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If crit is what you want, go for ninja tabi, devourer's gauntlet, executioner's axe, odyssess' bow, rage, and deathbringer. Might want to consider going for wind demon instead of odyssess' bow.
Pretty much any hunter is a better choice than Artemis.
For gods in a similar vein of Artemis, take a look at Heimdallr or Chronos. They're relatively easy to get into with certain bits of kit that give them an edge against the opponent.
1) Could you suggest me any OP God that is overpowered just like Artemis was (like high damage per shot) (back in the days artemis could hit 1000 per shot)
2) What do you think about Cernunnos?
Exactly. At some point, Hi-Rez decided that crit was too RNG, and reworked some characters that had crits in their builds, like Artemis and Hun Batz. Since then, these characters have been weaker, especially in the case of Artemis, who will always be flat out worse than whatever hunter is meta.
Its mind-boggling that a company that designs a MOBA doesn't comprehend how important crit is to DPS, but then again SMITE is more of a brawler than a MOBA to begin with.
DPS-oriented hunters don't really exist anymore, and all of the best Hunters rely mainly on their abilities for burst or utility. However, If you want a Hunter who deals massive damage from their autos, then Izanami is a good pick. Rama and Anhur can also deal a lot of damage, but you need to use them in conjunction with their auto attack stimulating abilities (For Rama its his 1 and For Anhur its his pillar).
I'm not sure what Artemis needs in a reworked kit in order to make her viable. Maybe add crit back into her passive, but make it so that she has increased crit chance and enhanced crit damage on stunned/crippled enemies to synergize with her current passive and kit. Also, maybe add a slight increase to her movement speed with her 2 so she'll have a better chance at escaping.
2) I haven't seen too much of Cernunnos lately. I didn't ever play him enough to have a solid opinion on him. His ult is nice for some disruptive CC, similar to Hera's 2 but in an AOE. His two is nice for a cripple and damage to help his wave clear, but a little hard to confirm the CC without the proper setup. His three is good for some AA cancel burst damage or a small dash away from danger. That all being said, I feel like his 1 is a bit clunky to use. But like I stated earlier, I haven't spent enough time to have a well-informed opinion from personal experience. He probably relies more on his auto damage than his abilities all things considered.
Crit is an integral part of a MOBA and is one of the major components of having a dps class. I understand if you don't like it, but then that must mean that you either don't want to play as dps or you don't want to play competitively. Both of these options are okay, but the basic tenants and strategies of MOBAs become trivialized. By that, I mean how the dps class is supposed to be able to deal most of their damage from autos and not be as reliant on their abilities (besides self-buffing or enemy debuffing).
As for Artemis, the ONLY reason to pick her was her high dps, which back then made her one of the hardest hitting gods. Nowadays, anyone can deal massive amounts of damage AND have insane utility. Even hunters that can't outdamage Artemis are better since they have team utility or at the very least can protect themselves. With Artemis, a team pretty much has to babysit her all game as she is very easy to gank without her ult out. To make her viable, they need to give Artemis some sort of a dash/escape and make her trap easier to land or to have a higher payoff.