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Ragnoraok Jun 29, 2017 @ 12:34am
Why is Sol listed as a hard god?
Her kit literally has everything you need: high aoe damage that is hard to miss, lifegain, a free aegis that also gives a speed boost, her passive allows her to increase her damage just by attacking, and an ult that is perfect for nuking. To top it off, her abilities have short cooldowns. I understand why gods like Agni are listed as hard, because most of their damage is dependent on combing skills together for maximum damage, but with Sol you literally just unload your entire kit. Positioning is mute when you have a free aegis that also makes you immne to hard cc (Aegean beads) and can simply burst anyone who tries to 1 v 1 you. What makes her harder than Anubis or any other mage?

I am not trying to start a debate, but I am genuinely curious why she is so hard.
Last edited by Ragnoraok; Jun 29, 2017 @ 12:38am
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Showing 1-14 of 14 comments
RecalledDread Jun 29, 2017 @ 4:58am 
I'm not sure how they determine what difficulty a god is, but maybe it is based on their typical role in Conquest (by typical I mean, Mages always in mid, Hunters always ADC etc). Her clear isn't as good as other mages in the mid lane, so it makes her more difficult to play there.
MrPurple33 Jun 29, 2017 @ 7:13am 
Yeah, I found that odd too --- she's super-fun and super-easy to play -- Ka-Boom!!
Ragnoraok Jun 29, 2017 @ 11:26am 
Originally posted by RecalledDread:
I'm not sure how they determine what difficulty a god is, but maybe it is based on their typical role in Conquest (by typical I mean, Mages always in mid, Hunters always ADC etc). Her clear isn't as good as other mages in the mid lane, so it makes her more difficult to play there.

But the rest of her kit provides her with so much more sustain....
RecalledDread Jun 29, 2017 @ 11:54am 
Originally posted by Ragnoraok:
Originally posted by RecalledDread:
I'm not sure how they determine what difficulty a god is, but maybe it is based on their typical role in Conquest (by typical I mean, Mages always in mid, Hunters always ADC etc). Her clear isn't as good as other mages in the mid lane, so it makes her more difficult to play there.

But the rest of her kit provides her with so much more sustain....

Well, her 1 provides her with some sustain. Her 3 is a very delayed aegis/beads - not bad, just not always going to save her. Her ult isn't great, most of the time, you'll hit 1 person once, maybe twice, unless they are CC'd by someone else (or slowed by your 2). Again, useful, but not as great as other mages/mid laners (I am only assuming the difficulty is compared to mid laners as that is where Mages will typically be).
Project 39 Jun 29, 2017 @ 12:35pm 
I don't really understand why some characters are labeled the way they are, like The Morrigan. Sure her ultimate has a lot of potential, but it isn't too hard if you have some knowledge of your allies' and enemies' gods. The rest of her kit is so basic it makes characters like Ra and Anubis look complex
RecalledDread Jun 29, 2017 @ 12:52pm 
Originally posted by Project 39:
I don't really understand why some characters are labeled the way they are, like The Morrigan. Sure her ultimate has a lot of potential, but it isn't too hard if you have some knowledge of your allies' and enemies' gods. The rest of her kit is so basic it makes characters like Ra and Anubis look complex

The thing is, with her ultimate, you need to know EVERY god pretty well (unless you're playing Ranked). On top of that, you also need to take into account which abilities you've leveled so that when they change to the target's abilities they are still powerful enough. You also need to know the items they have built, and the situation you are in. She is actually fairly complicated just on her ultimate alone.
Project 39 Jun 29, 2017 @ 1:04pm 
Originally posted by RecalledDread:
Originally posted by Project 39:
I don't really understand why some characters are labeled the way they are, like The Morrigan. Sure her ultimate has a lot of potential, but it isn't too hard if you have some knowledge of your allies' and enemies' gods. The rest of her kit is so basic it makes characters like Ra and Anubis look complex

The thing is, with her ultimate, you need to know EVERY god pretty well (unless you're playing Ranked). On top of that, you also need to take into account which abilities you've leveled so that when they change to the target's abilities they are still powerful enough. You also need to know the items they have built, and the situation you are in. She is actually fairly complicated just on her ultimate alone.
The thing is outside of the SPL stuff like leveling doesn't matter a ton. Yes, her ultimate is extraordinarily complex, but I don't think that justifies her Very Hard rating when the rest of hr kit is so simple. I'd accept a Hard, but her ult shouldn't add a new level of difficulty on its own
Ragnoraok Jun 29, 2017 @ 8:03pm 
I don't know about the Morrigan, but I hardly think that it is logical to justify her Hard rating just because her ultimate is not an instagib. Even so, her ultimate is not hard because it is perfect for outzoning and cleaning up kills, which her entire kit was designed around; her ultimate is also great for zoning and tower diving with. The rest of her kit ensures that she can outpoke and outsustain really any other midlaner. Yes her escape takes some time to activate (I thought my game was glitching the first time I used it), but it makes her invincible and gives her a substantial boost.


