
I've played the living daylight out of Dark Souls and the absolutely braindead circle backstab and parry systems in the first one is hilarious to me.

Playing like that is entirely up to you. Sounds like you limited yourself because you're bad at the game and relied on a crutch backstab multiplier attack. I bet you summoned for bosses, too and skipped all the purple & red summons. The game has an absurd number of weapons with differing attributes & combos. There's no reason to ever be bored since you can switch weapons for a new playstyle. This doesn't include parries, blocking, kicking, backstab, ranged combat, etc. This doesn't include the fact that enemies are stronger and have more variety, or that you can approach combat encounters in a number of different ways, or that you are actually punished for being bad at the game.

The more you try to downplay other games to make Darksiders seem complex, the more you make yourself look bad. All this says is that you're bad at other games besides one as easy as Darksiders.

Originally posted by Marnex:
Please stop defending Batman tier garbage.

Stop straw manning. You tried to paint ME combat as simple compared to Darksiders. The batman games are even slightly more complex since you are more easily punished for mistakes than you are in the ME games.

You're jumping through a lot of hoops to convince yourself that Darksiders combat requires any amount of skill or effort. You can argue that the ME/batman combat is low skill, and while you're not wrong, it's still more complex and skill based than Darksider combat.

Originally posted by Marnex:
I don't understand why people have to make hypothetical questions as threads disguised as whiny blogposts for 8 year old video games.

Because I can, and there's always a fanboy that won't let go of their favorite video game from X years ago.

And because I want to leave a bad review of a bad game on Steam forums in case someone comes here looking for honest criticism before they waste their money on it.
Last edited by dorkenstein; Feb 23, 2020 @ 5:48pm
PelicanSwagger Feb 23, 2020 @ 7:27pm 
It's pretty funny you keep saying I am comparing all these games in terms of overall quality when I am simply pointing out distinct specific key issues you have with Darksiders 2 and fairly applying them across the board for games that have the same issues, yet you somehow have apparently found enjoyable enough to continue playing.

The fact that you deny any camera issues in Dark Souls is already enough for me to laugh at the sheer hypocritical nature of the idea that I'm the one denying all flaws with Darksiders under the guise of "fanboyism." It's really telling that you go off on an entire rant about Dark Souls being the epitome of third person action RPGs with build variety and weapons when I simply stated the absurdly broken and poorly coded mechanics such as circle strafing backstabs and parry window hitboxes (which are braindead in 1) just as offshoot pass-by comment (lmao).

Not only did I never make the claim Darksiders 2 was better than Dark Souls specifically, I also never mentioned anything about enemies or build variety in Souls. I made a very clear distinct choice at focusing on the atrocious camera angles in Souls (which is undeniable if you aren't a seething blind fanboying moron, [also note how I never denied the existence of camera issues in Darksiders]). All I simply did was find common place issues that these games you have found to be enjoyable enough to play with similar issues (combat complexity is a nonargument at this point, I posted video evidence of brainlet combat with atrocious balance and godawful automatic homing attack gameplay and you completely ignored it) and I also stated specific bosses with atrocious camera issues in Souls 3.

You make all these little circles to make it seem like I am making an overall quality comparison rather than finding common ground within these games that perhaps should seem fit for you to at least find SOME enjoyment. If you can somehow forgive the camera issues in Souls (and all the objectively broken mechanics, framerate, and bugs, and collision issues ) and forgive the braindead auto combat one button in Shadow of Mordor, but somehow you can't find it in yourself to forgive it in Darksiders 2 because you've made yourself dead set on being a stubborn 4head is completely on you, dawg.

All these games have issues. The crux of the argument is whether you enjoy the gameplay enough to push through it. But to sit there and actually unironically pretend Souls doesn't have a plethora of issues you WILLINGLY choose to ignore (because you like the gameplay) is beyond sad. Listen, you don't have to like the game. Clearly we disagree about the "complexity." I choose Darksiders over Shadow of Trash because I prefer combat that doesn't have auto dodges, 10 frame counters, slow mo revival mechanics, and auto attack animation skidding towards enemies. You can make your own choice. The game ain't for you. Perhaps my little foray into your profile really triggered you hardcore. Oops. Got it.
Last edited by PelicanSwagger; Feb 23, 2020 @ 7:33pm
dorkenstein Feb 23, 2020 @ 9:30pm 
Originally posted by Marnex:
It's pretty funny you keep saying I am comparing all these games in terms of overall quality when I am simply pointing out distinct specific key issues you have with Darksiders 2 and fairly applying them across the board for games that have the same issues, yet you somehow have apparently found enjoyable enough to continue playing.

I haven't kept playing it. The game sucks and I stopped after 3 hours of playtime. I gave it 3 good hours to stop being a bad game and it didn't.

Originally posted by Marnex:
The fact that you deny any camera issues in Dark Souls

I haven't done that at all.

Are you resorting to straw mans already? We're only a couple replies into the thread and you're already conceding the argument.

Originally posted by Marnex:
It's really telling that you go off on an entire rant about Dark Souls being the epitome of third person action RPGs

More strawman. I did no such thing. I simply explained why you're wrong about Dark Souls combat being nothing more than "Circle & back stab". Don't take it personally; you're just bad at the game.


Originally posted by Marnex:
You make all these little circles to make it seem like I am making an overall quality comparison rather than finding common ground within these games that perhaps should seem fit for you to at least find SOME enjoyment

No. You're jumping through hoops to try and make your favorite game look good. You're making irrelevant comparisons and doing a whole lot of what-about-isms.

Originally posted by Marnex:
If you can somehow forgive the camera issues in Souls (and all the objectively broken mechanics, framerate, and bugs, and collision issues ) [/quote]

Oh hey, look, it's yet another irrelevant argument where you try to make souls look like a worse game than Darksiders and even try to gatekeep on knowledge about game mechanics by claiming to have experienced something that you think makes you uniquely qualified above all others.

Wow, another brilliant argument. Truly impressive attempts at dodging the facts I stated in my original posts.

Originally posted by Marnex:
launch Souls

Keep moving the goal posts, eventually you will make a coherent comparison.

Originally posted by Marnex:
combat complexity is a nonargument at this point

Yes we know combat complexity is irrelevant to you.

Originally posted by Marnex:
I also stated specific bosses with atrocious camera issues in Souls 3.

You've also proven that you're awful at Souls games so your opinion of them is kind of invalid.

Originally posted by Marnex:
Clearly we disagree about the "complexity."

You're just objectively wrong and in denial. You somehow think Darksiders 2 combat is challenging and more complex than Souls or Arkham-style games. That opinion is damning enough to your credibility.

Originally posted by Marnex:
Perhaps my little foray into your profile really triggered you hardcore. Oops. Got it.

