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Kunogi Mar 31, 2023 @ 5:04am
Lets "Nerf" healing, they say
They launch the "healing nerf" update, everyone only play healers, healing is more boosted than ever, you cant 100% anti heal anymore, life steal is quite weak in comparison now though, so its more like "lifesteal nerf" update. 20% of the reduced amount (which is cap of 80% anti heal, no clue if the +30% from healing buff applies after the cap or before the cap), is already more than most characters damage anyway, feels like a joke.
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Showing 16-30 of 67 comments
tokinterror Apr 11, 2023 @ 7:31am 
Originally posted by Kunogi:
They launch the "healing nerf" update, everyone only play healers, healing is more boosted than ever, you cant 100% anti heal anymore, life steal is quite weak in comparison now though, so its more like "lifesteal nerf" update. 20% of the reduced amount (which is cap of 80% anti heal, no clue if the +30% from healing buff applies after the cap or before the cap), is already more than most characters damage anyway, feels like a joke.
I guess you dont wanna include gods healing debuffs maybe just maybe understand the game :steamsad:
The Ohio Question Apr 11, 2023 @ 9:31am 
Originally posted by tokinterror:
Originally posted by Kunogi:
They launch the "healing nerf" update, everyone only play healers, healing is more boosted than ever, you cant 100% anti heal anymore, life steal is quite weak in comparison now though, so its more like "lifesteal nerf" update. 20% of the reduced amount (which is cap of 80% anti heal, no clue if the +30% from healing buff applies after the cap or before the cap), is already more than most characters damage anyway, feels like a joke.
I guess you dont wanna include gods healing debuffs maybe just maybe understand the game :steamsad:
The debuffs themselves are capped lower now, meaning even if you go into full mitigation, they are actually healing MORE now vs max mitigation before the healing "nerf"

Take your own advice, understand the game you are trying to talk about before opening your yap.
Gilver Redgrave Apr 11, 2023 @ 10:21am 
Originally posted by Unyielding Sarcasm:
The debuffs themselves are capped lower now, meaning even if you go into full mitigation, they are actually healing MORE now vs max mitigation before the healing "nerf"

On top of that they also removed the decreased healing debuff when outside of battle. So outside of battle you do in fact heal more even with healing "nerfed" which kinda defeats the point of "nerfing" it in the first place.
tokinterror Apr 11, 2023 @ 10:38am 
Originally posted by Unyielding Sarcasm:
Originally posted by tokinterror:
I guess you dont wanna include gods healing debuffs maybe just maybe understand the game :steamsad:
The debuffs themselves are capped lower now, meaning even if you go into full mitigation, they are actually healing MORE now vs max mitigation before the healing "nerf"

Take your own advice, understand the game you are trying to talk about before opening your yap.
I have no idea what your trying to say. Many gods have anti heal in said ability's that scales with items so please explain again.
Last edited by tokinterror; Apr 11, 2023 @ 10:38am
The Ohio Question Apr 11, 2023 @ 12:02pm 
Originally posted by tokinterror:
Originally posted by Unyielding Sarcasm:
The debuffs themselves are capped lower now, meaning even if you go into full mitigation, they are actually healing MORE now vs max mitigation before the healing "nerf"

Take your own advice, understand the game you are trying to talk about before opening your yap.
I have no idea what your trying to say. Many gods have anti heal in said ability's that scales with items so please explain again.
the anti heal has a cap it didnt before, leading to more heal at max debuffing.

Lets say under the old system you heal 100 hp right? (these are just example numbers, not actual heal values from the game) Ok so you pop the move for 100. But oh no, god x has a innate 25% debuff with his passive, and got thru items a max of 90%! so you are only healing 10 hp! 100-90=10 under the old system.

But in the rework, anti heal has been reduced and capped in such a way, that even though you 100 heal has been nerfed to 70 (the goal was to nerf healing across the board by 30% according to hi rez so we will use 70 for the example) the effective percentile you are nerfing them to means they are healing even with those nerfs by more, so they get say 20-40 healing from a 70 flat heal.

The base value to the heals are less, but your ability to nerf it is less as well, making the end result MORE hp at the end of the ability then it would have been before the rework.

See the problem here? and thats before we even bring up the flat removal of out of combat heal nerf, the removal of scaling on healing meaning you dont even have to go power to get good healing, and other factors.

