SMITE
Stefan Sep 10, 2015 @ 1:04am
Neith vs Artemis
So, if you are tempted to buy Artemis, go ahead.
Neith seems to be the kind where you use your skills very fast.
Artemis seems to have more stun abilities, so it seems to me that she goes after low hp enemies, or waits near the enemy base to catch and kill enemies who try to run and recall.

Stats are very similar, but they can make a difference, artemis has more hp regen at lv 20 but less mana than neith.

Any other differences? i still don't know if its worth it buying artemis
< >
Showing 1-13 of 13 comments
VinnieONeill Sep 10, 2015 @ 1:07am 
Get the God pack, at $20 its one of the best deals you will ever find for a MOBA. As for Neith vs Art, both ADCs but both fill slightly different roles. She can solo a lane better as she has much better lane clear, plus a heal and an escape. But a rather weak ult.

Art on the other hand is better for team fights with her cripple traps and the stun from her boar.
Cutie Sep 10, 2015 @ 1:11am 
Art has that passive that doesn't force you to buy rage, giving you the ability to buy another item, the reason people don't play her is because of her mana issues, no escapes, & easily countered if her ult is down.
VinnieONeill Sep 10, 2015 @ 1:47am 
Originally posted by Jérôme Boateng:
Art has that passive that doesn't force you to buy rage, giving you the ability to buy another item, the reason people don't play her is because of her mana issues, no escapes, & easily countered if her ult is down.

Well almost all ADCs run Transcendence these days, eliminating mana issues. But its like I said, Art and Neith fill different roles. Neith is better 1v1 and at lane clear, Art is more use in a team fight.
3spooky5me Sep 10, 2015 @ 1:48am 
Neith got a lot of utility : she can snipe from anywhere on the map any ennemy in sight of an ally, helping any lane any time once she has her ult. She also has a pretty easy to land CC with low CC. Only downside is she falls late game but can still be amazing. She also has an escape.

Artemis could be one of the best hunters if she had an escape, but thats not the case. Her steroid is very strong late game and early she can deal massive dmg / confirm a kill from a pretty far distance with her rain of arrows. She can be rly strong in casual / ranked low level, but higher she will have to stay under her tower during the lane phase cuz no escape.

Tho i prefere arthemis, i find her gameplay far more fun and that AS is insane, but it is sad to admit the lack of escape is a big problem for her vs good players that knows what they are doing. Also the Neith's mark is RLY strong once you know how to use it : )
Last edited by 3spooky5me; Sep 10, 2015 @ 1:49am
Name Sep 10, 2015 @ 1:52am 
Art is a lategame carry, while neith still is a Hunter and does alot of damage late her main spot is the early game. Artemis will usually not have a say in lane when playing against a neith. Neith can clear the wave with 1 ability basically, while artemis cant clear easily at all. Both of them have problem with mana, but trans eliminates that problem. On an equal skilllevel an Artemis cant box neith untill lategame, as soon as artemis gets rage and deathbringer online she is really hard to deal with. If u get her through laneing phase she is a monster, but as an Artemis without any escapes you can get focussed down easily.
Stefan Sep 10, 2015 @ 1:53am 
aaaaaaaaaah, 2comments/min wtf
3spooky5me Sep 10, 2015 @ 1:59am 
Smite will own the world!!!

The thing to understand is Smite, even if less now, can snowball rly hard. You need almost a hero that is a jack of all trades, thats the reason you wont see arthemis high lvl. Some do way better at every phase of the game (yes Rama, i am talking to you) and have an escape ^^ In this game almost every hero have in a way or another a CC, so an escape is a very big bonus.
BloodravenD Sep 10, 2015 @ 2:21am 
Honestly, either works well you just have to know how each one performs. Arts more about landing your basics, less skill oriented like how a traditional ADC will be in any other MOBA. Neith on the other hand can hit hard with basics, but only late game, so she relies more on her abilities. But you can do either or, Art has some great poke with her 3 and if you stun them with tusky you can lay a trap underneath them, causing them to be stuck there even longer to help secure the kill.
TheHootsHoots Sep 10, 2015 @ 2:21am 
Hahaha I'm loving the noobiness coming from the release on steam.
Says Artemis has more stun abilities: Artemis stuns: 1 Neith stuns: 1

Artemis has the crit passive matched with an attack speed buff ability. This pretty much means that late game all artemis has to do is run at neith with her 2 active and shot her 2 maaaaybe 3 times. Perhaps if the neith could use they're lifesteal effectively along with the root. Typically neith is used to get an early game advantage as she's a god that is great for set up. Late game neith becomes much less viable and will typically get destroyed by pretty much any archer if they are the same or slightly higher level as. Also what BloodravenD said about laying down the trap after the ult is good advice that I typically dont see many people do but it helps a lot.
Last edited by TheHootsHoots; Sep 10, 2015 @ 2:23am
Stefan Sep 10, 2015 @ 3:12am 
Originally posted by The Hoots Hoots:
Hahaha I'm loving the noobiness coming from the release on steam.
Says Artemis has more stun abilities: Artemis stuns: 1 Neith stuns: 1

Artemis has the crit passive matched with an attack speed buff ability. This pretty much means that late game all artemis has to do is run at neith with her 2 active and shot her 2 maaaaybe 3 times. Perhaps if the neith could use they're lifesteal effectively along with the root. Typically neith is used to get an early game advantage as she's a god that is great for set up. Late game neith becomes much less viable and will typically get destroyed by pretty much any archer if they are the same or slightly higher level as. Also what BloodravenD said about laying down the trap after the ult is good advice that I typically dont see many people do but it helps a lot.

i have played smite before it came on steam, i didn't notice neith had a stun skill, is it the 1?
anyway, im pretty sur i saw artemis having 2 stun abilities, the trap that makes them stuck and the ult
Papa Jacque Sep 10, 2015 @ 3:18am 
Originally posted by Blank AK47 ♥♥♥♥♥♥:
Originally posted by The Hoots Hoots:
Hahaha I'm loving the noobiness coming from the release on steam.
Says Artemis has more stun abilities: Artemis stuns: 1 Neith stuns: 1

Artemis has the crit passive matched with an attack speed buff ability. This pretty much means that late game all artemis has to do is run at neith with her 2 active and shot her 2 maaaaybe 3 times. Perhaps if the neith could use they're lifesteal effectively along with the root. Typically neith is used to get an early game advantage as she's a god that is great for set up. Late game neith becomes much less viable and will typically get destroyed by pretty much any archer if they are the same or slightly higher level as. Also what BloodravenD said about laying down the trap after the ult is good advice that I typically dont see many people do but it helps a lot.

i have played smite before it came on steam, i didn't notice neith had a stun skill, is it the 1?
anyway, im pretty sur i saw artemis having 2 stun abilities, the trap that makes them stuck and the ult

Neiths ult is a stun. I'd say its about equal CC, neiths root can hit multiple people and her stun only one, Artemis' root can hit only one person but her ult can stun everyone in a team fight.
Cutie Sep 10, 2015 @ 3:42am 
Also screw art's boar, that ♥♥♥♥ has aimbot
Stefan Sep 10, 2015 @ 3:43am 
Originally posted by Jérôme Boateng:
Also screw art's boar, that ♥♥♥♥ has aimbot
lol
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Sep 10, 2015 @ 1:04am
Posts: 13