No, your sad attempt at attacking my profile instead of the argument got destroyed and you're desperately trying to pick up the pieces. This "triggered" accusation reeks of projection; Is there a reason you keep your profile private?

edit: I see you made your profile public all of a sudden when it was private the last time I replied to you. I wonder why? Why not make all the details public like I have?
Last edited by dorkenstein; Feb 23, 2020 @ 9:42pm
PelicanSwagger Feb 23, 2020 @ 11:06pm 
Originally posted by Summa Lumma:
I haven't done that at all.

Are you resorting to straw mans already? We're only a couple replies into the thread and you're already conceding the argument.

You arguing about bad camera in Darksiders 2 and me bringing up camera issues in Dark Souls, which it objectively has effectually shows the commonality of flaws of both games. Hence your inability to excuse Darksiders 2 for the same flaws Dark Souls has, shows your deniability of such flaws. Did I have to explain that to you? Really?

Originally posted by Summa Lumma:
Dark Souls combat being nothing more than "Circle & back stab". Don't take it personally; you're just bad at the game.

Find where I said this. Find it. The irony of the straw-man argument. I never claimed such a statement. Christ you lack self-awareness about straw-man arguments and this single sentence proves it. Also doing another thing you claim I am doing. Super-positioning yourself as good at the game and me being bad. More hypocritical arguments lacking self-awareness.


Originally posted by Summa Lumma:
No. You're jumping through hoops to try and make your favorite game look good. You're making irrelevant comparisons and doing a whole lot of what-about-isms.

Nope. Your claim in the thread was if it was worth playing. You argued a position that the game is bad because of various factors. These factors include combat, camera, etc. I simply argued the commonality in your ability to excuse these exact same factors in other games you deemed to continue worth playing. Dark Souls has garbage camera moments, bad AI, bugs, moments of re-doing segments if you fail, broken combat mechanics, etc. These are undeniable. You forgive them because you like the game.

Originally posted by Summa Lumma:
Oh hey, look, it's yet another irrelevant argument where you try to make souls look like a worse game than Darksiders and even try to gatekeep on knowledge about game mechanics by claiming to have experienced something that you think makes you uniquely qualified above all others.

You're insanely stuck on saying I am "making them look worse." All I have done is literally apply the exact same issues, Which are undeniable. Are you arguing Dark Souls does not have bad framerate, bugs, collision issues, awful AI pathing, broken unbalanced combat mechanics, etc? Forget about being better or worse. I have made no claims, you only think that because you can't deny they exist, hence by me bringing them up it appears as if I am "making excuses." If these issues, which are undeniable, are similar to the ones in the game, then what in fact make you keep playing it? You liked the core gameplay. And if you think that's objective then this is a lost cause.

Originally posted by Summa Lumma:
Yes we know combat complexity is irrelevant to you.

It's pretty important, but you've ignored the complexity argument altogether. I already argued why Darksiders is more complex than Shadow of Mordor. You've argued your position. Yeah, we ignored each others points. It's a non-argument.

Originally posted by Summa Lumma:
You've also proven that you're awful at Souls games so your opinion of them is kind of invalid.

This is you dodging the trash camera in Souls 3. This is you. Right now.

Originally posted by Summa Lumma:
more complex than Souls

False and straw-man. Find where I said this. Find it. Not once did I ever even once make the statement that Darksiders 2 is more complex than Dark Souls combat. Stop being obtuse.

Originally posted by Summa Lumma:
or Arkham-style games. That opinion is damning enough to your credibility.

100% more complex than Arkham-stlyle. You can survive the highest level hideouts in SoM with one hand.One hand. Watch the video. Show me anything that braindead in Darksiders 2. I will wait. I also listed other reasons. I choose Darksiders over Shadow of Trash because I prefer combat that doesn't have auto dodges, 10 frame counters, slow mo revival mechanics, and auto attack animation skidding towards enemies. You have made zero counter point to these arguments. You have stated "I'm objective." You made zero counter points here. I want you to prove it to me. Prove that SoM is objectively more complex when you can survive and clear out enemy hideouts with one hand. I posted video proof of it. Since you think the complexity of Darksiders 2 is objectively lesser, show me any single type of evidence that indicates that.

Originally posted by Summa Lumma:
No, your sad attempt at attacking my profile instead of the argument got destroyed and you're desperately trying to pick up the pieces.

Your thread. "Is this worth to keep playing? It's bad because of these reasons."

My response: The games you seem to have found reason to keep playing seem to have the same issues, including other ones. The inclusion I made later is that you don't like the core gameplay which is fine. But you are dead set on "this is objectively a bad game because these issues exist" except I pointed out these issues exist in another franchise littered with flaws and you love it just fine. Hm. That's what I see as biased and being unobjective.

Originally posted by Summa Lumma:
This "triggered" accusation reeks of projection; Is there a reason you keep your profile private?

edit: I see you made your profile public all of a sudden when it was private the last time I replied to you. I wonder why? Why not make all the details public like I have?

It has literally always been public because I sync my wishlist with isthereanydeal website. You are just being silly now. Feel free to see whatever in my profile. Literally always been public since I commented here.

edit: alright, the profile was always public but I didn't even know some details were hidden, should all be visible now.
Last edited by PelicanSwagger; Feb 24, 2020 @ 10:24am
dorkenstein Feb 24, 2020 @ 7:52pm 
Originally posted by Marnex:
You arguing about bad camera in Darksiders 2 and me bringing up camera issues in Dark Souls, which it objectively has effectually shows the commonality of flaws of both games. Hence your inability to excuse Darksiders 2 for the same flaws Dark Souls has, shows your deniability of such flaws. Did I have to explain that to you? Really?

Yes you should explain why you're making an argument because it didn't make sense, and it still doesn't.

I made a point about Darksiders having a bad camera in reference to the parkour (I didn't even say it was bad for combat, that's one of your strawman attempts), and your counter argument is that I can't make that claim because I liked DS3. This is not a coherent counter to what I said because these two things are not mutually exclusive. I can dislike Darksider's camera without hating every other action game that I've played.

DS3's camera obviously never gave me any problems. It's pretty clear that these two games have completely different approaches to combat anyway, so it's not even a valid comparison. Darksiders is a faster paced button masher against multiple enemies at once. The demands for good camera angles is directly related to the pacing of combat.

The camera issues are even more apparent in Darksiders due to the need for context during parkour segments. Dark Souls 3 doesn't have a focus on parkour at all. I can think of a few moments where you need to jump from a ledge to another, or jump down from a ledge, or go up a ladder. In most of these moments, the camera is irrelevant or it pans out to give you a large view and plenty of context (not that it's even needed in Dark Souls 3 since there aren't long parkour segments where it's required). Nothing even comparable to Darksiders parkour.

