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Thanks, that was really helpful.
So from my knowledge (casual player), waiting for the team fight to start can be a good option, or if you have ways to survive a 5v1, you could engage, survive and help your teams to initiate the team fight.
Another option, is waiting for them to engage (with guardians with strong CC) and just grab the mage/hunter from behind once or twice so they get scared of you so they won´t capitalize in a good initiating since they will be expecting you.
So either, you can initiate the team fight and then run away (if you run with the kill, the better, but the idea is just to mess their formation so your tank/mages can exploit it), or wait for them to engage, and focus in their mages. Or wait for your tanks to engage, and kill them quickly when they try to run away/reorganize ranks.
Also look for an assassin that calls you, but at the same time exploits the Arena features (mostly team fights with a lot of running away back to base, and very few instances of camps farming).
I have hundreds of hours in Arena. If you play one in Arena you're very likely to have a bad time because they're very fragile and you are very unlikely to get team support. That isn't to say impossible but certainly the worst game mode for that class.
You might try a couple defense items (more like a warrior build), they won't make you tanky but they might stop you getting 1 shot. You have to pick out stragglers or people trying to get the red buff solo and ♥♥♥♥ like that. It's not easy.
Team fights in arena should be started by a tank being backed up by a mage. Whether the tank is a guardian or warrior doesn't really matter, both can engage well. As an assassin, your role is to enter the fight about halfway through. Stay close when it starts but be careful -- after engage both teams will be dumping their kits onto each other. If you engage early, you'll probably die or be punished hard.
The keys you're looking for would be 1) The fight generally having at least 3 gods at 60% HP or less, 2) Enemy gods with low HP making a break for their fountain. These are your targets. If you feel like you can pull it off, hop into the middle of the fight and take out a few enemies. If it is too risky, keep behind the enemy team and go after enemies retreating (just keep alert for the whole team falling back on top of you).
If you are playing careful, it is definitely viable to build "full assassin" in Arena and win. The biggest thing to note is that each assassin needs to be considered on their play style as well as your team composition. It is often a good idea to build assassins a little bit heavier, almost like a high-damage warrior more than a "true assassin" so to speak. Arachne, for example, has enough sustain that she can viably build full assassin. Her lack of escapes, however, means that on a more squishy team she can certainly benefit from a couple beef/defense items to take a bit more punishment in fights (Side Note: Arachne can make for a totally viable "warrior-lite" if your team needs it, and she's not the only assassin that can do this). As another example, Fenrir still remains an assassin that is quite comfortable building a lot of defensive items, but can lighten up for more damage if his team allows.
So, in conclusion --
1) Always deal damage when you can *safely*, and certainly take a kill when you have the chance. You cannot *truly* engage as an assassin in Arena, however, simply set-up an engagement.
2) Learn each assassin and evaluate your team -- many of them can sacrifice a bit of damage for a lot of survivability.
3) Blink Rune. Just...so, so worth it for getting quick kills...or bailing hard when being chased.
4) If your tanks are dying early in every engage...they're simply not doing their job well. Obviously sometimes a team is just outmatched, but generally speaking they shouldn't be dying *that* much.
Also the advice here isn't good. It sounds good when you say it but doesn't work in game.
I play a lot of Thor and HunzBat that very fun to play as bruiser
Ability based assassins fare better as they just need to get in, drop their stuff and then gtfo. Even better if they can poke during stalemates with ranged attacks like Thanatos, Camazotz or Thor.
Of course, you can also go full Bruiser on some assassins like Ravana, Lancelot and Ratatoskr where you build like a Warrior and just rely on Gladiator's Shield or Animosity for your damage. Heck, I've even seen some full tank Ao Kuang's do well and just ult people constantly.