Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only problem though is if an ADC or Mage is building anti magic then they aren't building attack, and the other two players have an advantage because 3 people are building to combat one character. The same problem with the tower camping, he can't push the lane but his 2 companions can easily do it while he just tosses chain lightnings and shields into your tower, or just ults it.
At least Ah Puch and Sol need to aim at you, and Kuk is a one tornado wonder. Avoid the tornado and you live, juke to avoid sols auto attacks, beat Ah Puch's timing. Zeus doesn't need to aim at the adc or mage or assassin specifically, he just needs to hit a player. Or at the least one of you can build a defense against these three, and engage them. If the guardian is engaging Zeus, his other 2 players are still getting charges planted on them because of chain lightning, or else they're standing back too far to help and the guardian gets 3v1'd.
Although I'll definitely try having someone build shell. It could help long enough to focus him down. The shield of the underworld would be ridiculously hard to use because you'd need to be able to predict the exact moment he's going to detonate.
I may just need to wait until ranked joust and ban him every match. You do get to ban in ranked right? I think the biggest problem with Zeus right now is he can dominate joust with probably just one other person, but in conquest he's lack laster compared to other gods.
So.. again... who pricesly is getting close enough to cc him, when he can drop an aoe shield at max range, poke it before you even get into max range building damage and charge and detonate when you start getting into threat range.
If he pops beads, who's CC'ing him AGAIN at max range? You're assuming the zeus doesn't have a body blocker standing right infront of him waiting to soak up any ranged CC's and pokes. And if you get an all in god like bellona or bacchus who have a jumping CC, what stops the zeus from dropping his ult, popping beads, casting one chain lightning while retreating and detonating...? Any god who has a decent dive and stun has a huge tell before hand as well.
That strategy works great for 3v1. But all he needs is one other god with a cc, and whoevers trying to dive in is dead.
Dude, have the tanky person building anti-magic CC him, because they can stand getting up to him, meanwhile the ADC/Mage uses the actives, so they don't avoid building attack.
Also, all of your objections go away once you get to 1v1 and the Zeus doesn't have a frontline to engage you when you try to get past him. Then you build your 1 or 2 anti-magic items and you don't have to worry about anything else...
As for sitting under tower, obviously you can't do that the whole match, but the ADC is going to scale harder than Zeus is, so you just have to not feed him. Plus his cooldowns aren't that short that you can't wait out his Aegis ability, then time your attack right for when it is ending. He's either using those abilities to clear or he's using them on you, unless your team is sitting in the minions letting him get multiple procs of his lightning on you (hint: don't do that).
Just like Ah Puch (and most other Mages for that matter), it about surviving their burst, then counter-attacking while they're on cooldown.
Easy solution, Guardian gets blink, engages, uses CC on Zeus (if they use beads, then they now have no escape). Depending on your team, you may have another person who can engage, or at least CC as the guardian has given them time. THen you pile on.
Alternatively, have the Guardian/initiator distract Zeus, and kill the other members of the team. Zeus will be wasting CDs and Mana on the Guardian (who should be building anti magic at some point anyway, maybe Shell/Shield of underworld too), and he now has no team mates to help him get the kills. This of course assumes you can take out the other 2 people easily enough with your remaining 2 players.
Well, it does help, but you also need to be able to outplay them. Zeus is definitely strong, but far from unbeatable. If the Zeus is particularly good, then it will be all the more difficult to kill them. If you are both farily even, and you know your god well enough, you should be able to get them. If you are a Guardian, that involves distracting, CC and generally Tanking. Warriors such as Hercules and Tyr can push him out of position (some Guardians can also pull him out of position). Though that is more risky as you pull them towards your team.
Another point is that his Chain Lightning (in my experience) prioritises the minions, so as long as you aren't in the way of a minion (i.e. a minion is closer than you are to the last target hit) you should be able to get to him that way. As soon as Chain Lightning has been used, it is farily safe to reach him. You obviously need to worry about his ult, but again, once it is on cooldown, it is even safer to reach him.
Is he unbeatable in Joust 3v3? No. If you have a good team that knows how to counter-build and counter-play, you can easily beat him. If he has a good team too, such that you're "evenly matched" teamplay-wise, yeah, he's "OP" in the Joust 3v3 "meta" so he might win 55% of the time. And in meta terms a 55% win rate is a significant advantage that I'm giving you.
But the OP question was asking for counter-play. And that 55% win rate is assuming a Joust "meta" team comp of Mage, ADC, and Warrior/Guardian; there are lots of other meta ways to beat Zeus in 3v3 depending on the team comp, especially since as a Mage he's at a disadvantage in Joust late-game since he can't push Phoenix very well. But Zeus can't carry a team 1v3 unless his opponents aren't very good.
And I'd still say Sol is the most OP in Joust if we are actually talking about OP gods for the game mode and not just discussing ways to counter Zeus.
I'm not saying "HiRez is perfect, Joust is wonderfully balanced", it's not (though I'm excited for the new Joust map changes); I'm just saying you can counter Zeus.
Not sure I agree on Sol there. I think she doesn't do very well in Joust, but that is just from my experience.
You should be building magical protections against him because yes it's hard to dodge the chains sometimes. But if you are fighting a team with with heavy DPS sheild is you're savior. Shield is the bane of any ADC as it kills life steal and reflects damage. This also affects zues ability.
So from the arguments I've seen after people explained exactly what I did. It really comes down to you getting better and learning your gods. Thats not a joke either. Get good is a thing in Smite. You can have the "perfect" build and still get destroyed. So learn your gods and start outplaying. Practice. Zues has many flaws, in 3v3 he can easily be killed if you play it correct (even with many flaws in your gameplay). Theres a lot of other gods who hold 3v3 in their palm. Zues isn't one of them.
Well from the looks of the reveal video Gold Fury and Fire Giant were in it? Or at least gold fury. I'm not sure they will make it competetive 3v3, but it would be nice. I always get first pick, which means that no matter what I ban, they can counter me easily. Plus this is a team based game so it makes sense to.