Not sure why you're confused about that or why you're still pushing the dark souls whataboutism. I'm not going to entertain your low IQ strawman attempts in futures replies. Stay on topic or concede the argument.

Originally posted by Marnex:
Find where I said this. Find it.

Such a short memory you have.

Originally posted by Marnex:
I've played the living daylight out of Dark Souls and the absolutely braindead circle backstab and parry systems in the first one is hilarious to me.

I'm willing to ignore the fact that you jumped from Dark Souls 3 to Dark Souls 1 without any reason to do that.

Originally posted by Marnex:
The irony of the straw-man argument.

It's not ironic. I'm literally quoting you and referencing your own statements, whereas you are making things up to misrepresent what I said.

Do you know what a strawman is?

Originally posted by Marnex:
Dark Souls has garbage camera moments, bad AI, bugs, moments of re-doing segments if you fail, broken combat mechanics, etc. These are undeniable. You forgive them because you like the game.

More irrelevant whataboutisms. Stop trying to make this about Dark Souls just to avoid the criticism in my OP.

If your reading comprehension wasn't at an elementary level, you'd see that I have problems with more than just the camera in Darksiders. I've already addressed your camera comparisons above. I'm not going to do it for every mechanic of Dark Souls because it's not relevant and you're using it as an excuse to change the subject.

Originally posted by Marnex:
This is you dodging the trash camera in Souls 3. This is you. Right now.

I've addressed it multiple times already. Come to terms with it or don't, but either way it's time for you to move on. Either address the criticisms directly or accept that can't.

Originally posted by Marnex:
Nope. Your claim in the thread was if it was worth playing.

That doesn't make sense. I asked a question of whether the games is worth playing. I didn't get a response and kept playing. I then answered the question myself in a separate reply. The conclusion/claim was that the game is bad for various reasons.

Originally posted by Marnex:
Are you arguing Dark Souls does not have bad framerate, bugs, collision issues, awful AI pathing, broken unbalanced combat mechanics, etc?

Did I? Where did I make that argument? This is textbook straw manning.

Last I checked, this thread was about Darksiders 2 and not Dark Souls. Stop deflecting.

Obviously, I think Dark Souls 3 is a good game for various reasons despite any shortcomings. Obviously, I think Darksiders 2 is is not a good game for various reasons despite any strengths. These two statements are not mutually exclusive.

Address the Darksiders 2 criticisms or move on.

Originally posted by Marnex:
It's pretty important, but you've ignored the complexity argument altogether. I already argued why Darksiders is more complex than Shadow of Mordor. You've argued your position. Yeah, we ignored each others points. It's a non-argument.

No you didn't. You completely failed to explain why you think Darksiders 2 combat is more complex. Even after I explained how it isn't.

You have a lot of hoops to jump through to justify thinking that combat based on button mashing is more complex than combat based on timing attacks. We don't even need to get into the myriad of other combat mechanics that you can use in SoM of which Darksiders has nothing comparable.

Originally posted by Marnex:
It's pretty important, but you've ignored the complexity argument altogether. I already argued why Darksiders is more complex than Shadow of Mordor. You've argued your position. Yeah, we ignored each others points. It's a non-argument.

I haven't ignored the complexity argument at all. I've addressed it several times. Is this your short memory in action again?


Originally posted by Marnex:
False and straw-man. Find where I said this. Find it. Not once did I ever even once make the statement that Darksiders 2 is more complex than Dark Souls combat. Stop being obtuse.

Again, you clearly don't know what a straw man is.

You disagreed with me that Souls/Arkham combat is more complex than Darksiders on multiple occasions. You continue to reiterate that you think Darksiders combat is complex. In just this most recent reply you stated that Darksiders 2 combat is "100% more complex than Arkham-stlyle." Earlier you stated that Dark Souls 3 combat is "braindead" circle+backstab.

You've been consistent on that point up until now. Are you attempting to be confusing or slippery? It's not working. You just look dumb by backtracking.

Originally posted by Marnex:
You can survive the highest level hideouts in SoM with one hand.One hand. Watch the video. Show me anything that braindead in Darksiders 2.

As I've explained before, SoM's combat being easy is not a counter argument to Darksiders 2's combat being easy. SoM's combat mechanics being more complex than Darksiders 2's combat mechanics doesn't mean it's the epitome of skill based gaming. These things aren't mutually exclusive. You seem to have an issue with making irrelevant comparisons.

What do you mean by show anything this braindead in Darksiders 2? What part of the combat requires 2 hands? You spam 1 button and hit dodge occasionally. Against the first boss, I didn't need anything except my preferred attack button and an occasional dodge. Even in the part of that SoM video where he used 1 hand, he had to hit more than 2 buttons. That's more than can be said for Darksiders. In addition, he had to use 2 hands when he was fighting the captain.

I probably still need to point out the fact that SoM enemies aren't damage sponges either. In addition, you don't need to do the same action over and over. If you want to go into a melee brawl and just attack/dodge like in Darksiders 2, you can do that (as long as you completely avoid warchiefs, the core enemy type of the game), but you have mechanics in the game which allow you to approach combat completely differently. Since you obviously know nothing about it, I'll tip you off to the fact that there are even easier ways to approach that combat scenario which would have allowed Destiny to get through the mob much faster. You don't have such options in Darksiders where the game expects you to button mash against enemies that take absurd amounts of damage.

Yes, it's less complicated than SoM because they don't give you any other mechanics to play with. If you weren't awful at action games, you wouldn't have such a hard time with this concept. Don't ask me to continue explaining this. I will not reply to these low IQ deflections again. If you're trying to be a troll you'll have to try elsewhere because I won't entertain it again.

Originally posted by Marnex:
The games you seem to have found reason to keep playing seem to have the same issues, including other ones.

That's some very poor logic. As I've already explained, Dark Souls 3 and SoM were worth more playtime despite any flaws they might have had. These are not relevant comparisons. I don't know why you're having trouble understanding that.

I have to reiterate, yet again, this very simple concept:

Obviously, I think Dark Souls 3 is a good game for various reasons despite any shortcomings.
Obviously, I was able to play SoM to conclusion for various reasons despite any shortcomings.
Obviously, I think Darksiders 2 is is not a good game for various reasons despite any strengths.

These statements are obviously not mutually exclusive.


Originally posted by Marnex:
It has literally always been public because I sync my wishlist with isthereanydeal website. You are just being silly now. Feel free to see whatever in my profile. Literally always been public since I commented here.

edit: alright, the profile was always public but I didn't even know some details were hidden, should all be visible now.

Oh so it was always public for isthereanydeal but you didn't know some details were hidden? How does that contradiction work? You actually have to check a box to keep your playtime private. You know this. You've been caught lying multiple times about this now.

