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It's like the original port of Darksiders 1 all over again... or Painkiller Hell & Damnation, another terribly optimized Nordic release.
Well, because of comments like the one below yours. PC players are a weird lot. They consider something to be "broken", just because the game doesn't run at 60 FPS at 4k, when 30 FPS in 1080 is quite acceptable. Is this the worst of the game's problems? If so, I don't mind waiting for the patch at all.
But if the issues are a little more extensive. Like random crashes, unfinishable quests, or even some really jarring graphical issue, like textures not poping in, or really bad draw distance. Then I'd be better off waiting indeed.
So I ask again, what's really wrong with the game at the current state?
4K is still a bit overkill, but expected from newer releases and PC remasters nonetheless. It's still one of those features, that are "good to have, but not a big deal, if missing", like 144+FPS. You can always downsample, if your rig got the horsepower.
I'm downloading the game right now and going to check tomorrow, how bad/good the performance is, for myself.
About the frame rate. Ok, maybe 60 FPS is the norm on PC. I wouldn't know cause pretty much every machine I owned was always a couple of tiers above whatever the gaming PC of the time is.
All i'm saying is that "not running at 60, but running pretty smooth at 30" isn't broken. And if that's the worst of the technical problems about this game, than I (and I believe many others that are holding on this game) won't care all that much.
Not caring about 30FPS is fine. That's what PC gaming is all about - You like high quality graphics but don't care much about performance? PC got you covered. You couldn't care less about graphics and want the smooth, inputlag-less gameplay experience, that 60+FPS provides? PC got you covered. It's about having options. At least, that's why i game on PC. Consoles do not give me any options whatsoever.
However, for many, many players, the majority even, anything less than 60FPS, even "smooth 30FPS" (something i personally consider an oxymoron) is not acceptable and broken. That's something worth considering, even if you're fine with 30FPS.
Okay, let's look at the game's recommended system requirements:
RECOMMENDED:
OS: Windows 7, Windows 8 or Windows 10 (64bit)
Processor: Any Quad-core AMD or Intel Processor
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 260 512MB Video Card or AMD equivalent
DirectX: Version 9.0c
Storage: 13 GB available space
Sound Card: DirectX compatible Sound card
I think I should be pushing that 1080p 60 fps with a GTX 970, an i7 CPU and 16 gigs of RAM. Based on the performance I'm getting I'd be curious to see how the game runs on the recommended specs... I guess not well. It looks like the game is terribly CPU bound for some reason and if I dip below 60 on an i7 that means good luck holding a steady 30 on an i3.
So you know, it's okay to have low standards and if the hardware requirements are justified I'm more than happy to play a game at 30 fps... but it's DS2, a 5 year old game and apart from the new lighting the updated visuals of Deathinitive shouldn't demand that much.
What we have here is a dated engine forced to handle modern stuff... that never works out.
Oh, and the fact that you need to restart the game to change almost any of the options (including the resolution, the resolution for ♥♥♥♥'s sake!) really deserves a special shoutout. Who does that these days?
I bought the game on the current sale so it's no biggie but the port is so lackluster that I won't play more than 2 hours and just wait for the promised engine upgrade instead. If that comes out in a few months: cool. If not: cool again because I'll refund the crap of this.
My point here is, and it's something that I see everyday on Steam reviews, PC gamers tend to exaggerated when games don't run as perfectly was they wished on their very expensive, very powerfull PCs. And that's quite miss leading.
When I read "broken" or "unplayable" I think of some really serious game breaking bugs, or hard crashes, or any kind of issue that won't let me play/finish the game at all. Not having to suffer 30 FPS on 1080, regardless of how much better the game should run on your machine.
You'll probably get dips in cutscenes because the SSAO implementation struggles with close-up shots, but in normal gameplay, 60 fps is where you should be almost all the time.
That's if you're talking about frame rate. If you're talking about frame pacing, then that requires some extra voodoo (Darksiders 2 is notoriously bad at delivering consistent frame times for anything above 30 fps).
Yeah, framepacing is not great either (though not nearly as bad as what we had in the old DS1 port), chances are it's because the fps can fluctuate heavily. Maybe RTSS can fix that, it usually works.
When it comes to the "remastering process" well, that should be a software that is a shiny and chrome version of the original game in its entirety (meaning that an engine upgrade is kind of a must) and that's where this release is broken from the get go. You just can't release a game in 2015 that runs under DirectX 9.
On top of that I wouldn't call the experience polished at all even without taking the fps into consideration: I had 2 crashes while tinkering with settings, there are a ton of small glitches and lighting bugs etc. and in today's crowded market that matters. It all comes down to what matters to you: if you want something that is objectively playable then yes, this game is playable... however if you want something that is as enjoyable as Darksiders 2 should be then you're just out of luck.
OK, now *this* is a good argument. Claming the game set a new definition of broken cause you can't get 60 FPS in 4k is not. This is usefull information for anyone that wants to know how the game run, and if it's worth waiting for a patch or not.
https://www.youtube.com/watch?v=xY-N5Ow1Ncg
Encountered within the first hour of the game.
Pulled me out of the experience so much I have not played it since.
From what I've read this isn't the only location like this.
Also it stutters a lot
Stable 60FPS and for the most part, stable 16.6MS frametimes at 1920x1200p, med shadows and AA as well as disabled AO in the intro stage at least. GPU ocassionally bottlenecks and is always hitting max usage and as a result gets rather hot.
So far, disabling AO and limiting the framerate seems the way to go unfortunately. AO really is by far the biggest FPS killer for me, causing jittery 40-50FPS, if enabled.
Since i don't wanna play with a bumped up, noisy GPU fan, while still getting stutters, i'll just wait for the patch or until i get my new hardware, whichever comes first.