SMITE
is terra terrible?
i had to play with her a few times in the motd and she is not that good from what i saw. the only thing she has going on for her is her ulti and a little bit her basic attack slow. this is from my experience so far with her.is there something i'm not seeing?
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Showing 1-15 of 21 comments
Bread Aug 8, 2016 @ 3:41pm 
Combo's work, most of her stuff is about saving her team too. 3 to heal them if they need it, or use a 3,1 combo to root them if theyre trying to run or chase your team. 2 also works for stopping the enemy in place, if its just by using the walls to stop them or stunning them when you slam them together.
Black_Knight Aug 8, 2016 @ 4:10pm 
While it's really hard to make use out of her, she's not useless.
She takes a lot of skill to actually do something with her and help your team in fights, because she has that potential.
Anonn 20 16 Aug 8, 2016 @ 4:22pm 
in the heat of the momment the possibility to correctly placing your walls to cut the enemys escape is pretty low since you have to catch up and turn and they are also waiting for it which is really easy to avoid. plus you risk of closing in or leaving out your team members in narrow spaces. it's not like ymirs wall of terror. i don't know. despite having cool abilities something doesn't seem in place. but her ulti is godly, i have to admit that
Taweret Aug 8, 2016 @ 4:29pm 
she has huge aoe heals so require teamplay and tf, if you are spread shes less effective
Zeb Zoolander Aug 8, 2016 @ 4:30pm 
Terra is awesome. She is the meaning of tank. Her abilities can keep her team in the fight for so long that opposing teams are already freaking out and trying to gank her, leaving them open to free attacks from the rest of your team.

The area that monolith covers means that when hit with the 1 charge can root the whole width of the lane. Attacking towers becomes so much easier when you have such an effective heal right next to it.

Her 2 is tricky and needs good timing but even if you are just using it to make walls to smash through, the damage and huge aoe can clear lanes and get that killing blow.

The late game is where she suffers as her basic attack damage is non existant and can leave you being nothing more than the team healer.

This is just my opinion based on the games I've played with her. Terra's play style is not for everyone. Again her basic attack is a very big drawback if the enemy team lasts through your abilities and your team fails to take advantage. Terra works when you know your team will follow you in after you launch yourself at the enemy and ether root, slow or stun them.
Last edited by Zeb Zoolander; Aug 8, 2016 @ 5:59pm
Awakened Gamer Aug 8, 2016 @ 5:34pm 
You just really need to focus on all out support, her damage seems to be moderate once its built up.
Professor Genki Aug 8, 2016 @ 7:39pm 
She is amazing. You just need to know when to cut people off with her 2 and heal your team with her 3 and you can punish those who run into the heal by rooting them by smashing the collum
Fez Aug 8, 2016 @ 8:54pm 
aye and found out blocking whilst in your 3 can change a game. keep enemy rooted and not able to escape your self heals should carry you
The Dude Aug 9, 2016 @ 3:17am 
You could say she's... Terrable
Tuomo L Aug 9, 2016 @ 5:52am 
She's rated "hard" for a reason, unlike release Skadi "hard" rated. You need to learn to play to her strengths, she's pretty good though she's got a pretty bad early game. At mid and late, you'll destroy.
Yamashi Aug 9, 2016 @ 10:36am 
Originally posted by Zebulon the Eater of Cancer:
You could say she's... Terrable

aww I was gonna say that but you beat me to it XD
Sevrojin Aug 9, 2016 @ 11:25am 
Honestly they should nerf the hell out of the DPS tanks and bring up thier defence its stupid haveing monster characters like cabrakan or kumbakarna. Tanks should be tanks low dps, high hp, high defence, and midrange support skills
EmethSAS Aug 9, 2016 @ 11:37am 
Originally posted by Sevrojin:
Honestly they should nerf the hell out of the DPS tanks and bring up thier defence its stupid haveing monster characters like cabrakan or kumbakarna. Tanks should be tanks low dps, high hp, high defence, and midrange support skills
Why? So they can be boring to play and make even fewer people want to use them, just like most other MOBAs? You're forgetting factors like AoE vs. single-target, mobility (leaps versus dashes? pass-through or stop-gap?) vs. tankiness (mitigation or health? healing or CC?) vs. range, and how these factors go into playing your position.

What about Hou Yi and Neith? Should Hunters also not be allowed CC and/or escape moves because they should be focused solely on basic attack damage? What about Thor and Nemesis? Should Assassins not be allowed any tankiness?

Part of what makes Smite more interesting than a lot of similar offerings is their fluidity in character design that allows for trade-offs in character classes on multiple levels, rather than a strict Damage/Defense/Utility triangle that locks characters of the same class into all feeling similar or ending up with the few that ARE actually different being supremely OP because the majority of the characters don't have the same versatility (not naming any names here *cough*). Cabrakan and Kumbhakarna are still situational enough and counterable enough and have enough downsides over other options to not break the game; at least any more so than some of the other arguably "OP" characters.
Last edited by EmethSAS; Aug 9, 2016 @ 11:39am
Sevrojin Aug 9, 2016 @ 11:44am 
remove the word tank and lets just call it as it is theres mages and theres physical gods
EmethSAS Aug 9, 2016 @ 11:48am 
Originally posted by Sevrojin:
remove the word tank and lets just call it as it is theres mages and theres physical gods
If that makes more sense to you, then sure... There's still enough other distinguishing features that there's meaning in the terms that you're missing out on, but that works too. HiRez hasn't even been totally consistent in that with calling Hades a Guardian for years before reclassifying him as a Mage this year without any major changes to his kit, so I can understand some of your confusion there (which is why the reclassification was necessary anyway).
Last edited by EmethSAS; Aug 9, 2016 @ 11:49am
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Date Posted: Aug 8, 2016 @ 3:38pm
Posts: 21