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I think the issue is more that she can deal a lot, without too much of a problem. The plants are something people have complained about a lot, with not being able to destroy them specifically. She also doesn't seem limited in the amount she can place at once (at least, not to any reasonable amount).
This ^
You've summarized, perfectly, everything that makes no sense about that God.
Her heal needs seeds, and each heal is pretty small, so if she heals herself furiosly then those are seeds she has to wait on for offense latter on (yes ive managed to out heal an assasin on me while my team beats his hide blue with my heal but the guy was gonna die anyway).
Her damage abilities even the homing plants are hard to hit with alot of the time, the plants have a life time and if the plant is stage 3 and you activate it there is a possability it will die before it gets to the target if its an old seed, which ive had happen numerous times myself (love watching a plant about to hit an almost dead player then poof it decays just before it gets to them) since its been on the map for its 120sec life time... also there is a window where if a plant hits you and another one hits you within that window it does from 50-25% less dmg and each one after that within the window does less and less, a good Persephone player will steady release plants rather than doing it all at once, although sometimes doing a sudden leap on a bunch of stage 2 and 3 plants can net some good dmg if the plants all spread out and hit indirvidual targets instead of just one.
A wise Persephone player will harvest old plants nearing their expire date simply to get the seeds for her passive, granted nothing like the fight suddenly shifting over to where those old seeds were lol.
Her aoe stage 2 plant is a pain to land also given the nature of most fights to move around quickly (and alot of players with movement speed that lets them slide all over the place like sonic) and enemies and minions can all screw you over getting an auto hit on an aoe plant or the fight moves out of the aoe just as you hit it... this issue also happens with her when you place 2-3 seeds in the middle of a fight run in quickly and then leap out to turn the stage 1's into explosive stage 2s, the fight moves just out of aoe range before you get your leap off and you do no damage and waste 3 seeds (But when you get it right and you get several stage 1s going off inside a fight as you leap out it hits like a truck, but good luck seeing that all that often).
Her Ult is just as tricky to land from range as Janus although i think his is faster, and a simple beads breaks them out and if you have no seeds or no plants nearby then good luck, although it is useful in a team fight but most people will simply just bead immediatly.
Persphone takes ALOT of set up to do decent dmg and even more to get kills, yeah you get lucky and you get a kill from a plant you activated before you died etc etc but any other god has similar things going for em. My kills with her swing wildly from 1-2 to 8+ in between matchs and how the matchs go with game flow etc hardly changes.
In a situation like Middle Lane yeah shes tough, but so are gods like Zeus, Puch, Vulcan etc etc... outside of something like a 1v1 in Conquest shes alot harder to play, and has alot less going for her.
Still fun though, with a nice rythm... even if it is alot of work and often gets stripped from you thanks to many things outside your control. i do love it though when enemies ignore her ghost form and stick around her plants ive killed a number of players just going ham on plants while ghost form as they run past me to go get friends, and end up with a plant up there backside and i get a postmortem kill or two... but its rare.
If there are plants on the ground that her attacks can not reach, she is dead. She has only one escape ability and has to pray that it works. Otherwise she is dead.
She is good at pushing a lane but falls heavy in many categories.
She is in effect a Ah Puch with the "Quantity over Quality" mentality. Atleast Ah Puch does not need Line of Sight to his corpses to detonate them.
With her plants, they have a short activation range to actually run at enemies and do their thing before they die. She is a mid tier mage at best. The only people who are complaining about her being overpowered are brainless fools who have never actually sat and played her to understand her.
Learn to adapt before going on these forums and whining about her abilities. She dies, remains as a ghost for 9 seconds... At a 50% damage reduction before she falls back over. And often times when she dies it's after she's activated her plants. So even if she does somehow get to her plants. Their damage is neutered, she has no time to replant seeds and let them mature or anything. At the very most, and this is being generous with her passive... Her ghost lets her get her ult off. That's it. Nothing else of value.
Her self healing is horrible and is absolutely NOT advised under any circumstances. As if you need self healing That bad. Take some lifesteal and go hit up the jungle minions instead. NEVER waste seeds on that paltry heal. Ah Puch is excused because his heal restores mana and HP and reduces cooldown.
All in all, she is situational at best and is a worse version of Ah Puch.
