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Gilgamesh Jan 7, 2016 @ 7:59pm
How to beat Zeus in Joust 3v3?
I was wondering if anyone had tips on how to defeat Zeus in 3v3 joust? I know he recently got semi nerfed and in conquest he only chains 4 times and so doesn't bring much to a group fight anymore, and his minion clear and anti gank is garbage, but in joust 4 chains is more than enough to wipe the 3 of you out of the lane. His ulti takes up the whole lane, and his shield takes up 3/4's of it. You can't really gank him because he'll have 2 team mates sitting there who's only job is to watch out for him while he aoe's the entire lane. And if you do manage to get close to him, he drops a shield in himself, hits you with chain lightning and AA's the shield. Your whole team now has 3 charges in seconds and he detonates. And that's only if his Ulti isn't on cooldown
Last edited by Gilgamesh; Jan 7, 2016 @ 8:02pm
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Showing 1-15 of 17 comments
EmethSAS Jan 7, 2016 @ 8:10pm 
Build anti-magic: Shield Relic, Stone of Gaia, Bulwark of Hope, Aegis, Shell, Shield of the Underworld, etc. Play under tower if need be since he usually won't be able to push objectives terribly well. Deny him the Jungle buffs or counter-attack him hard when he goes for them and is vulnerable. He's tough to work around in Joust like Ah Puch or Sol or Kukulkan is tough to work around in Joust, but it's not impossible.
Gilgamesh Jan 7, 2016 @ 8:23pm 
Originally posted by EmethSAS -TPF-:
Build anti-magic: Shield Relic, Stone of Gaia, Bulwark of Hope, Aegis, Shell, Shield of the Underworld, etc. Play under tower if need be since he usually won't be able to push objectives terribly well. Deny him the Jungle buffs or counter-attack him hard when he goes for them and is vulnerable. He's tough to work around in Joust like Ah Puch or Sol or Kukulkan is tough to work around in Joust, but it's not impossible.

The only problem though is if an ADC or Mage is building anti magic then they aren't building attack, and the other two players have an advantage because 3 people are building to combat one character. The same problem with the tower camping, he can't push the lane but his 2 companions can easily do it while he just tosses chain lightnings and shields into your tower, or just ults it.

At least Ah Puch and Sol need to aim at you, and Kuk is a one tornado wonder. Avoid the tornado and you live, juke to avoid sols auto attacks, beat Ah Puch's timing. Zeus doesn't need to aim at the adc or mage or assassin specifically, he just needs to hit a player. Or at the least one of you can build a defense against these three, and engage them. If the guardian is engaging Zeus, his other 2 players are still getting charges planted on them because of chain lightning, or else they're standing back too far to help and the guardian gets 3v1'd.

Although I'll definitely try having someone build shell. It could help long enough to focus him down. The shield of the underworld would be ridiculously hard to use because you'd need to be able to predict the exact moment he's going to detonate.

I may just need to wait until ranked joust and ban him every match. You do get to ban in ranked right? I think the biggest problem with Zeus right now is he can dominate joust with probably just one other person, but in conquest he's lack laster compared to other gods.
Last edited by Gilgamesh; Jan 7, 2016 @ 8:24pm
Sully Jan 7, 2016 @ 8:42pm 
CC him once and collapse on him. If he blows beads, CC him again. He has no escape
Gilgamesh Jan 7, 2016 @ 9:01pm 
Originally posted by TheRealHanBrolo:
CC him once and collapse on him. If he blows beads, CC him again. He has no escape

So.. again... who pricesly is getting close enough to cc him, when he can drop an aoe shield at max range, poke it before you even get into max range building damage and charge and detonate when you start getting into threat range.

If he pops beads, who's CC'ing him AGAIN at max range? You're assuming the zeus doesn't have a body blocker standing right infront of him waiting to soak up any ranged CC's and pokes. And if you get an all in god like bellona or bacchus who have a jumping CC, what stops the zeus from dropping his ult, popping beads, casting one chain lightning while retreating and detonating...? Any god who has a decent dive and stun has a huge tell before hand as well.

That strategy works great for 3v1. But all he needs is one other god with a cc, and whoevers trying to dive in is dead.
Last edited by Gilgamesh; Jan 7, 2016 @ 9:02pm
EmethSAS Jan 8, 2016 @ 4:46am 

Originally posted by Ysil69:
The only problem though is if an ADC or Mage is building anti magic then they aren't building attack, and the other two players have an advantage because 3 people are building to combat one character. The same problem with the tower camping, he can't push the lane but his 2 companions can easily do it while he just tosses chain lightnings and shields into your tower, or just ults it.