Earlier in the thread you brought up my DS3 and SoM playtime so I naturally went to your profile to see if you had any experience with these games. It was private. You and I both know this. You only made it partially public later so that you wouldn't seem like a hypocrite, but you didn't even do that properly because you intentionally kept the playtime private.

Lying about this is pointless since you know that I know it was private. It only shows just how dishonest you're willing to be.
Last edited by dorkenstein; Feb 24, 2020 @ 8:06pm
PelicanSwagger Feb 24, 2020 @ 9:15pm 
Originally posted by Summa Lumma:
I made a point about Darksiders having a bad camera in reference to the parkour (I didn't even say it was bad for combat, that's one of your strawman attempts),

You said: "The controls & camera are ♥♥♥♥ing horrific." "The camera is so bad & the parkour suffers for it."

So the first statement is a general criticism against the camera whilst the second relates to parkour. I took this as a way of you criticizing the camera in multiple facets. My point. The entire Souls series has awful camera. Notice that I generally speak for the entire series, which is why I switch from 3 to 1. And it's not just combat related. From the piss poor attempts at platforming to enclosed environments like Sen's Fortress. It's bad.

Originally posted by Summa Lumma:
I can dislike Darksider's camera without hating every other action game that I've played.

Sure you can. But to dislike the camera whilst ignoring the fact the Souls series has camera issues (that aren't just combat related) comes across as biased.

Originally posted by Summa Lumma:
DS3's camera obviously never gave me any problems.

Yeah and I never had issues with the parkour or the "trial and error" or "damage sponge" enemies. The game was insanely easy and the enemy health scaled just fine. I have seen much much worse in other RPGs. Since you seem to have only played 3 hours, maybe your starting build is just bad. Or maybe you don't feed your weapons correctly to give them stat boosts. It could be many factors why you are struggling with enemy health pools. I certainly never heard the damage sponge argument against this series even once. I mean the game has a specific stat tied to insta-killing enemies once their health falls below a certain threshold ala God Of War, so...just feed your weapons correctly and build crit or whatever stat it was, I forgot (edit: okay I just saw it, it's the execution stat, execution chance percentage or whatever). Now you can insta gib enemies free once they fall to some health percentage. It's basically an anti-damage sponge mechanic/stat implemented into the game...


Originally posted by Summa Lumma:
Such a short memory you have.

Are you this dense?

Originally posted by Summa Lumma:
Dark Souls combat being nothing more than "Circle & back stab". Don't take it personally; you're just bad at the game.

This is a straw-man argument you made because of the following:

Originally posted by Marnex:
I've played the living daylight out of Dark Souls and the absolutely braindead circle backstab and parry systems in the first one is hilarious to me.

Laughing at objectively poorly implemented, easily abused, and buggy mechanics (animations literally snap into place) does not equal "yep that's all there is to the combat system lol." This is literally your straw-man. You are distilling what I said to a low IQ statement just to have an easier time arguing it. Jesus Christ. There are many intricacies to Souls combat that I love. That doesn't mean I don't laugh at the easily abused and poorly implemented braindead systems like backstab circle strafing working on the dumb simplistic AI. This doesn't mean that's all the combat has to it. You said that. Not me.

Originally posted by Summa Lumma:
I'm willing to ignore the fact that you jumped from Dark Souls 3 to Dark Souls 1 without any reason to do that.

Because I'm talking about the entire series since they all share common problems. DS3 still suffers from the same problems 1 does. Have you played any other one aside from the third?


Originally posted by Summa Lumma:
If your reading comprehension wasn't at an elementary level, you'd see that I have problems with more than just the camera in Darksiders.

Yes problems that I had no issues with. I never did trial and error, parkour is pretty straightforward. I never had problems with enemy health pools, etc. I mainly focused on camera and combat systems in comparison with other games you enjoyed. Because those are problems I recognize in Darksiders just like I do in Souls and SoM. Problems that I forgive for the respective series that I enjoyed the core gameplay of, I certainly make no "this is objectively bad" statements.

It's actually very interesting because for years people argued Souls had trial and error gameplay and I always argued against it. I always say it's user error. I really didn't have issues with the parkour and my build went straight through enemies.



Originally posted by Summa Lumma:
Obviously, I think Dark Souls 3 is a good game for various reasons despite any shortcomings. Obviously, I think Darksiders 2 is is not a good game for various reasons despite any strengths. These two statements are not mutually exclusive.

My only objective was to draw parallels in the "shortcomings" department between series/games you enjoyed and Darksiders 2. I focused on your reasons that I personally also had issues with like camera and some combat issues. The other points I pretty much had no issues with.


Originally posted by Summa Lumma:
No you didn't. You completely failed to explain why you think Darksiders 2 combat is more complex. Even after I explained how it isn't.

I see it as a very lite DMC game. Let's make some comparisons here.

Batman type combat requires you to press the counter button when the game tells you an enemy is attacking. The timing for this is mindbogglingly forgiving. Now let's ompare it to manual dodging that requires some semblance of maneuverability and positional awareness in DS2.

In SoM? Pressing the dodge button grabs whatever enemy is close to you and negates all damage, it requires zero positional awareness and you can throw it at any time with no frame punishment at all (in DS2 if you spam dodge, Death will have ending lag animation that will leave you open). In SoM you just press the button and the character sticks to the enemy and vaults over them.

SoM also has a second chance mechanic that slows down time when you are about to die. This is awful. Leveling this skill up is like a braindead get out of jail free card. In DS2 you die like any other game should.

In DS2 you have to position yourself and choose the attack you want to do in the direction you want to do it in. In SoM you press the attack button and the character literally magnetizes to the enemy. This isn't as bad in SoM as in other Batman type combat games but it's still there. Positioning barely matters because the game aims for you. To keep your combo going you can switch from spamming counters to spamming vault dodges. There is no punishment for spamming them. The frames are so forgiving pressing it blindly just does things. I would very strongly argue that Darksiders combat requires more input and positional and situational awareness by default because of all these reasons. I enjoy that much more, personally.



Originally posted by Summa Lumma:
You disagreed with me that Souls combat is more complex than Darksiders on multiple occasions.

I didn't. Not Souls combat. Stop doing this. I made fun of Souls' circle strafing and parry window mechanics. That doesn't mean "yes it's worse." Stop that already.

Originally posted by Summa Lumma:
You continue to reiterate that you think Darksiders combat is complex. In just this most recent reply you stated that Darksiders 2 combat is "100% more complex than Arkham-stlyle."

Yes I stick to this for sure. I have many reasons for it but the main argument fro me I stated above. SoM combat is so automatic.

Originally posted by Summa Lumma:
Earlier you stated that Dark Souls 3 combat is "braindead" circle+backstab.

