SMITE
Woody May 14, 2018 @ 12:52am
How to deal with Aphrodite?
Me and my friends are giving this game another go after a ~3 year break and while we didn't get that much exerience in Smite we are very competent MOBA players. Obviously we expected to lose a lot of our matches but with her we couldn't see the way we were supposed to win.

We gave 3v3 joust a go yesterday and played a handful of matches and in one game we versed an Aphordite and it was very hard to deal with her, we tried bursting her but she just went immune then turned the fight very hard and I'd like advice on how we should of gone about fights or what items would have been good choices.
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Showing 1-10 of 10 comments
SNOW -33 May 14, 2018 @ 1:26am 
as suggested, antiheal

bait her ult with powerful abilities or hard CC. if you CC chain her or her link, she'll likely ult to which you can take advantage of. if she's building tanky, then try to force her ult in fights since she wont be healing her team for that much. if she's building damage, focus her until she ults or until she's dead. as with any video game that has ever existed, the healers need to go first.
Woody May 14, 2018 @ 1:55am 
Okay thank you both for the tips.
RecalledDread May 14, 2018 @ 5:56am 
Worth mentioning that you don't need to target Aphrodite with the antiheal items and abilities if you just want to take down her linked ally. Attacking the ally will reduce the amount she heals them for.

Look for different targets if she uses her ultimate to make herself or ally immune. If there are none, keep your distance, reposition, or wait for it to end.
Woody May 14, 2018 @ 7:03am 
Thanks again.
I II II I_ May 14, 2018 @ 6:39pm 
Antiheals.
Auni[TExP] May 14, 2018 @ 10:37pm 
ok in generall about joust 3vs3.
Like you wrote allready you are very expierenced in Moba's.
So you should understand why 3vs3 is so snowballheavy.

First of all, for 3vs3 there some "op" picks .
CC is the key in every case "mostly".
Comming back in a 3vs3 is nearly impossible, you need mistakes on enemy side!

Its not like conquest , where you can come back over gf/fg kills, or over good farm, and good poke , sending enemy's back and so on.
All this does not exist in 3vs3.
The lane is very short, and you can clean up 1 wave, port back and go with the next wave out.

Comming back in terms of EXp is also not possible, you have 3 buffs and 1 FG.
First few kills decide the winner of the game!

Now to the gods.

For ADC :
1.) ULLR with mage starter item, annoying dps in earlygame if he hit his combination's.
Also he has a stun and a good escape, downside no ultimate.
Not sooo good in late game(lvl 18-20) like other ADC's in my opinion.
Still all what counts for 3vs3 joust are early kills, most games are decidet after 10 mins!

2.) Houyi,Anhur Good escape, Houyi has a area Ultimate, and Anhur has a CC immun ultimate with a big slow!
Both are able to stun, very important for 3vs3

Mages :
Mages are in generall the carry's in 3vs3, The dmg output is insane, and if you manage to get 1-2 level lead with Top mage picks, you basicly won the game allready.
The DMG is just absurd!

1.) Zeus, his 1 is just to good with 3 together!!
Also the Ultimate is very powerfull, my stats atm with zeus are 10,1 and im rank 13 on him for 3vs3.

2.) DIscordia very good Aoe DMG but not soo good against people with dashes,, or against houyi in generall!

3.) Hebo ofc, but he is mostly banned, still i prefer other mages instead of hebo, his 1 has a to short range, and he has no escape potential, very bad for 3vs3.

4.) Anubis/vulcan, Anubis has a stun and a very good ultimate.
The thing is, you have to hit your 3,2 combination atleast 80% otherwise he is useless in early.
and like i said allready, early game is all what counts!

Vulcan has a very good dmg output, i prefer to skill 3 out, then my cannon (depend on opponent) His ultimate is not sooo good for 3vs3, it need's combination to get the full dps out, but if you get a odin in your team. it is relativ nice.

Also without Ultimate his DMG is crazy, but you have to hit your skills ofc.

5.) Agni, he is basicly perfect for 3vs3, BUT he cannot clear the waves good until lvl 6-7
His 2 has a to short range.
But after lvl 5 you got your bombs with insane range +stun.
And then he is maybe the best choice after Zeus.

But you have to play carefully in the earlygame, if you fall behind its over .
But this count for every god.
Woody May 14, 2018 @ 11:43pm 
Originally posted by Ragnoraok:
Yo woody. How's it hanging? Gave up on DOTA?
Nope I'm trying to get a 5 stack of friends for a MOBA and Smite seems a better option for that given 2 of them have only breifly played Paragon.

Originally posted by AuniTExP:
ok in generall about joust 3vs3.
Like you wrote allready you are very expierenced in Moba's.
So you should understand why 3vs3 is so snowballheavy.

First of all, for 3vs3 there some "op" picks .
CC is the key in every case "mostly".
Comming back in a 3vs3 is nearly impossible, you need mistakes on enemy side!

