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That's about it. You can't stand alone without the poisons.
Don't need lifesteal - won't be that good. Some crit in form of Deathbringer and Malice is good, get some pen too. That is what I normally do, and tend to do fairly well with her (at least I used to when I played her more often, haven't been able to lately).
Basically what MrDark said, but don't focus on getting ALL the poisons on them, just your 2 then 1 is enough usually before basic attacking them. Won't always kill, but will do a lot of damage if done correctly.
Use abilities only when needed, crit pen build.
Aa cancelling/putting aa between abilities.
Profit.
She is extremely strong even before this unnecessary buff. She just has high skill scaling like rat, ullr, etc
for assassins, its just a matter of knowing when you can initiate and when to just steer clear.
From the few times I have used her (so maybe not enough to notice), she still seems prety good this season despite whatver the nerf was.
Yeah I agree with that point. I just don't really see any difference in her effectiveness, so either the nerf didn't do much, or I am not skilled enough in the game to notice it (which is probably it if she is no longer the same tier she used to be).
Which is why I say I think it's the skill baseline that is the problem... When you look at it from a comparative standpoint: Bakasura they just buffed for Season 3 and he is killer in Joust even if he sucks in Conquest, Loki is EZ-2-play king and terror of newbs, and Thanatos is another newbie-darling for his early game crush potential; meanwhile Ao Kuang, Thor, and Fenrir are relatively easy (yet still versatile), ability-based Assassins on the top end... Serqet has the weird, combo/hybrid kit that relies on mixing her abilities with her basics (and it isn't spelled out for you in the tooltips like Arachne) in order to play her to her best, so she isn't a clear-cut ability-based Assassin like Thor or a straightforward basic-attack-based Assassin like Kali. She's a bit more mechanics-heavy.
So I think she's gotten left in the strange no-man's-land at the intersection of "not great in Arena or Joust" (e.g. newbies aren't going to be playing or seeing a lot of her in the most popular game modes), "not optimal enough for SPL Conquest" (e.g. no Pro boost to get people to play her even with a high-skill-floor for bragging rights, which seemed to be the case in Season 2), and "no niche for being a flavor pick" (e.g. no major gimmick to her gameplay that other Assassins don't have, like Awilix with the right team comp on each side).
If that's the case, then I guess I see why Hi-Rez wanted to give her a buff even if she wasn't actually "bad", since while they do only balance around Conquest (SPL specifically), they do seem to like to have the "trash-tier" Conquest gods either be really low-skill-floor for newbs to play or have some sort of niche role they can fill so they keep a solid core of fans who like that playstyle. This seems to keep any 1 god from completely falling off the game's radar to where they just seem forgotten by players and devs alike (*cough* Gallio in LoL *cough*); I mean, even Ratatoskr has the cute factor at least keeping his fan base alive to keep everyone from totally rejecting him.
Now I'll have to go check popularity charts for Serqet and see if this theory holds water, or if some HiRez dev really just has a crush on Serqet to decide on a big buff out of mediocrity...
BTW, I find that the best way to use her ult in teamfights is use it on a minion then make sure the minion dies while surrounded by the enemy gods and then they all get poisoned.