Yep, those are easily abused broken and poorly implemented mechanics because the AI is too dumb to fight against them. That's why Dark Souls 2 attempted so hard to give enemies ways of countering circle strafing backstabs, but Dark Souls 3 regressed in that department. Me trashing on this combat mechanic doesn't in any way, shape, or form argue that Dakrsiders 2 combat is more complex. It just brings up my point that these series and games have combat and gameplay mechanics that are poorly done, yet you were able to look past them and enjoy them. I feel the exact same way about Darksiders 2. I have problems with some systems in that game too, yet I enjoyed it. And this is why I wanted to point out to you some sort of commonality in flaws for these games to maybe make you understand perhaps you can look past it.


Originally posted by Summa Lumma:
What do you mean by show anything this braindead in Darksiders 2? What part of the combat requires 2 hands? You spam 1 button and hit dodge occasionally. Against the first boss, I didn't need anything except my preferred attack button and an occasional dodge. Even in the part of that SoM video where he used 1 hand, he had to hit more than 2 buttons. That's more than can be said for Darksiders. In addition, he had to use 2 hands when he was fighting the captain.

https://www.youtube.com/watch?v=dKTacS_LGiY

I think videos like this do a good job at showcasing Darksiders 2's ability to be a good lite DMC-esque RPG. All these combos are manual and require somewhat coordinated manual player input. It has a lot of variety and builds. It's really a lot of fun. By the way, in case it isn't clear, the enemy here is intentionally programmed in the game as a training dummy with infinite health as long as the player keeps them in a combo/juggle similar to DMC games.

https://www.youtube.com/watch?v=5xaO0Ft5AgM

Now compare it to this...Enemies always have counter prompts (that has huge forgiving invulnerability frames). Animations that slow down for you to react to them. Simply pressing the attack makes the character change direction, auto walk, and magnetize to enemies, he slides form enemy to enemy, position matters zero. Cornered? No problem. Just mash vault or counter, instant iframes. In DS2 if you do this you will...attack...and miss, dodge too early and get hit (because the invulnerability for dodging in DS2 is much less forgiving than vaulting in SoM) or dodge too much and get punishes whilst Death has ending lag on his 3rd dodge. In SoM vaulting requires the press of the button with zero control stick input and once you are in a vault animation you are 100% invulnerable with iframes while in the animation.


Originally posted by Summa Lumma:
Oh so it was always public for isthereanydeal but you didn't know some details were hidden? How does that contradiction work? You actually have to check a box to keep your playtime private which isn't checked by default.

It has always indeed been set to "Public." The only thing is the checked box. Because I checked that box almost like 2 years ago, dude. Jesus, it isn't a huge conspiracy against you. My bad. I forgot it was checked. You can literally see my playtime now. What am I "hiding"? I just literally checked it years ago and literally forgot because setting it to "Public" and "seeing playtime" are two things you can do separately. Calm down.

Originally posted by Summa Lumma:
Lying about this is pointless since you know that I know it was private. It only shows just how dishonest you're willing to be.

The profile was never private, just the playtime. I have zero reasons to lie about why I forget about that specific checkbox that I checked years ago, Christ. It's public now. Move on already.
Last edited by PelicanSwagger; Feb 24, 2020 @ 11:41pm
dorkenstein Feb 25, 2020 @ 8:06am 
Originally posted by Marnex:
So the first statement is a general criticism against the camera whilst the second relates to parkour. I took this as a way of you criticizing the camera in multiple facets.

Yes because the camera is bad. The parkour suffers because of it.

Originally posted by Marnex:
la di da, more irrelevant dark souls complaints

I told you I wasn't entertaining stupidity anymore. How many times do I need to reiterate that one can dislike the Darksiders camera without hating Dark Souls? Do you not realize how dumb you seem by making such a false equivalence?

Dark Souls 3 is still a great game despite any short comings. Darksiders 2 is not. The combat in Dark Souls doesn't require the same camera work as the combat in Darksiders, which is why it's not comparable and also why problems with the camera in Dark Souls can be more easily forgiven & forgotten.

Address the criticisms directly or find a game to that's actually comparable to Darksiders to make your point. You can't which is why you keep trying to deflect to Dark Souls no matter how irrelevant it is.

Originally posted by Marnex:
Yeah and I never had issues with the parkour or the "trial and error" or "damage sponge" enemies.

Because you don't pay attention to details. The enemies are damage sponges no matter what difficulty you play on and it turns the game into a snooze while exposing how shallow the combat is. If the non-boss enemies weren't such damage sponges, the game would be significantly more fun. Maybe give them more than 1 slow attack pattern as well so there is a challenge to dodging.

If games like SoM had damage sponge enemies, it would be an unplayable snooze as well. Luckily it doesn't, and so it has an appropriate combat pacing. Compare to Arkham Asylum, where enemies on harder difficulties were also damage sponges and it ruins the game despite having arguably even more complex melee combat than SoM.

Originally posted by Marnex:
Since you seem to have only played 3 hours, maybe your starting build is just bad. Or maybe you don't feed your weapons correctly to give them stat boosts. It could be many factors why you are struggling with enemy health pools.

So you agree there is a severe balance issue regarding stats.

There is no build you can make that early in the game which is better than melee spam for DPS. None of the abilities were capable of lowering the TTK on grunt enemies.

If stat padding allows you to have an acceptable TTK on grunt enemies, they needed to give the player the resources to do it earlier. Or just make the combat less of a mind numbing spam fest.

Originally posted by Marnex:
I certainly never heard the damage sponge argument against this series even once

A few simple google searches show that there's plenty of people that have a grievance with the poor enemy design in this game. People want more interaction when they play an action game and not spamming melee attacks on overstatted enemies.

Originally posted by Marnex:
I mean the game has a specific stat tied to insta-killing enemies once their health falls below a certain threshold ala God Of War, so...

Based on RNG, not skill. You can increase the % chance by tiny amounts. I had a weapon that increased the chance by something like 2% or 3%. Garbage. A good mechanic wasted on poor implementation.

Originally posted by Marnex:
Problems that I forgive for the respective series that I enjoyed the core gameplay of, I certainly make no "this is objectively bad" statements.

All of my statements about Darksiders 2 are objectively correct.

Originally posted by Marnex:
It's actually very interesting because for years people argued Souls had trial and error gameplay and I always argued against it.

It can be if you play the game that way. Plenty of people do level 1 no-death speed runs. This kind of game play is certainly trial & error.

Or you can cheat and summon people & use magic & farm SL until you've maxxed all your stats. The difficulty level is dynamic.