Healing, even though on the surface got nerfed, actually got buffed. The only way it was really nerfed is in ONE situation, where the other team was building no antiheal what so ever.
Kunogi Apr 11, 2023 @ 3:32pm 
Before you could anti-heal the entirety of a healing (100%), now you can only up to 80% (idk if the healing BUFFS applies before or after the cap, if it applies after, then its 50% max if you have healing increase). Also you don't need POWER to get max healing, so you heal max you can while being TANK, which survives MORE and thus heals MORE over its lifespan, which you couldnt before, cause having DMG would lead you to lack defense thus die faster, thus healing for less time, but more healing each tick, now the ticks are the same, so surviving makes you heal more, thats why TANK aphro is being so strong.
Gilver Redgrave Apr 12, 2023 @ 3:01am 
Originally posted by Kunogi:
Before you could anti-heal the entirety of a healing (100%), now you can only up to 80% (idk if the healing BUFFS applies before or after the cap, if it applies after, then its 50% max if you have healing increase).

Well lets look at it this way. Serqet is viable again as a healing Meta counter. The only god that negate healing for 100%....every few seconds....on one target.
The Ohio Question Apr 12, 2023 @ 6:58am 
Originally posted by Gilver Redgrave:
Originally posted by Kunogi:
Before you could anti-heal the entirety of a healing (100%), now you can only up to 80% (idk if the healing BUFFS applies before or after the cap, if it applies after, then its 50% max if you have healing increase).

Well lets look at it this way. Serqet is viable again as a healing Meta counter. The only god that negate healing for 100%....every few seconds....on one target.
lol, even she still cant fully stop healing,no one can now.
Gilver Redgrave Apr 12, 2023 @ 7:48am 
Originally posted by Unyielding Sarcasm:
lol, even she still cant fully stop healing,no one can now.

Serquets Ultimate negates healing completely for the duration. Keep in mind Serquets Ultimate does not count as Anti heal but instead is a debuff unique to Serquets Ultimate. So even with items that increase healing Serquet still negates all healing with her ult.
The Ohio Question Apr 12, 2023 @ 8:14am 
Originally posted by Gilver Redgrave:
Originally posted by Unyielding Sarcasm:
lol, even she still cant fully stop healing,no one can now.

Serquets Ultimate negates healing completely for the duration. Keep in mind Serquets Ultimate does not count as Anti heal but instead is a debuff unique to Serquets Ultimate. So even with items that increase healing Serquet still negates all healing with her ult.
oh yeah, forgot her ult is that.

Thats not anti healing scaling, thats just "its flat not allowed", odin does the same with his ring.
tokinterror Apr 16, 2023 @ 6:27am 
Originally posted by Unyielding Sarcasm:
Originally posted by Gilver Redgrave:

Serquets Ultimate negates healing completely for the duration. Keep in mind Serquets Ultimate does not count as Anti heal but instead is a debuff unique to Serquets Ultimate. So even with items that increase healing Serquet still negates all healing with her ult.
oh yeah, forgot her ult is that.

Thats not anti healing scaling, thats just "its flat not allowed", odin does the same with his ring.
Osiris /odin ton's of others with 50% also. Only cap is from items so you can still full mit healing with the correct god/comp
Gilver Redgrave Apr 18, 2023 @ 5:38am 
Well. Aphro got the nerf she deserved. I still think that the defense buff she gives linked gods should be removed completely. But other then that its taking a good direction.
Deagle Trainee Apr 18, 2023 @ 6:16pm 
Originally posted by Gilver Redgrave:
Well. Aphro got the nerf she deserved. I still think that the defense buff she gives linked gods should be removed completely. But other then that its taking a good direction.
You sure she got a nerf? She seems about the same to me most of the time.
Gilver Redgrave Apr 19, 2023 @ 2:52am 
Originally posted by Deagle Trainee:
You sure she got a nerf? She seems about the same to me most of the time.

Well it wasnt a HUGE nerf. They do Babysteps with her and they said they will take a very close look at the feedback regarding her and take further steps if needed.
Kunogi Apr 19, 2023 @ 5:42am 
Back then balance was way better, you would max heal in seconds, but also would go 100-0 in seconds if you dont dodge, nowadays u arent punished enough for not dodging, so the entire balance shifted towards taking low damage so healing would be OP, thus all this were needed. Old spear of magus would make her good without needing boosted buffs to everyone in area, you would simply -50 MDEF to whoever took ur birds, explodes with 2 and call it a day. Now they completely against you removing enemy defenses, people can`t be bursted, then, people also cant heal much, as would be unbalanced, and we end up on this mess. Before when skill ceiling was higher it was actually better to balance.
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Date Posted: Mar 31, 2023 @ 5:04am
Posts: 67