SMITE
My opinion on the loki rework
To me loki's rework is just a round about nerf to him, no matter what anyone says he is nerfed.

First off is first ability; in the past when you hit him all you would see was a damage counter over his head or just the immune notice, but after the rework your able to see him for a brief moment after hitting him. This makes it difficult for the players who rely on his stealth ability to play effectivly.

Second his second ability; originally it was a decoy ability used to attract the minions, kill enemy gods, or for the more skilled players block the path of approching enemy gods for that much needed half a second. Now the ability doesn't attract minions (effectivly lessing loki's kill potental when health is low but also taking loki's ability to do a decent amount of damage to minion[over-all]) but, it does provide a juicy effect where after 4 ticks your opponent will have some temerary blind spots.
This should allow for loki players to help with their get aways or provide cover while you go for the kill, be it them or a near by team-mate.

third ability; imma be honest ldk provides extra damage and penetration or just extra damage, but now its been effectivly turned into the pokemon move, fury swipes (look it up if you don't know).
Pros: Extra attack speed early game/ maybe more damage
cons: limited damage output

Fourth is simple; it is a assassination ability. before it was a hit and a stun all in one now it is a hit then a limited area stun. this is fine except the total process takes longer. this just defeats the purpose of an assassination which should be kill you target and leave asap.

all in all this rework makes it easier for more players to get use to the character but takes away what we older players love/hate about him.

my point of view and advise:
-At less give use back the ability to attract minions with the second ability. if your a loki player and you can't adapt to this change them you need to work or your over all skill to dodge/ predict the path your opponents.
The ability to attract minions is very important because it allows loki players to provide assistance with the minions in the lane and also help with making risky plays or just running away. Because god knows Nobody nows how hard minions can hit until you only have 100 health remaining.

End statement:
-I didn't do any research into the character this is my person opinion and experiance
-I'm dislexic so fight me is something is spelled wrong
-I'm not demanding change i just wanted to share my thoughts
-If you don't know how to predict/dodge you should learn to... its fun trolling hunters when you only have like 50 health XD.
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Showing 1-6 of 6 comments
FireFox™ Oct 9, 2020 @ 10:34am 
ok
RecalledDread Oct 9, 2020 @ 4:20pm 
It helps newer players play around him, and makes him less of an "I win" button against low level players.

Loki Stealth needed a change. Whether it was fully in-line with other invisibilities and revealed him fully, or what he ended up with. The change makes it possible for new players to actually have a chance. It also stops bad Loki players from relying too heavily on it. It now requires some thought.

2nd ability ties in better with his kit. If his decoy was more like SWK or Morrigan, where someone can mistake it for the real one, then that could have been alright. But again, not really tying in with his kit. Personally, I think it's a little weak, but a better idea. Maybe it should proc quicker as you level it though.

Ultimate is better imo. Now you can't easily miss it like before. They made similar changes to Ne Zha ultimate I think, where it still damages if they are CC immune (and kept that idea for Heimdallr). Less punishing, and potentially more useful.

Nerf or not, it's a better change overall. It actually means he a chance at being relevant outside of split pushing (which others can do better + more), or trading kills (most Loki players I see die about as often as they kill).

Old kit is hard to really balance, because there is no/not many balance changes that can be made - whilst keeping the old kit in tact - that makes him useful enough to the team to pick him over anyone else.
Rave Pathfinder. Oct 9, 2020 @ 7:40pm 
Originally posted by RecalledDread:
It helps newer players play around him, and makes him less of an "I win" button against low level players.

Loki Stealth needed a change. Whether it was fully in-line with other invisibilities and revealed him fully, or what he ended up with. The change makes it possible for new players to actually have a chance. It also stops bad Loki players from relying too heavily on it. It now requires some thought.

2nd ability ties in better with his kit. If his decoy was more like SWK or Morrigan, where someone can mistake it for the real one, then that could have been alright. But again, not really tying in with his kit. Personally, I think it's a little weak, but a better idea. Maybe it should proc quicker as you level it though.