Its not like conquest , where you can come back over gf/fg kills, or over good farm, and good poke , sending enemy's back and so on.
All this does not exist in 3vs3.
The lane is very short, and you can clean up 1 wave, port back and go with the next wave out.

Comming back in terms of EXp is also not possible, you have 3 buffs and 1 FG.
First few kills decide the winner of the game!

Now to the gods.

For ADC :
1.) ULLR with mage starter item, annoying dps in earlygame if he hit his combination's.
Also he has a stun and a good escape, downside no ultimate.
Not sooo good in late game(lvl 18-20) like other ADC's in my opinion.
Still all what counts for 3vs3 joust are early kills, most games are decidet after 10 mins!

2.) Houyi,Anhur Good escape, Houyi has a area Ultimate, and Anhur has a CC immun ultimate with a big slow!
Both are able to stun, very important for 3vs3

Mages :
Mages are in generall the carry's in 3vs3, The dmg output is insane, and if you manage to get 1-2 level lead with Top mage picks, you basicly won the game allready.
The DMG is just absurd!

1.) Zeus, his 1 is just to good with 3 together!!
Also the Ultimate is very powerfull, my stats atm with zeus are 10,1 and im rank 13 on him for 3vs3.

2.) DIscordia very good Aoe DMG but not soo good against people with dashes,, or against houyi in generall!

3.) Hebo ofc, but he is mostly banned, still i prefer other mages instead of hebo, his 1 has a to short range, and he has no escape potential, very bad for 3vs3.

4.) Anubis/vulcan, Anubis has a stun and a very good ultimate.
The thing is, you have to hit your 3,2 combination atleast 80% otherwise he is useless in early.
and like i said allready, early game is all what counts!

Vulcan has a very good dmg output, i prefer to skill 3 out, then my cannon (depend on opponent) His ultimate is not sooo good for 3vs3, it need's combination to get the full dps out, but if you get a odin in your team. it is relativ nice.

Also without Ultimate his DMG is crazy, but you have to hit your skills ofc.

5.) Agni, he is basicly perfect for 3vs3, BUT he cannot clear the waves good until lvl 6-7
His 2 has a to short range.
But after lvl 5 you got your bombs with insane range +stun.
And then he is maybe the best choice after Zeus.

But you have to play carefully in the earlygame, if you fall behind its over .
But this count for every god.
Hmm disappointing that it's so early focused since me and the other 2 who've played MOBAs before tend to play better towards the late game.

Thank you for the breakdown on the Gods, in particular the mages. What are your opinons on Scylla if you don't mind me asking?
Ragnoraok May 15, 2018 @ 12:00am 
Dude, don't play joust or assault. Start off in Arena to learn the combos of specific gods. Then go straight to Conquest; Arena and Assault have completely different metas where garbage gods (like Aphrodite) excel because they can abuse the smaller, bottleneck areas. Season 5 made horrible changes to the pacing of Conquest, whereby the early-mid game are absolutely meaningless. Even if your entire team feed, you guys can still stall out until everyone is level 20 and have most of your builds, so long as your team composition has high AOE burst and cc. If you are concerned that your teammates will feed and cost you the early game, don't worry about it. Just make sure that you farm in lane and in the jungle, and it won't matter if the opposing player is up by 8 kills, has less deaths, and has more gold, you can still be 1 level behind. However, if you guys lack gods that can towerdive and have a high degree of AOE burst, then you will likely lose since its incredibly easy to stall out the game when playing against certain compositions.

https://imgur.com/mQHCJsG

https://imgur.com/izmQAls

In the above match, I was Neith and the enemy carry was Hou Yi. As you can see, I utterly dominated the Hou Yi, however, he still manged to be at most 1 level below me, despite me having 8+ more kills, less deaths, and more gold. Hell, my team's overall KDA was 36-9-62 by the end of the match, which indicates that it was a blowout, but even then, my team's average level was 16.2 compared to the opposing team's 13.6.


If you guys are in a 5-stack, then you will have an overwhelming advantage since SMITE's mm has gotten so bad, that its common for a full stack-premade to get paired with a team of solo-que players.

BTW, Scylla is decent depending on the mode. She probably does well in Joust because of the smaller lanes, but in the other modes she is subpar-average. Other gods have better early-mid games, and can confirm their combos a little bit easier without getting blown up. This isn't DOTA where you can make any character viable; in SMITE, there are gods that are flat out superior to others, and Scylla gets beat out by many top-tier mages like Sol, Agni, Discordia, and Thoth.
Woody May 15, 2018 @ 12:09am 
Originally posted by Ragnoraok:
Dude, don't play joust or assault. Start off in Arena to learn the combos of specific gods. Then go straight to Conquest; Arena and Assault have completely different metas where garbage gods (like Aphrodite) excel because they can abuse the smaller, bottleneck areas. Season 5 made horrible changes to the pacing of Conquest, whereby the early-mid game are absolutely meaningless. Even if your entire team feed, you guys can still stall out until everyone is level 20 and have most of your builds, so long as your team composition has high AOE burst and cc. If you are concerned that your teammates will feed and cost you the early game, don't worry about it. Just make sure that you farm in lane and in the jungle, and it won't matter if the opposing player is up by 8 kills, has less deaths, and has more gold, you can still be 1 level behind. However, if you guys lack gods that can towerdive and have a high degree of AOE burst, then you will likely lose since its incredibly easy to stall out the game when playing against certain compositions.

