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Guardians make generally better Supports because they are tanky, have more CC, and can usually peel in some way for their team. They can sit with the backline and just stop anyone trying to kill the Mages etc.
I think I remember something from HiRez that said that they wanted Guardians to deal more damage than you'd expect because they want the game to feel more action-packed, or faster, or just so that everyone feels like they DO something.
It's probably why they will never release a god that is only there for healing (imagine Hel with light stance only, she'd be boring).
Not sure why specifically Fenrir and Ne Zha make good Supports. I assume the Stuns and Ultimates (taking someone out of the fight). Though, personally, I'd prefer different picks for Support on my teams.
There's also the "flex-pick" argument. Which only really applies to Ranked and Professional play. Pick characters that can play multiple roles, see what the enemy picks, and continue from there.
and that's one thing i love about smite, you are not cornered into one particular kind of character in order to play a certain role. of course some are better suited for some roles than others but at least you have the option to play however you like as long as you actualy play your role properly.
as for ne zha support... nuh fam. all the ne zha "supports" i've seen run with 1 or 2 semitanky items with the rest straight damage and steal, not help and take the jungle farm for their own. how is that support i have no idea. can it work? sure, among the ring bounce that slows, a stun and the chance you have to set a good chance up with your ult is there but most people don't care about it sadly. fenrir support on the other hand can actualy work really well. he has a stun, he can disrupt the enemy forcing them to focus on him instead of other players, he has some sustain and his ult is amazing for taking relics, placing enemies in bad situations, forcing someone out of the fight or simply escaping and you don't have to place your team in bad positions since you can bring the enemy to them.
And as a above poster pointed out it a great thing that it allows for anyone to be anything a bit and not just easy childs play stuff.
Plus Hi-rez constantly changing and making gods what they want in order to fit something minor- Ao Kaung is assassin technically but they wanted magic damage so he mage since all assasins are physical, Hades used to be guardian but became mage since they wanted him to be a more known damager.
But ya the roles are just a general point out what default they have more of then player gets to make them what they want as they should. (Ymir shouldn't and typically doesn't out damage most good mages still and should out tank them without difficulty).
But again its a great thing I even way way back had a online friend play with me and we would do Aphrodite + Nemi and it actually worked great.
NeZha's sash -> ult combo is the longest forced CC combo in the game iirc
Assassin supports are also naturally better roamers than guardian supports and some warrior supports, which is pretty important since supports are a lot more roam-heavy this meta
nunu in LoL is pretty much ymir and i remember seeing videos where he one shot everything...
https://www.youtube.com/watch?v=F1tkhFV2Mh8
looks like natural tanks arent that good in LoL at all, which quite sucks.
I'd say Anivia is the closest to Ymir, although she's sorta like a weird Ymir/Isis hybrid (even though she's older than both)
Regardless, this is pretty off topic
https://www.youtube.com/watch?v=Rp07iVZxi1w
https://www.youtube.com/watch?v=_k8jR2RJ17k