At least Ah Puch and Sol need to aim at you, and Kuk is a one tornado wonder. Avoid the tornado and you live, juke to avoid sols auto attacks, beat Ah Puch's timing. Zeus doesn't need to aim at the adc or mage or assassin specifically, he just needs to hit a player. Or at the least one of you can build a defense against these three, and engage them. If the guardian is engaging Zeus, his other 2 players are still getting charges planted on them because of chain lightning, or else they're standing back too far to help and the guardian gets 3v1'd.

Although I'll definitely try having someone build shell. It could help long enough to focus him down. The shield of the underworld would be ridiculously hard to use because you'd need to be able to predict the exact moment he's going to detonate.

I may just need to wait until ranked joust and ban him every match. You do get to ban in ranked right? I think the biggest problem with Zeus right now is he can dominate joust with probably just one other person, but in conquest he's lack laster compared to other gods.
Originally posted by Ysil69:
Originally posted by TheRealHanBrolo:
CC him once and collapse on him. If he blows beads, CC him again. He has no escape

So.. again... who pricesly is getting close enough to cc him, when he can drop an aoe shield at max range, poke it before you even get into max range building damage and charge and detonate when you start getting into threat range.

If he pops beads, who's CC'ing him AGAIN at max range? You're assuming the zeus doesn't have a body blocker standing right infront of him waiting to soak up any ranged CC's and pokes. And if you get an all in god like bellona or bacchus who have a jumping CC, what stops the zeus from dropping his ult, popping beads, casting one chain lightning while retreating and detonating...? Any god who has a decent dive and stun has a huge tell before hand as well.

That strategy works great for 3v1. But all he needs is one other god with a cc, and whoevers trying to dive in is dead.
Dude, have the tanky person building anti-magic CC him, because they can stand getting up to him, meanwhile the ADC/Mage uses the actives, so they don't avoid building attack.

Also, all of your objections go away once you get to 1v1 and the Zeus doesn't have a frontline to engage you when you try to get past him. Then you build your 1 or 2 anti-magic items and you don't have to worry about anything else...

As for sitting under tower, obviously you can't do that the whole match, but the ADC is going to scale harder than Zeus is, so you just have to not feed him. Plus his cooldowns aren't that short that you can't wait out his Aegis ability, then time your attack right for when it is ending. He's either using those abilities to clear or he's using them on you, unless your team is sitting in the minions letting him get multiple procs of his lightning on you (hint: don't do that).

Just like Ah Puch (and most other Mages for that matter), it about surviving their burst, then counter-attacking while they're on cooldown.
Last edited by EmethSAS; Jan 8, 2016 @ 7:41am
RecalledDread Jan 8, 2016 @ 5:22am 
Originally posted by Ysil69:
Originally posted by TheRealHanBrolo:
CC him once and collapse on him. If he blows beads, CC him again. He has no escape

So.. again... who pricesly is getting close enough to cc him, when he can drop an aoe shield at max range, poke it before you even get into max range building damage and charge and detonate when you start getting into threat range.

If he pops beads, who's CC'ing him AGAIN at max range? You're assuming the zeus doesn't have a body blocker standing right infront of him waiting to soak up any ranged CC's and pokes. And if you get an all in god like bellona or bacchus who have a jumping CC, what stops the zeus from dropping his ult, popping beads, casting one chain lightning while retreating and detonating...? Any god who has a decent dive and stun has a huge tell before hand as well.

That strategy works great for 3v1. But all he needs is one other god with a cc, and whoevers trying to dive in is dead.

Easy solution, Guardian gets blink, engages, uses CC on Zeus (if they use beads, then they now have no escape). Depending on your team, you may have another person who can engage, or at least CC as the guardian has given them time. THen you pile on.

Alternatively, have the Guardian/initiator distract Zeus, and kill the other members of the team. Zeus will be wasting CDs and Mana on the Guardian (who should be building anti magic at some point anyway, maybe Shell/Shield of underworld too), and he now has no team mates to help him get the kills. This of course assumes you can take out the other 2 people easily enough with your remaining 2 players.
EmethSAS Jan 8, 2016 @ 7:44am 
Originally posted by RecalledDread:
Originally posted by Ysil69:

So.. again... who pricesly is getting close enough to cc him, when he can drop an aoe shield at max range, poke it before you even get into max range building damage and charge and detonate when you start getting into threat range.

If he pops beads, who's CC'ing him AGAIN at max range? You're assuming the zeus doesn't have a body blocker standing right infront of him waiting to soak up any ranged CC's and pokes. And if you get an all in god like bellona or bacchus who have a jumping CC, what stops the zeus from dropping his ult, popping beads, casting one chain lightning while retreating and detonating...? Any god who has a decent dive and stun has a huge tell before hand as well.

That strategy works great for 3v1. But all he needs is one other god with a cc, and whoevers trying to dive in is dead.

Easy solution, Guardian gets blink, engages, uses CC on Zeus (if they use beads, then they now have no escape). Depending on your team, you may have another person who can engage, or at least CC as the guardian has given them time. THen you pile on.