People copmlain about her because she is OP. I played her many times (Arena, Joust, Assault and Clash, Conquest is just not my thing), she is OP in those modes. In 14, 15 minutes match i am able to top Zeus's damage by more than 10k. In all this time i played her, i got over 20 kills after i died. That is so easy if you actually know what to do and how.
If you play only Conquest, yeah, she is not a threat there. Planting seeds in one lane, then try to gank another just wont work with her. Its too big of a map for her to be useful in Conquest. But in Assault? One lane, 10 gods, you cant be serious she is not a threat there (even tho the chances are low to get her).
I wont even talk about Joust, its a joke how OP she is there.
Arena is wide open, but still, 90% of the fights happen in the middle, and plants are simply EVERYWHERE, and one Ymir wont protect 4 of his teammates with one wall. I play her and i know how OP she can be.
People who "jump" and "laugh" around Persphephone, nice job, you encountered a guy who didnt play her more than 30 minutes. People who do that around me usually die. I just stopped playing her because its not fun playing a broken god.
Her self heal is very useful in Assault, and she has plenty of time to grow seeds there. Activating her seeds in the thrid stage is easy. You activate those you need, you most certanly wont run on the other side of the map to activite them, you activite ones that are closer to you. And we all know how much tower hugging in Assault is, so growing seeds is the easiest there.
People here need to realize that Conquest is not the only mode in Smite. While she is useless in Conquest, she is quite OP in other mods if a person uses her properly.
This is why I said she is "Situational". All it takes is for the opposing team to have long range/Ymir and she is worth less than that skeleton he has dancing.
For this many games i played with her, so far i haven't experienced the event where i was shut down by anyone, and not even Ymir that was level X with 3 stars around that level.
I agree, she can be shut down, if the whole enemy team is focusing only on her, but she is not the only one on the field. She is not broken like some gods came, she just has too many possibilites.
With Merlin, if you screw up with your ult, you have to deal with it with long CD until you can switch again.
Persepohne can plant her seeds without any given thought:
1) They cannot be destroyed
2) They can heal
3) They deal aoe
4) They are complete suicide bombers
5) Costs nothing but one basic attack to activite any of the stages.
6) Planting seeds is cheep you dont even feel the mana cost
Imagine if this was the same with Sylivanus or AMC, that they can plant their seeds and hives how many they want and that they cannot be destroyed. We can argue in the same manner "AMC only has buff when he is inside the circle of a Hive", "Sylvanus has his reg only when he is in circle of his plant", but the only difference is, those can be destroyed, and if planted more than given number, the first one will dissapear.
Excuse that "Even on Assault if she gets Lucky to get her plants down, she can still be denied and in order to quickly activate her plants right to the 3rd stage she needs to use her escape ability" is just pointless.
On the flip side I play Da Ji and just wreck Persephone every chance I get.
pers in conquest is not that good. she needs a lot of set up and luck if you plan"t" (yeah sh!ty joke) on moving towards the jungle. on other maps tho she is overpowered. she can completely dominate arena, clash, assault. there is a constant 5v5 situation so she can keep her distance and away from danger while keep activating her plants. on top of that the lanes are too small to avoid anything. if you move forward to avoid the burst you end up in a really bad position, if you move back or to the sides you lose a potentialy successful trade with another enemy. now imagine trying to do anything in a small lane while she keeps activating her plants one by one so you will take the whole damage each time unless you retreat. now as i mentioned earlier the lanes are small and her ult is probably the biggest damaging/cc ult in radius in the game. doesn't matter if you hit someone, even if it hits a wall you are sure to grab someone.
i know that most likely you are only talking about conquest but conquest isn't the only mode with a lot of players in. that's why i am bringing this up.
my suggestion on possibly balancing her is this : plant time on the field should be lowered, the time it takes to grow to the third stage should be decreased so it can grow faster and have a better chance to actualy team fight properly. increase the time between each full damage plant. right now every about 1+ seconds you can have a full damage plant coming at you, increasing the time it needs to pass for the full damage again will balance this constant plant parade. possibly limiting the plants you can have out at any given time but that's not really a problem, just thought of mentioning it.
so that's what i would like to see. faster plant growth rate, shorter amount of time it stays out and an increase in time between each full damage burst plant. both a buff and a nerf
That's what i've been saying all this time. Conquest is not the only mode in Smite. And i totally agree with the recommended buffs/nerfs.