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1-Apollo
2-Cernunnos
3-Chernobog
4-Chronos
5-Cu Chulainn
6-Ganesha
7-Fafnir
8-Erlang Shen
9-Discordia
10-Hachiman
11-Jing Wei
12-Kali
13-Nemesis
14-Osiris
15-Nike
16-Rama
17-Ravana
18-Sun Wukong
19-Achilles
21-Sylvanus
22-Thoth
23-Vamana
24-Xing Tian
25-Freya
26-Geb
27-Hera
maybe i forget some gods !
90% of gods has copy paste abilities
Ganesha and Geb are really good supports and they have kinda cool kits.
Hell even if you went down to the most basic of "aoe or straight line" some of these just don't work with calling them "copy paste".
Even then Discordia's jump is a lot better
well... u apparentely hate adcs and solos .-.
Hunter: Skadi. Absolute trash character; her damage output is incredibly low, she lacks any escape,, she is an ability-based hunter yet has horrible scaling, she is incredibly squishy, and she has long cooldowns. She loses every 1v1 fight against a tank and the only way she wins 1v1 against adcs is if she is ahead. To make matters worse, her kit is heavily dependent on Kaldr who is easily killed since each tick damage takes away 1 of his charges; there are SOOOOO many abilities that deal tick damage (some items as well). Additionally, to make full use of Kaldr, you need to build attack speed, movement speed, and power, whereas other hunters only require attack speed and power.
Assassin: Kali. Kali is the worst god in the game hands down. Her damage output is trash, she has the worst early game in the game, her passive requires her to already be ahead enough to select her kills (also requires team to set her up), she has long cooldowns, her auto-attack oriented playstyle requires that she prioritize power/pen/attack speed over defense....but she is squishy....as....hell, meaning that she gets insta-deleted if she is stunned. Kali is in the greatest need of a complete rework.
Guardian: Probably Bacchus. His kit is high risk/high reward except that there are so many ways to counter him. Anytime he uses his belly flop, burp combo, he pretty much cosigns his death if the opponent has a hard cc ability like a stun. I haven't played him in a while, but in S4 managing his mana and passive was absolutely horrifying. Seriously, he is one of the few characters who actually has to worry about mana management. His early game burst is absolutely insane (thanks to his ultimate), but if you dedicate one item to magical defense, then he might as well be burping in the wind. Also, Bacchus is pretty squishy for a guardian.
Mage: Nu Wa. LOL is Nu Wa so bad. Her early game damage output is easily the worst among the Mages. She gets outpoked and outcleared by everyone, even by most supports. Her 1 is a poor substitute for a lack of an escape. Speaking of which, her 1 is absolutely worthless against players considering that the fog has a tiny diameter (Discordia's 2, Poseidon's whirlpool, and most other AOE abilities have more diameter), the tick damage is nothing, and the act that the fog gives away the general position of anyone potentially hiding in the fog. As far as I am concerned, Nu Wa only has 4 abilities. Her clay minions are bugged as all hell. Not only is the AI inconsistent and stupid as ♥♥♥♥, but the hit detection/hitbox of the stun in conjunction with her 3 is bugged as well. IDK if there is a time delay between when the minions are deployed and when they can be hit with her 3, but I have seen my 3 phase through minions on many occasions. As a consequence, she gets ganked all day, and since she lacks and escape and her minions scale with her health, she HAS to build health over power. Unfortunately, her utility is not strong enough to benefit from a longevity build thereby making her contribution useless. Her ultimate has too long of a cooldown to be practical for reconnaissance, and the damage/scaling is too low to be used as a global snipe. She desperately needs a rework....again.