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Anonn 20 16 Jan 16, 2018 @ 5:40am
is antiheal stacking possible?
so i recently got divine ruin and pestilence on cerberus for a total of 85% antiheal but it didn't feel like it was 85% at all. is there a limit to how much you can apply? the enemy kept healing like i only had like 30-40% instead of 85%.
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Showing 1-8 of 8 comments
RoofCat Jan 16, 2018 @ 6:06am 
pestilence+divine ruin is not 85%
RecalledDread Jan 16, 2018 @ 6:09am 
Originally posted by RoofCat:
pestilence+divine ruin is not 85%

I think they might be including the Cerberus passive within the total.
Anonn 20 16 Jan 16, 2018 @ 7:00am 
Originally posted by RecalledDread:
Originally posted by RoofCat:
pestilence+divine ruin is not 85%

I think they might be including the Cerberus passive within the total.
correct. with cerberus's 20% it goes 85%
RoofCat Jan 16, 2018 @ 7:35am 
I don't think cerberus passive works that way (for all types of heals). Also imagine Guan yu doing whole team healing - would Cerberus get 5x40%? Or just standing next to whole enemy team do you get +200% HP5? Or what happens with 5 consequtive opponent meds in assault - 1000% heals? What happens to opponent potion heals - you get them as a 4HP stacks every second for 25sec as long as you stand close? That passive sounds like a trouble to me in general.

I may be wrong though.
Last edited by RoofCat; Jan 16, 2018 @ 7:49am
when i ulted as vamana the cerberus i was fighting he (or she) didnt receive my heals
Last edited by achilleas_demetriou; Jan 16, 2018 @ 7:54am
Anonn 20 16 Jan 16, 2018 @ 9:47am 
Originally posted by RoofCat:
I don't think cerberus passive works that way (for all types of heals). Also imagine Guan yu doing whole team healing - would Cerberus get 5x40%? Or just standing next to whole enemy team do you get +200% HP5? Or what happens with 5 consequtive opponent meds in assault - 1000% heals? What happens to opponent potion heals - you get them as a 4HP stacks every second for 25sec as long as you stand close? That passive sounds like a trouble to me in general.

I may be wrong though.
i am talking about antiheal, not how much heal he gets from the enemy heal.
RoofCat Jan 16, 2018 @ 10:15am 
Originally posted by anon2017:
i am talking about antiheal, not how much heal he gets from the enemy heal.
yeah, I got it. I just suspected for some weird reason it doesn't work on all healing mechanics. I would be interested for someone commenting who has done thorough tests for cerberus on

lifesteal
potions and meds
ability heals
HP5
multiple opponents healed at once

should be doable in custom mode.

Then it works just within 40 units. Divine ruin reduces healing for a few seconds after hitting with damaging abilities and pestilence is radius too, just 55. You must be using 2 and be closer than ranged attacks can go for all that to work at once.
Anonn 20 16 Jan 16, 2018 @ 10:38am 
Originally posted by RoofCat:
Originally posted by anon2017:
i am talking about antiheal, not how much heal he gets from the enemy heal.
yeah, I got it. I just suspected for some weird reason it doesn't work on all healing mechanics. I would be interested for someone commenting who has done thorough tests for cerberus on

lifesteal
potions and meds
ability heals
HP5
multiple opponents healed at once

should be doable in custom mode.

Then it works just within 40 units. Divine ruin reduces healing for a few seconds after hitting with damaging abilities and pestilence is radius too, just 55. You must be using 2 and be closer than ranged attacks can go for all that to work at once.
yeap. i was hitting a herc at melee, had everything applied to him and he was still healing for around 500+ so i thought they might not stack for some reason. it's either as it should be which is weird or it's a bug
Last edited by Anonn 20 16; Jan 16, 2018 @ 10:38am
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Date Posted: Jan 16, 2018 @ 5:40am
Posts: 8