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She takes a lot of skill to actually do something with her and help your team in fights, because she has that potential.
The area that monolith covers means that when hit with the 1 charge can root the whole width of the lane. Attacking towers becomes so much easier when you have such an effective heal right next to it.
Her 2 is tricky and needs good timing but even if you are just using it to make walls to smash through, the damage and huge aoe can clear lanes and get that killing blow.
The late game is where she suffers as her basic attack damage is non existant and can leave you being nothing more than the team healer.
This is just my opinion based on the games I've played with her. Terra's play style is not for everyone. Again her basic attack is a very big drawback if the enemy team lasts through your abilities and your team fails to take advantage. Terra works when you know your team will follow you in after you launch yourself at the enemy and ether root, slow or stun them.
aww I was gonna say that but you beat me to it XD
What about Hou Yi and Neith? Should Hunters also not be allowed CC and/or escape moves because they should be focused solely on basic attack damage? What about Thor and Nemesis? Should Assassins not be allowed any tankiness?
Part of what makes Smite more interesting than a lot of similar offerings is their fluidity in character design that allows for trade-offs in character classes on multiple levels, rather than a strict Damage/Defense/Utility triangle that locks characters of the same class into all feeling similar or ending up with the few that ARE actually different being supremely OP because the majority of the characters don't have the same versatility (not naming any names here *cough*). Cabrakan and Kumbhakarna are still situational enough and counterable enough and have enough downsides over other options to not break the game; at least any more so than some of the other arguably "OP" characters.