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Guan Yu is classified as a "warrior", the characters that class are tanky and are specialized in dealing damage, being in the heart of a teamfight and all. His playstyle is like of an offensive Omniknight. He doesn't have any abilities that give out protections to people, but three of his abilities give him immunity to some crowd control abilities. His first ability is a heal, it heals Guan Yu and all teammates around him. He also has a passive ability, that increases the power of his first the more he gets hit or damages anything. There's also an item that you can buy that grants protections to teammates whenever you heal them, and to yourself.
Now Khepri is a "guardian". Guardians are tanks that specialize in crowd control and initiation.
Khepris abilities are all about buffs to allies and debuffs to enemies. Also one of the ablities is a snare. His ultimate increases movement speed, gives power (power, physical or magical, determines basic attack and ability damage), immunity to slows to a single teammate or Khepri himself, and if they die during it's duration, the targeted player would be revived at Khepri's position.
I can compare any character in the game of the "hunter" class to Huskar. They are physical damage ranged characters, that specialize in beating people up with basic attacks. They all are usually built to have lifesteal and increased attack speed. Most of them have abilities that boost their attack speed for a duration, also.
I find some similarities to Storm Spirit in Ao Kuang and Mercury.
Ao Kuang is a "mage" class. Mages are squishy and are built to have more magical power and lower cooldowns. Ao Kuang is kind of special, because he is one of not many Mages who's basic attack is melee. Obviously he is a close quarter fighter. One of his abilities is that of Storm Spirit's decoys, Ao Kuang leaves a decoy in a threatening pose at the location he was at while himself going invisible for a couple of seconds. His ultimate instantly kills enemies who are at a certain per cent of their health, healing Ao Kuang and letting him charge from the skies into an area, the charge has a decent range. The ability in itself, though, is pretty short, you have to basically hug enemy players.
Mercury is an "assassin". Assassins are squishy melee characters that specialize in one on one combat. They are also good junglers. Mercury is extremely fast, his second passivily boosts his movement speed and if activated attack speed for a duration. His passive increases his basic attack the more he runs around. His first is an area of effect ability that counts as a basic attack, therefore activates the items that grant things on basic attacks (like critical strikes), making it really strong. Mercury is usually built for critical strikes, making this ability really powerful. His third ability is a dash, it may be used as an escape but also as initiation. Mercury dashes forward, and if he hits an enemy god, he grabs them and throws them in the direction Mercury is facing. The ultimate ability is another dash, but with it Mercury can run through half the map in a moment. It can be channeled to increase the lenght of the dash, but Mercury may move when channeling it. Any enemy players that get hit by the dash are damaged and stunned while being spun around.
omni - probably khep
storm - merc