Again, what makes her harder to use than Rajinn or Scylla-two characters who potentially have high damage outputs, but have high tradeoffs in their kits?
Daketey Jun 29, 2017 @ 8:16pm 
Hard dosent mean hard to play god its like abilities have multiple uses
Flyingbox Jun 29, 2017 @ 8:29pm 
She has some build-up in order to get a damage boost, and at level 1-2 she doesn't do a whole lot. Two of her abilities are defensive early on and she has one offensive pre-ultimate. Your up front damage potential has two abilities and one has a delay you must predict.

That might be considered "hard" as you really have one ability to reliably do damage in coordination with basic attacks unless someone is standing on top of you.

When compared to other mages she does seem harder up front.
Last edited by Flyingbox; Jun 29, 2017 @ 9:05pm
SkathiTheJotunn Jun 30, 2017 @ 10:46am 
Ive found the difficulty meter is more for "how easy is this god to counter by pure playstyle" rather then "how hard is the god to actually play." Sols an easy example. shes super easy to punish and her early game is weak. Without her heat up her damage per basic attacks (her main theme) are useless. poke ruins her as she has to burn mana on her keeping her health up. these are all just my opinions though.
Daketey Jun 30, 2017 @ 10:53am 
Originally posted by Shiren the Siren:
Ive found the difficulty meter is more for "how easy is this god to counter by pure playstyle" rather then "how hard is the god to actually play." Sols an easy example. shes super easy to punish and her early game is weak. Without her heat up her damage per basic attacks (her main theme) are useless. poke ruins her as she has to burn mana on her keeping her health up. these are all just my opinions though.

Hard is just the depth of kit ..why are u guys trying so hard ? -____-
Jin- Jun 30, 2017 @ 3:27pm 
I never understood how HiRez decides those. I bet they just choose them randomly.
Like Chaac, AMC, Skadi and Sol. I can't even
Ragnoraok Jun 30, 2017 @ 6:46pm 
Originally posted by RoofCatA:
Originally posted by Ragnoraok:
I don't know about the Morrigan, but I hardly think that it is logical to justify her Hard rating just because her ultimate is not an instagib. Even so, her ultimate is not hard because it is perfect for outzoning and cleaning up kills, which her entire kit was designed around; her ultimate is also great for zoning and tower diving with. The rest of her kit ensures that she can outpoke and outsustain really any other midlaner. Yes her escape takes some time to activate (I thought my game was glitching the first time I used it), but it makes her invincible and gives her a substantial boost.


Again, what makes her harder to use than Rajinn or Scylla-two characters who potentially have high damage outputs, but have high tradeoffs in their kits?
are you doing this intentional?
I already mentioned her damage needs boost (heat). While that is not too hard to check, it limits her instant damage output or in bad hands. Her escape is slightly "delayed". And her ult needs you to do targeting and probably moving closer to the enemy while it is already happening.

As for Scylla you have nice area damage, root, quite long dash, ultimate with high mobility. Agreed, this ultimate can be missed too. But the mechanics are just more straight forward imo. And no need to charge anything.


In general you are fighting here like you want to prove something.
You do not realise we don't want to prove you ANYTHING! Because that god rating doesn't change anything in game and it is just a very aproximate evaluation probably meant for starters.
Their accuracy is probably +/- 1 level depending on personal preferences and nobody really cares.
We are just trying to find reasons for you to explain why HiRez might have choosen those particular ratings.

Originally posted by Ragnoraok:
...I am not trying to start a debate, but I am genuinely curious why she is so hard.
really?


The thing is that your justifications or explanations are so focused on the negatives that it is challenging to truly gain an understanding of how the difficulty system works. I can argue that Anubis is hard because he lacks any escape and 2 moves root him, but of course that would be silly. Claiming that Sol is challenging because her escape has delay is pointless when she is a superbackline character so she should not be in any position to be burst down so hard.

The best theory to explain why the difficulty system is the way it is may be that the descriptions for most charaters are outdated or misleading.
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Date Posted: Jun 29, 2017 @ 12:34am
Posts: 14