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Only thing that should be changed is that if you reroll a healer you get another healer.
Hydrataur's suggestion of rerolling into another healer is fine though. It might cause some issues of it's own, but it's better than not getting another one at all.
Can't you reroll multiple times now anyway? I seem to get the option to do so again, though I haven't had reason to try it yet.
Favour is so easy to come by, so it's not like it's a big deal using it on them.
Its not fine. When one team gets two OP mages, tank, and hunters, and you are full of melee assassins, that should be enough of evidence that something is not right. And i tried re-roll for multiple times, but it didnt let me. Nothing happens. So it could be a bug that doesnt grey out the option to re-roll after first use.
The whole point of Assault for me is not to go into Arena, or Conquest where toxic people will insta-lock whatever they want to play without consideration of team work, or even ask "Hey, can you play tank so i can play mage please?". But whats the point of Assault if you can get 5 assassins, re-roll, and get another 5 assassins? How is that fine in any way? Games like that are just waste of time, unless you get matched against people who first time booted the game and finished the tutorial.
We were talking about this with a friend, the other day.
I agree with you. I don't know if they particularly need for every composition to have one of each role, but I do think they should be mirrored in the sense that both teams should have the same roles present. Just to give and example: If the enemy has 2 warriors, 1 hunter, and 2 mages, I want my team to have the same, instead of 4 assassins and 1 hunter.
"Git gud" is definitely something that doesn't apply here. Some compositions are inherently better when played at the exact same skill level. If one team has frontline + push + damage and mine has 5 assassins, they have a clear advantage.
Its not the point what YOU get, the point is what your TEAM gets and the point is what enemy team gets.
Why is it so dificult to understand that its unplayable with 5 assassins vs completly balanced team?
Yes, the point of going into Assault is because of random pick. But why the random pick cant be equal for both teams? Why random picks completly puts one team in huge disandvantage?
If its like you say, the whole point of random to be random, why did they balance healers? If one team gets a healer, the other team needs to get one too. Why is that there if the point of Assault is random pick?
If the point of random is to get randomly wrecked because of poor team balancing, then okay. My mistake.
i am sorry but your arguement is the same as if i was complaining why conquest has 5 players on each team instead of 4 players. that's the game mode and that's what most people who play it want.
So explain me, if random is the point of Assault, why each team gets healer, when a healer apears in random pick, and not only one healer, because, well, you said it, you have to overcome whats thrown at you? So why did they put healers in both teams then and not only one? Because guess what? Its not BALANCED then, if one team has a healer and the other team doesnt. Either both teams have healers or non do (unless someone decide to re-roll a healer just for fun or doesnt want to play that specific healer).
So, bruh, that argument "why conquest havve 5 players but not 4" is a totally dumb example of what we have here. If you gonna balance it with healers, then balance it with will roles, not just one.
Because it is Hi-Rez. That's the answer to pretty much all your "why can't they..." questions when it comes to Smite. Usually the answer specifically is, "they don't know how to".
i gave you a reasonable solution for what you really want. google random god wheel or create one yourself and choose a class and spin the wheel and play what you end up getting. this solves all your problems and it takes less than 10 seconds to do. as i said, if you end up throwing fits when things don't go your way then stop playing that damned mode, nobody is forcing you to.
Okay, i see you dont read anything i write and you take everything out of context and write it down as you want it.
All i asked you is to explain me, if its so RANDOM, why did Hi-Rez put a rule that either both teams will end up with healers, or no healers at all. So you either trolling or you have nothing better to do but to change what people said here.
And Cupid is no healer for me, to move that out of the way. And also, one more thing, i dont care what god i get, since you keep repeating that i should play Arena and pick the god i want, i want a fair fight with random gods between both teams. 90% of the matches when we get matched with unbalanced random pick, the unbalanced team always have 1 guy to quit the match after first wipe. I dont remember one match that was played properly, either from my team or the enemy's team when the random pick gave advantage to one team. The only matches that were played more than 10 minutes were the ones where each team had everything they needed. But i see that you are used to easy matches and couldn't stand a fair fight with balanced teams. So i get why you dont want it to be balanced.
And if you think a bad team comp / good one decides the battle your WAY wrong.
-> I have won plenty of weird combos and not even against the most awefule players, like doing Arena challenges of all same class. Now there is a huge advantage and you can get a team mate that is a moron and re-rolls a key god, but again that part of the point of random.
I don't speak for the devs, and have no internal knowledge of this. But;
I think it was likely because the old Assault map, there was no healing orbs. If 1 team had a healer and the other didn't, that team just sits under tower, and wins.
If both teams have it, that tactic doesn't work. So it helps avoid that situation.
Now the healing orbs are a thing, I'd argue having a healer in both teams isn't actually necessary. Though, I'd have to play some games of Assault where only 1 team has a healer to have a good idea about it.
It's also not as restrictive as what you said. What you suggest is far more complex, as there are a lot more variables to consider.
- What is the team comp we want?
- Which gods fit those roles?
- Which gods can play multiple of those roles (damage Ymir, or Tanky Thor/Fenrir for instance)?
- Every god needs to be put into each of these
- If a god plays multiple roles, how do we handle that?
Probably quite a few others. This was just off the top of my head.
With the current system the rules are;
- Random god
- 1 Healer or 0 Healers
Much simpler, and doesn't get into weird situations other than arguable gods like Cupid, Chiron, Baron etc.
I've been playing a lot of Assault the last few months. Every game has been fine. No leavers (that haven't come back), no abundance of trolls (a couple of toxic idiots here and there, but that's about it). Even in clearly unbalanced games. In fact, some unbalanced games, we still won. Because we didn't play each of the 5 gods exactly how you'd expect. Tanky Nox, tanky, Susano, Damage tanks etc.
Assault is about overcoming the difficulties in the team comps you have and face. If you can't or don't like that, try another mode, or make custom games for people with your ruleset (3rd party program needed of course).