https://imgur.com/mQHCJsG

https://imgur.com/izmQAls

In the above match, I was Neith and the enemy carry was Hou Yi. As you can see, I utterly dominated the Hou Yi, however, he still manged to be at most 1 level below me, despite me having 8+ more kills, less deaths, and more gold. Hell, my team's overall KDA was 36-9-62 by the end of the match, which indicates that it was a blowout, but even then, my team's average level was 16.2 compared to the opposing team's 13.6.


If you guys are in a 5-stack, then you will have an overwhelming advantage since SMITE's mm has gotten so bad, that its common for a full stack-premade to get paired with a team of solo-que players.

BTW, Scylla is decent depending on the mode. She probably does well in Joust because of the smaller lanes, but in the other modes she is subpar-average. Other gods have better early-mid games, and can confirm their combos a little bit easier without getting blown up. This isn't DOTA where you can make any character viable; in SMITE, there are gods that are flat out superior to others, and Scylla gets beat out by many top-tier mages like Sol, Agni, Discordia, and Thoth.
This is all sounds like good advice but myself and the other 2 who've played beofre are stubborn so will likely end up playing joust to re-learn stuff and use sub-par Gods and ignore better options because we want to so I guess it will be a trial by fire.
Ragnoraok May 15, 2018 @ 10:55am 
Originally posted by Woody:
Originally posted by Ragnoraok:
Dude, don't play joust or assault. Start off in Arena to learn the combos of specific gods. Then go straight to Conquest; Arena and Assault have completely different metas where garbage gods (like Aphrodite) excel because they can abuse the smaller, bottleneck areas. Season 5 made horrible changes to the pacing of Conquest, whereby the early-mid game are absolutely meaningless. Even if your entire team feed, you guys can still stall out until everyone is level 20 and have most of your builds, so long as your team composition has high AOE burst and cc. If you are concerned that your teammates will feed and cost you the early game, don't worry about it. Just make sure that you farm in lane and in the jungle, and it won't matter if the opposing player is up by 8 kills, has less deaths, and has more gold, you can still be 1 level behind. However, if you guys lack gods that can towerdive and have a high degree of AOE burst, then you will likely lose since its incredibly easy to stall out the game when playing against certain compositions.

https://imgur.com/mQHCJsG

https://imgur.com/izmQAls

In the above match, I was Neith and the enemy carry was Hou Yi. As you can see, I utterly dominated the Hou Yi, however, he still manged to be at most 1 level below me, despite me having 8+ more kills, less deaths, and more gold. Hell, my team's overall KDA was 36-9-62 by the end of the match, which indicates that it was a blowout, but even then, my team's average level was 16.2 compared to the opposing team's 13.6.


If you guys are in a 5-stack, then you will have an overwhelming advantage since SMITE's mm has gotten so bad, that its common for a full stack-premade to get paired with a team of solo-que players.

BTW, Scylla is decent depending on the mode. She probably does well in Joust because of the smaller lanes, but in the other modes she is subpar-average. Other gods have better early-mid games, and can confirm their combos a little bit easier without getting blown up. This isn't DOTA where you can make any character viable; in SMITE, there are gods that are flat out superior to others, and Scylla gets beat out by many top-tier mages like Sol, Agni, Discordia, and Thoth.
This is all sounds like good advice but myself and the other 2 who've played beofre are stubborn so will likely end up playing joust to re-learn stuff and use sub-par Gods and ignore better options because we want to so I guess it will be a trial by fire.

Good luck then.

If you are resolute in playing joust, the following are really good:

Ah Puch: Probably the only mode where he isn't straight up trash. His abilities allow him to stack slows and damage in a wide area which works well in the single lane.

Rajinn: Once again, he has AOE damage for days.

Aphrodite: She has decent sustain, and its challenging to get to the backline and take her out since the lanes are narrow and long. There is virtually no ganking potential to take her out.

Hel: If you guys are playing in a party, then Hel is arguably the best support, as she offers substantial heals, team movement speed boost, AND team cleanse from cc. Plus, her damage output is very good. She requires a lot of coordination and trust from your teammates.

Artemis: She lacks an escape, but if you protect her, then she is absolutely devastating due to her high damage output, ultimate that has the potential to stun the entire team, and her built-in attack steroid.

Sol: Sol is good in every mode. Narrow lanes means that her already easy to use kit is even easier to pull off.

Odin: LOL. He deals so much damage with his leap, which also functions as a great initiator if you leap from behind a wall. Plus, his ultimate is great for disengaging (place it in the middle of a lane and they cannot chase) or locking down people.
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Date Posted: May 14, 2018 @ 12:52am
Posts: 10