Alternatively, have the Guardian/initiator distract Zeus, and kill the other members of the team. Zeus will be wasting CDs and Mana on the Guardian (who should be building anti magic at some point anyway, maybe Shell/Shield of underworld too), and he now has no team mates to help him get the kills. This of course assumes you can take out the other 2 people easily enough with your remaining 2 players.
Definitely a good strategy. Or use Bacchus or Hades who have leaps to get past his Aegis ability also... Zeus is tough, I'm not denying that at all, but he isn't unbeatable, I've done it lots in Joust 3v3.
plooo Jan 8, 2016 @ 8:42am 
Quit the game. That god is dumb.
RecalledDread Jan 8, 2016 @ 9:13am 
Originally posted by Ry:
Question: How?

Answer: blah blah blah anti-build blah blah mage being squishy blah blah balance game.

Reality: Doesn't help for sh*t.

Conclusion: Because Zeus is strong. And not all gods are equally good in any meta.

P.S: TyrTier's there for a reason.

Well, it does help, but you also need to be able to outplay them. Zeus is definitely strong, but far from unbeatable. If the Zeus is particularly good, then it will be all the more difficult to kill them. If you are both farily even, and you know your god well enough, you should be able to get them. If you are a Guardian, that involves distracting, CC and generally Tanking. Warriors such as Hercules and Tyr can push him out of position (some Guardians can also pull him out of position). Though that is more risky as you pull them towards your team.

Another point is that his Chain Lightning (in my experience) prioritises the minions, so as long as you aren't in the way of a minion (i.e. a minion is closer than you are to the last target hit) you should be able to get to him that way. As soon as Chain Lightning has been used, it is farily safe to reach him. You obviously need to worry about his ult, but again, once it is on cooldown, it is even safer to reach him.
EmethSAS Jan 8, 2016 @ 9:16am 
Originally posted by Ry:
Question: How?

Answer: blah blah blah anti-build blah blah mage being squishy blah blah balance game.

Reality: Doesn't help for sh*t.

Conclusion: Because Zeus is strong. And not all gods are equally good in any meta.

P.S: TyrTier's there for a reason.
Ok, sure. Is there a way to beat Zeus in Joust 3v3 besides the ways you beat other poke Mages? No, not really. He's strong, Joust map makes it worse because there's even less room to maneuver around him. GG, sorry. But for that matter, Ah Puch/Anubis/Sol/Chronos are really powerful in Joust too.

Is he unbeatable in Joust 3v3? No. If you have a good team that knows how to counter-build and counter-play, you can easily beat him. If he has a good team too, such that you're "evenly matched" teamplay-wise, yeah, he's "OP" in the Joust 3v3 "meta" so he might win 55% of the time. And in meta terms a 55% win rate is a significant advantage that I'm giving you.

But the OP question was asking for counter-play. And that 55% win rate is assuming a Joust "meta" team comp of Mage, ADC, and Warrior/Guardian; there are lots of other meta ways to beat Zeus in 3v3 depending on the team comp, especially since as a Mage he's at a disadvantage in Joust late-game since he can't push Phoenix very well. But Zeus can't carry a team 1v3 unless his opponents aren't very good.

And I'd still say Sol is the most OP in Joust if we are actually talking about OP gods for the game mode and not just discussing ways to counter Zeus.

I'm not saying "HiRez is perfect, Joust is wonderfully balanced", it's not (though I'm excited for the new Joust map changes); I'm just saying you can counter Zeus.
Last edited by EmethSAS; Jan 8, 2016 @ 9:20am
Drcipres Jan 8, 2016 @ 9:39am 
Maybe the underwold shield helps when he stack up 3 charges on you
RecalledDread Jan 8, 2016 @ 9:41am 
Originally posted by EmethSAS -TPF-:
Originally posted by Ry:
Question: How?

Answer: blah blah blah anti-build blah blah mage being squishy blah blah balance game.

Reality: Doesn't help for sh*t.

Conclusion: Because Zeus is strong. And not all gods are equally good in any meta.

P.S: TyrTier's there for a reason.
Ok, sure. Is there a way to beat Zeus in Joust 3v3 besides the ways you beat other poke Mages? No, not really. He's strong, Joust map makes it worse because there's even less room to maneuver around him. GG, sorry. But for that matter, Ah Puch/Anubis/Sol/Chronos are really powerful in Joust too.

Is he unbeatable in Joust 3v3? No. If you have a good team that knows how to counter-build and counter-play, you can easily beat him. If he has a good team too, such that you're "evenly matched" teamplay-wise, yeah, he's "OP" in the Joust 3v3 "meta" so he might win 55% of the time. And in meta terms a 55% win rate is a significant advantage that I'm giving you.

