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He Bo is the definition of a glass cannon. Any kind of CC or damage is going to take him out of the fight.
Kukulkan is even more vulnerable, since he has no CC immunity (whereas He Bo does in his ultimate). Your complaint of the damage on his ult is pointless. It's easily telegraphed, and avoided by just walking.
Zeus, again, no CC immunity, no CC (beyond a slow), and predictable. Someone on the team should be able to take him out, most likely the assassin/jungler. Shut him down early on, and he will likely struggle.
Getting the Horrific relic helps keep him in place (might also force him to buy sprint instead of beads or aegis). He'll either have to Sprint, or Beads. Either way, it's a win if it pushes him out of the fight, and you can just reset and re-engage.
Zhong building HP? Get Qins or Ethereal Staff, Soul Reaver etc. Things that do % hp damage will hurt him a ton.
Easily. Depends on the team comp, but there are a variety of ways depending on the gods picked.
For example, an Ymir might want blink. Zeus will have to use beads, so it's on CD for later.
He has no dash/leap so can't really run from Ymir.
Relic dagger means Ymir blink is up 30s sooner.
Or, Assassins (I hate assassins in Joust, but if you have one...). Most have a leap/dash. A lot are single-target gods, so ideal for this. Again, blink in.
Warriors/Guardians - blink/horrific relics.
And many more (again, dependant on team comps).
Joust if you mean now 3vs3, is just a snowball festival, and several gods are way better then others.
Ullr , Zeus, Vulcan , Houyi , discordia, are just toppicks for joust, simple.
Also Jingwei is pretty good for Joust, cause of her passive!
Anyway , 70 Gods or so , are not really needet for Joust,
Kukulkan op? Are you kidding me?
KuKU has just one of the simplest lane farm ingame, but his escape potential is not really existend.
He is very vulnerable to good Junglers!!
And again if you talk here about JOUST well ♥♥♥♥ happens, this gamemode isn't balanced at all.
A terra is also 10 times better then a khepri in joust . and?
This doesn't mean terra op and Khepri up, khepri has other objectives, and has a very long CC and a rezz on his Ultimate, very good against Loki expample in conquest!
If you come with funmodes , most gods are not really good.
In Conquest atleast most gods are aviable, and every god has his objectives.
The farming aspect is also aviable in Conquest.
About Fenrir, Fenrir is atm a very good SUPPORTER together with ULLR!
Best lvl 1 duo ingame!
But he fall down later on, and ya he wont go full dps, if he goes full dps he will feed like a idiot!
You can play him also in Jungle, or Sololane, but i wouldn't give him top tier on this position's.
He is more of a "counter" god, for different mids (agni example)
But a AO or Mercury is overall way better in jungle .
Now lets go to AO; you didn't wrote something about him.
Cause he is actually the only god i would call BROKEN!
In lategame , he activate his 2, and oneshot every squishy ingame, with just 4-7 Autohits, and Ult after this!
But yeah i know why you didn't know about AO, cause in funmodes he isn't so good for several reason's. (lategame gods in generall very bad for funmodes)
But for conquest, he is toptier pick in jungle!
also someone please enlighten me where zeus has free pen i want to know
The game is always gonna feel unbalanced. Just play the damn game or not.
Edit: did this mans say kulk is broken, okay everything he says isnt valid.