Ultimate is better imo. Now you can't easily miss it like before. They made similar changes to Ne Zha ultimate I think, where it still damages if they are CC immune (and kept that idea for Heimdallr). Less punishing, and potentially more useful.

Nerf or not, it's a better change overall. It actually means he a chance at being relevant outside of split pushing (which others can do better + more), or trading kills (most Loki players I see die about as often as they kill).

Old kit is hard to really balance, because there is no/not many balance changes that can be made - whilst keeping the old kit in tact - that makes him useful enough to the team to pick him over anyone else.

If you refuse to put in effort and hours into something, you are lazy.
I dont like bending a knee just because "ITS HARD OMG NERF"
This is what drives people away really,you make it too easy for others and drives exact people who enjoy the game bit more satly. They did it with others gods to make them "easier" by basically striping their whole kits because people refused to learn them and get better at them.
Thats the player fault and choice and they shouldnt cater to that bad behavior but hey that bad behavior has a wallet and you know companys like to succ on those big wallets.
Rave Pathfinder. Oct 9, 2020 @ 7:44pm 
Yes if you check my steam my hours dont justify the five years before smite move into gaben lifesupport hospital
thirdchild Oct 9, 2020 @ 9:39pm 
Originally posted by SOVGEMINIxECLIPSE:
To me loki's rework is just a round about nerf to him, no matter what anyone says he is nerfed.

First off is first ability; in the past when you hit him all you would see was a damage counter over his head or just the immune notice, but after the rework your able to see him for a brief moment after hitting him. This makes it difficult for the players who rely on his stealth ability to play effectivly.

Second his second ability; originally it was a decoy ability used to attract the minions, kill enemy gods, or for the more skilled players block the path of approching enemy gods for that much needed half a second. Now the ability doesn't attract minions (effectivly lessing loki's kill potental when health is low but also taking loki's ability to do a decent amount of damage to minion[over-all]) but, it does provide a juicy effect where after 4 ticks your opponent will have some temerary blind spots.
This should allow for loki players to help with their get aways or provide cover while you go for the kill, be it them or a near by team-mate.

third ability; imma be honest ldk provides extra damage and penetration or just extra damage, but now its been effectivly turned into the pokemon move, fury swipes (look it up if you don't know).
Pros: Extra attack speed early game/ maybe more damage
cons: limited damage output

Fourth is simple; it is a assassination ability. before it was a hit and a stun all in one now it is a hit then a limited area stun. this is fine except the total process takes longer. this just defeats the purpose of an assassination which should be kill you target and leave asap.

all in all this rework makes it easier for more players to get use to the character but takes away what we older players love/hate about him.

my point of view and advise:
-At less give use back the ability to attract minions with the second ability. if your a loki player and you can't adapt to this change them you need to work or your over all skill to dodge/ predict the path your opponents.
The ability to attract minions is very important because it allows loki players to provide assistance with the minions in the lane and also help with making risky plays or just running away. Because god knows Nobody nows how hard minions can hit until you only have 100 health remaining.

End statement:
-I didn't do any research into the character this is my person opinion and experiance
-I'm dislexic so fight me is something is spelled wrong
-I'm not demanding change i just wanted to share my thoughts
-If you don't know how to predict/dodge you should learn to... its fun trolling hunters when you only have like 50 health XD.


Don't bother bro, if you use loki, most ppl will be "hurr durr, loki main you suck, loki sucks, one-hit god"...
It's like trying to explain physics to a child. Most of them think loki can only be played like they do, or are just salty about getting their asses kicked by someone who actually uses their brains while playing/building him.
Rave Pathfinder. Oct 10, 2020 @ 9:18am 
Try being a odin main and not having any stars and always stuck at X because life is PAIN.
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Date Posted: Oct 9, 2020 @ 9:28am
Posts: 6