But the OP question was asking for counter-play. And that 55% win rate is assuming a Joust "meta" team comp of Mage, ADC, and Warrior/Guardian; there are lots of other meta ways to beat Zeus in 3v3 depending on the team comp, especially since as a Mage he's at a disadvantage in Joust late-game since he can't push Phoenix very well. But Zeus can't carry a team 1v3 unless his opponents aren't very good.

And I'd still say Sol is the most OP in Joust if we are actually talking about OP gods for the game mode and not just discussing ways to counter Zeus.

I'm not saying "HiRez is perfect, Joust is wonderfully balanced", it's not (though I'm excited for the new Joust map changes); I'm just saying you can counter Zeus.

Not sure I agree on Sol there. I think she doesn't do very well in Joust, but that is just from my experience.
EmethSAS Jan 8, 2016 @ 10:03am 
Originally posted by RecalledDread:
Originally posted by EmethSAS -TPF-:
Ok, sure. Is there a way to beat Zeus in Joust 3v3 besides the ways you beat other poke Mages? No, not really. He's strong, Joust map makes it worse because there's even less room to maneuver around him. GG, sorry. But for that matter, Ah Puch/Anubis/Sol/Chronos are really powerful in Joust too.

Is he unbeatable in Joust 3v3? No. If you have a good team that knows how to counter-build and counter-play, you can easily beat him. If he has a good team too, such that you're "evenly matched" teamplay-wise, yeah, he's "OP" in the Joust 3v3 "meta" so he might win 55% of the time. And in meta terms a 55% win rate is a significant advantage that I'm giving you.

But the OP question was asking for counter-play. And that 55% win rate is assuming a Joust "meta" team comp of Mage, ADC, and Warrior/Guardian; there are lots of other meta ways to beat Zeus in 3v3 depending on the team comp, especially since as a Mage he's at a disadvantage in Joust late-game since he can't push Phoenix very well. But Zeus can't carry a team 1v3 unless his opponents aren't very good.

And I'd still say Sol is the most OP in Joust if we are actually talking about OP gods for the game mode and not just discussing ways to counter Zeus.

I'm not saying "HiRez is perfect, Joust is wonderfully balanced", it's not (though I'm excited for the new Joust map changes); I'm just saying you can counter Zeus.

Not sure I agree on Sol there. I think she doesn't do very well in Joust, but that is just from my experience.
Eh, without competitive 3v3 Joust it's hard to say, since it's all anecdotal based on whatever randomness happens. I would like to see this new Joust map expand into a 3v3 competitive mode though.
Lyedar.gif Jan 8, 2016 @ 10:04am 
Zues should actually cause very little trouble for you. He has really now solid escape other then blowing his ult or slowing with chain. Whats important to remember is attacking AFTER he has cleared the wave. Wait until his kit is on cool down and attack. Another thing is to remember buffs are your friend. If you have decent wave clear on the team have someone jungle and clear the buffs. They will either stay on level without risking death (most of the time) or they will get ahead as they start to starve off the enemy team from getting EXP from the jungle. Zues is about out playing and getting him to use his kit. Because once his kit is down he has nothing to save himself with. As someone mentioned shield is an option but not always the best. Sprint can kill any slows applied to you which can be better since this allow you to chase OR retreat. Compared to most gods in 3v3 Zues is a glass cannon with no wheels. He goes boom from time to time and does a lot of damage. But once he fires he's not going anywhere fast, and worse if he misses you are coming at him with a lot of health.

You should be building magical protections against him because yes it's hard to dodge the chains sometimes. But if you are fighting a team with with heavy DPS sheild is you're savior. Shield is the bane of any ADC as it kills life steal and reflects damage. This also affects zues ability.

So from the arguments I've seen after people explained exactly what I did. It really comes down to you getting better and learning your gods. Thats not a joke either. Get good is a thing in Smite. You can have the "perfect" build and still get destroyed. So learn your gods and start outplaying. Practice. Zues has many flaws, in 3v3 he can easily be killed if you play it correct (even with many flaws in your gameplay). Theres a lot of other gods who hold 3v3 in their palm. Zues isn't one of them.
RecalledDread Jan 8, 2016 @ 10:18am 
Originally posted by EmethSAS -TPF-:
Originally posted by RecalledDread:

Not sure I agree on Sol there. I think she doesn't do very well in Joust, but that is just from my experience.
Eh, without competitive 3v3 Joust it's hard to say, since it's all anecdotal based on whatever randomness happens. I would like to see this new Joust map expand into a 3v3 competitive mode though.

Well from the looks of the reveal video Gold Fury and Fire Giant were in it? Or at least gold fury. I'm not sure they will make it competetive 3v3, but it would be nice. I always get first pick, which means that no matter what I ban, they can counter me easily. Plus this is a team based game so it makes sense to.
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Date Posted: Jan 7, 2016 @ 7:59pm
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