That's part of what makes the Souls games so great. The experience is what you make of it and there's more gameplay variety that can be had in a single playthrough than just about any other game on the market. Even most traditional RPGs don't have this much variety in their gameplay despite all the various skill trees & abilities they tend to have.

Originally posted by Marnex:
Batman type combat requires you to press the counter button when the game tells you an enemy is attacking. The timing for this is mindbogglingly forgiving. Now let's ompare it to manual dodging that requires some semblance of maneuverability and positional awareness in DS2.

In SoM? Pressing the dodge button grabs whatever enemy is close to you and negates all damage, it requires zero positional awareness and you can throw it at any time with no frame punishment at all (in DS2 if you spam dodge, Death will have ending lag animation that will leave you open). In SoM you just press the button and the character sticks to the enemy and vaults over them.

You're describing counter, not dodge. Both SoM and Darksiders 2 have active dodging. In SoM there are situations where you need one or the other.

Darksiders 2 doesn't even have this extra mechanic at all. In both SoM and Darksiders 2, you press the dodge button to magically avoid all damage. If you want to play SoM like Darksiders 2, you can. Ignore the counter, ignore the combo based abilities and just spam attack with the occasional dodge roll. You're essentially just replacing dodge roll spam with pressing a different button. Either way, it's mathematically more complex than Darksiders 2 combat.

The combat versus common grunt enemies is not meant to be hardcore in SoM, it's meant to serve as a supplement to the core gameplay loop involving the nemesis system. You have other means to approach combat as well if you don't want to engage in standard Arkham combat. You can use stealth, you can use abilities, you can use a mount, you can trigger various traps, you can brand enemies and turn them against each other, etc. All of these mechanics serve to add variety and complexity to the game's combat.

There's only one part of the game that I recall where you are required to engage in a lengthy amount of Arkham style combat against grunt enemies, and it's a completely optional DLC mission that you do to unlock an upgrade or rune or something like that.

Originally posted by Marnex:
In DS2 you have to position yourself and choose the attack you want to do in the direction you want to do it in.

You just walk toward the enemy and spam attack. Most non-boss enemies are stunlocked from this. Even with the smaller faster weapons, the attack hitbox is so large you don't need to aim at all. It might as well have a lock-on just like SoM.

Originally posted by Marnex:
In SoM you press the attack button and the character literally magnetizes to the enemy.

You still have to walk toward the enemy just like Darksiders 2. There's very little difference in how you engage random enemies between these 2 games (assuming you are going for straight melee combat and not using any other mechanics offered in SoM). I'll take a magnetized attack over having to fight with the game's camera and watching red health bars trickle down.

And again, you don't need to play that way because the game gives you a plethora of mechanics to use. And if you are spending time fighting all these random enemies, you're not progressing at all or even participating in the core gameplay loop regarding the nemesis system. Engaging in repetitive melee combat against regular enemies in SoM is not useful unless you find it fun.

Whereas in Darksiders you have no choice at all. The repetitive melee combat is the core gameplay along with the parkour.

Originally posted by Marnex:
Yes I stick to this for sure. I have many reasons for it but the main argument fro me I stated above. SoM combat is so automatic.

Yet it's objectively wrong.

They both have combos & melee attack spamming. Yet, Arkham style combat rewards maintaining combos & timing your attacks whereas Darksiders 2 doesn't. You have no incentive to do anything but mash the button & you have no incentive to maintain combos.

They both have active dodging. Yet in Arkham style combat, you also have counters which serve the same purpose but provide an extra mechanic. 2>1.

They both have abilities that you can use to supplement traditional combat. In Darksiders 2 they are pretty useless until you are able to build for them later in the game. Even then, they are entirely combat related and serve no other purpose in the game, with most of them being passives that just enhance melee combat. In SoM, the abilities are useful immediately and in a wide variety of situations. You don't need special builds, you can immediately incorporate them into your gameplay. They can be used to supplement traditional melee combat, enhance it or even replace it entirely. They are also required to counter nemesis traits.

They both have execution mechanics. Yet, in Darksiders it's RNG based whereas in Arkham combat it's skill based (maintain combo = rewarded with execution ability)

I think you're focused too much on the attack animations and not on the actual mechanics you have at your disposal.

Originally posted by Marnex:
The profile was never private

You're a liar.
Last edited by dorkenstein; Feb 25, 2020 @ 8:10am
PelicanSwagger Feb 25, 2020 @ 3:39pm 
Originally posted by Summa Lumma:
Because you don't pay attention to details.

No, it's because I had no problems killing enemies or dealing with their health pools. One air combo juggled them to death fairly quickly.

Originally posted by Summa Lumma:
So you agree there is a severe balance issue regarding stats.

Yes, usually that's how it goes with RPGs. You invest into poor stats early game you'll suffer with them. Dragon Age, Kingdoms of Amalur, Planescape Torment, etc.

Originally posted by Summa Lumma:
There is no build you can make that early in the game which is better than melee spam for DPS.

Just because you couldn't do it in your 3 hours of playtime doesn't mean anyone else in the world couldn't. Listen to yourself. Seriously.

Originally posted by Summa Lumma:
Based on RNG, not skill. You can increase the % chance by tiny amounts. I had a weapon that increased the chance by something like 2% or 3%. Garbage. A good mechanic wasted on poor implementation.

It's an ARPG with Diablo loot. Yes it has RNG. I had more than you early on.

Originally posted by Summa Lumma:
All of my statements about Darksiders 2 are objectively correct.

Yes I am sure my time killing enemies and thousands of people on Youtube playthroughs going through parkour segments first try without trial and error is all just delusional grandeur. Yes you are the absolute arbiter of objective truths and your experience with your build and camera management is purely objective across all hands on Earth. We're all filthy liars.

Originally posted by Summa Lumma:
You're describing counter, not dodge.

Counter (when you press Y) is an atrocious braindead mechanic. But I'm talking about the move where he vaults over enemies and you can later upgrade it to stun. Destiny spammed it relentlessly pressing spacebar with his chin for like 20 seconds (honestly that entire video is hilarious) and took zero damage (even the ones you can't vault over just push you to the ground and don't even do damage). That one. Objectively poorly balanced and atrocious. No need for pacing or timing the active roll. Just press space-bar and go crazy. Enemies will look at you dumbfounded. And it also maintains your combo meter. Getting tired of pressing the attack button and getting surrounded? No prob, just mash spacebar and vault them. Now you are in a better position with literally zero risk.

Originally posted by Summa Lumma:
In SoM there are situations where you need one or the other.

It does an awful job balancing the pros vs cons of one versus the other. One is almost always better in most situations.

Originally posted by Summa Lumma:
Darksiders 2 doesn't even have this extra mechanic at all. In both SoM and Darksiders 2, you press the dodge button to magically avoid all damage. If you want to play SoM like Darksiders 2, you can.

Except for the iframes in dodges, the punishment for spamming dodges, the auto tracking and magnetization etc. Sure.

Originally posted by Summa Lumma:
You just walk toward the enemy and spam attack. Most non-boss enemies are stunlocked from this. Even with the smaller faster weapons, the attack hitbox is so large you don't need to aim at all. It might as well have a lock-on just like SoM.

Yes you manually input the direction and walk to your enemies and attack like every other action game of it's ilk like DMC. You have control over it. Now you've brought up large hitboxes to make it seem "oh yeah it actually aims you just as much as SoM actually." No, it doesn't.

Originally posted by Summa Lumma:
I'll take a magnetized attack over having to fight with the game's camera and watching red health bars trickle down.

Good for you. I'll take a DMC lite RPG over magnetization and QTE counters with infinite iframes, massive counter reaction windows, and "second chance" QTE slow down mechanics that forgive players losing all their health. Also don't forget the slow down when you aim (to make sure you hit those targets) and the vaulting that takes no directional input, just press spacebar and instant free distance+invulnerability+breather+positioning. I'll stick to the former.


https://www.youtube.com/watch?v=6AV9W2ZdmjU&t=10m20s

Watch it again. Scroll to 10 minutes and 20 seconds timestamp. This dodging is literally braindead. He isn't timing attacks. He isn't timing dodges. Nothing is being timed here. Nothing.

Originally posted by Summa Lumma:
They both have combos & melee attack spamming. Yet, Arkham style combat rewards maintaining combos & timing your attacks whereas Darksiders 2 doesn't.

Arkham style doesn't punish spamming vaulting over enemies and the window for pressing counter is braindead. By the way, you keep saying Darksiders 2 is a masher, there are timed attack strings in DS2 and also require directional inputs mid combo and the hand ability is a good way of mixing up variety and combo strings/resetting juggles. There's also a "sweet spot" mechanic. For certainly abilities like the dashing attack one, you'll do more damage if you do it at the right distance.

Originally posted by Summa Lumma:
You have no incentive to do anything but mash the button & you have no incentive to maintain combos.

Juggling and doing combos is the quintessential core of any ARPG. On Hard and above you later come across enemies that will certainly kill you if you don't cancel out of mashing, especially bosses. You're basically arguing Devil May Cry gives you no incentive to maintain combos just becaus eit gives you useless SSS ranks. I disagree. You juggle enemies by maintaining combos, build up Reaper energy (necklace item). And the fun is in making combos up yourself. I mean that's part of the charm, making combos, juggling, extending, launchers, resetting, etc.

Originally posted by Summa Lumma:
They both have active dodging. Yet in Arkham style combat, you also have counters which serve the same purpose but provide an extra mechanic. 2>1.

Vaulting is severely imbalanced versus active dodging. Being surrounded almost always equals waiting for the counter prompt to get iframes.

Originally posted by Summa Lumma:
They both have abilities that you can use to supplement traditional combat. In Darksiders 2 they are pretty useless until you are able to build for them later in the game.

How do you know so much about early builds versus late game builds after 3 hours of playtime?

Originally posted by Summa Lumma:
You're a liar.

How have I been syncing my isthereanydeal wishlist for 2 years straight without having public profile? Was I imagining it? You seriously need to let this one go because you sound like a maniac. The playtime was the only thing private. I forgot I checked the box.
Last edited by PelicanSwagger; Feb 25, 2020 @ 4:13pm
RCMidas Feb 27, 2020 @ 5:44am 
Honestly Summa, this is probably not the game for you. Nothing functionally changes between the beginning or the end of the game. You get a few new skills, a variety of weapons to play with, a bunch of percentage modifiers, and a truly obscene level of grind and exploration if you're after all the collectables (without a guide at least).

I *like* the game and still feel this way, so for you...yeah, I'd go for a refund if you can.
Last edited by RCMidas; Feb 27, 2020 @ 5:45am
dorkenstein Feb 28, 2020 @ 7:53pm 
Originally posted by Marnex:
No, it's because I had no problems killing enemies or dealing with their health pools. One air combo juggled them to death fairly quickly.

Must be nice to be that easily entertained.

Originally posted by Marnex:
Yes, usually that's how it goes with RPGs. You invest into poor stats early game you'll suffer with them. Dragon Age, Kingdoms of Amalur, Planescape Torment, etc.

You have a serious problem making absurd comparisons. Darksiders is not an RPG, it's an action adventure game. Even calling it an ARPG is a massive stretch.

Not a single game you listed there is anything similar to Darksiders. Not even close to being similar.

You probably think X-Com is a CoD clone, huh?

Originally posted by Marnex:
Just because you couldn't do it in your 3 hours of playtime doesn't mean anyone else in the world couldn't. Listen to yourself. Seriously.

I shouldn't respond to this stupidity. How are you going to make a build that the game won't let you make? You are gated from abilities/gear/resources until you progress far enough into the game. Have you played Darksiders 2 at all? Do you know that not everything is unlocked and available from the beginning?

Originally posted by Marnex:
Yes I am sure my time killing enemies and thousands of people on Youtube playthroughs going through parkour segments first try without trial and error is all just delusional grandeur.

Do you know what "trial and error" means? A problem being "trial and error" doesn't mean you can't solve it out on the first try.

Originally posted by Marnex:
It's an ARPG with Diablo loot. Yes it has RNG. I had more than you early on.

You're extremely confused. The execution mechanic is a random chance. I wasn't referring to loot tables or other things effected by RNG. Are you going off of another tangent because of your short memory?

Originally posted by Marnex:
Counter (when you press Y) is an atrocious braindead mechanic. But I'm talking about the move where he vaults over enemies and you can later upgrade it to stun.

You mean the vault, which is yet another mechanic that you can use in combat. I forgot that it was different from counter, but you're right. That's yet another mechanic that SoM has which Darksiders doesn't. Thanks for further proving my point that SoM's combat has more mechanics than Darksiders.



Originally posted by Marnex:
It does an awful job balancing the pros vs cons of one versus the other. One is almost always better in most situations.

No, it doesn't. There are specific situations where you need one or the other. You don't choose which is better, you use the correct one. I know that's hard to understand for you, but it's perfectly balanced for the purpose it serves.

Originally posted by Marnex:
Yes you manually input the direction and walk to your enemies and attack like every other action game of it's ilk like DMC. You have control over it. Now you've brought up large hitboxes to make it seem "oh yeah it actually aims you just as much as SoM actually." No, it doesn't.

You're desperately nit picking at this point. Why do you take such great offense to the fact that Darksiders 2 combat is basic and easy? You literally just mash your attack button at a group of enemies until they all die because the hit boxes are that big. It's no more interesting than SoM's auto-lockon.


Originally posted by Marnex:
I'll stick to the former.

Of course you will. You've dug yourself into a hole with this and you can't really take any other stance at this point.

Originally posted by Marnex:
Watch it again. Scroll to 10 minutes and 20 seconds timestamp. This dodging is literally braindead. He isn't timing attacks. He isn't timing dodges. Nothing is being timed here. Nothing.

Yes keep reposting the Destiny vid. Where he intentionally goes out of his way, on a nearly finished save file, to waste his time jumping over irrelevant trash mobs. At least you have that option, if you're really dead set on accomplishing nothing while you play the game. More than can be said for Darksiders.


Originally posted by Marnex:
You're basically arguing Devil May Cry gives you no incentive to maintain combos just becaus eit gives you useless SSS ranks.

No, I'm not. Because I'm not making low IQ comparisons to other games. I'm only criticizing one game called Darksiders 2. You're the only person making absurd comparisons to other games.

Originally posted by Marnex:
Vaulting is severely imbalanced versus active dodging. Being surrounded almost always equals waiting for the counter prompt to get iframes.

It's not severely imbalanced because it's only useful in specific situations. It's even less useful in SoM than it is in any of the Batman games. I don't think you understand the concept of balance in this context.

Originally posted by Marnex:
How do you know so much about early builds versus late game builds after 3 hours of playtime?

Are you daft? You can google for information about a game. People post their builds on the internet. You can google for builds people post on the internet.

Originally posted by Marnex:
How have I been syncing my isthereanydeal wishlist for 2 years straight without having public profile? Was I imagining it? You seriously need to let this one go because you sound like a maniac. The playtime was the only thing private. I forgot I checked the box.

You're only lying to yourself bud. You know that I know it was private.

Now I'm not even sure if you were being honest about using ITAD because, if you did use that site, you would know that you can sync it manually without keeping your steam profile public.
PelicanSwagger Feb 28, 2020 @ 8:58pm 
Originally posted by Summa Lumma:
You have a serious problem making absurd comparisons. Darksiders is not an RPG, it's an action adventure game. Even calling it an ARPG is a massive stretch.

The original term "ARPG hack and slash" was coined by Diablo type games to differentiate from character customized story based CRPGs at the time mainly because of their loot progression and dungeon crawling. I'm not going to go down the rabbit hole with you about what is and isn't an RPG. Since you already think of yourself as objective at all times, that would be hitting myself against a wall even further.

Originally posted by Summa Lumma:
Not a single game you listed there is anything similar to Darksiders. Not even close to being similar.

The point flew over your head. Games with stats can have players struggle early on depending on... stats.

Originally posted by Summa Lumma:
I shouldn't respond to this stupidity. How are you going to make a build that the game won't let you make? You are gated from abilities/gear/resources until you progress far enough into the game. Have you played Darksiders 2 at all? Do you know that not everything is unlocked and available from the beginning?

Certainly longer than you have. Weapons you get, percentages, etc. These are RNG based. Maybe that extra execution chance and damage on your weapon allows you to kill 1.2 seconds faster. Differs from player to player. Maybe that's why I had no problem killing enemies early game.

Originally posted by Summa Lumma:
Do you know what "trial and error" means? A problem being "trial and error" doesn't mean you can't solve it out on the first try.

"Forcing players to trial & error their way through parkour content is horrific game design." Your own words. Forcing, huh? Focing what? Parkour segments don't require experimenting on different methods to solve them. They have one way of traversing them. And easily done.

Originally posted by Summa Lumma:
You mean the vault, which is yet another mechanic that you can use in combat. I forgot that it was different from counter, but you're right. That's yet another mechanic that SoM has which Darksiders doesn't. Thanks for further proving my point that SoM's combat has more mechanics than Darksiders.

God I love this. Vaulting is mechanically braindead and you haven't argued the contrary once. Not even once. It's objective. Now your pathetic argument is "b-b-b-ut at least it has it lol."

Originally posted by Summa Lumma:
No, it doesn't. There are specific situations where you need one or the other. You don't choose which is better, you use the correct one. I know that's hard to understand for you, but it's perfectly balanced for the purpose it serves.

No it doesn't. There is no reason to choose active dodging over vaulting 90% of the time.

Originally posted by Summa Lumma:
You're desperately nit picking at this point. Why do you take such great offense to the fact that Darksiders 2 combat is basic and easy? You literally just mash your attack button at a group of enemies until they all die because the hit boxes are that big. It's no more interesting than SoM's auto-lockon.

SoM is the most automatic mash fest in any game I have ever played. I posted video evidence of it. Destiny didn't time a single attack or vault. Your defense? "lol trash mobs."


Originally posted by Summa Lumma:
Yes keep reposting the Destiny vid. Where he intentionally goes out of his way, on a nearly finished save file, to waste his time jumping over irrelevant trash mobs.

God, the mental gymnastics you have gone through. You keep repeating Darksiders 2 is nothing but mashing and your only defense is your words. "SoM rewards timing attacks and dodging!" I posted video evidence of literal and actual objective undeniable braindead mashing. Nothing is being rewarded. He is spamming mindlessly.

"b-b-b-ut trash mods"

90% of the game is fighting this trash.

"b-b-b-ut late game save file."

Can be done at any point in the game. The core combat is this braindead. You can mash at any moment. If anything, it's even more pathetic you can do this at the highest level hideouts. All this talk of "timing attacks" and "rewarding skill" and "timing dodges" is completely and utterly thrown out the window with actual visual undeniable gameplay video. 1. The most hilarious part is that he turned off his monitor multiple times. You wouldn't be able to do that in any high level Darksiders 2 mob encounter no matter what trash mob you find.

Yeah I'm done arguing this point with you.


Originally posted by Summa Lumma:
No, I'm not. Because I'm not making low IQ comparisons to other games. I'm only criticizing one game called Darksiders 2. You're the only person making absurd comparisons to other games.

Probably because you've never played DMC, which Darksiders gets inspiration from in terms of combat. If you don't know how, play the DMC series.

Originally posted by Summa Lumma:
Now I'm not even sure if you were being honest about using ITAD because, if you did use that site, you would know that you can sync it manually without keeping your steam profile public.

https://imgur.com/jxq8Z3E

There's a big yellow indication showing I need a public profile. I set up automatic sync for 2 years. You aren't worth my time going into my profile settings just to change my profile to private, then changing it back to public (but leaving playtimes private), then making playtimes public just so you can do what exactly? Call me out on it? Hiding my playtimes because I was scared of the big bad wolf? Christ. Get over yourself.
Last edited by PelicanSwagger; Feb 28, 2020 @ 9:50pm
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Feb 22, 2020 @ 12:33pm
Posts: 23