SMITE
Enigmatik Nov 27, 2018 @ 8:06am
Just make Nox's abilities easier to land.
Everyone's a ♥♥♥♥♥♥♥ pro at juking her 1 nowadays, her 2 is juuuuust small enough to not hit the archers and sword minions at the same time. Her 3 will sometimes YEET straight past allies without actually hitting them. Her ult is fine though.
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Showing 1-13 of 13 comments
RecalledDread Nov 27, 2018 @ 9:20am 
Hit melee minions with auto's to push them back as the wave is still moving up. Then her 2 will hit everything. Depending on the exact situation, you can even hit the enemy god, pulling minion aggro, and clearing them that way. You do need vision on the enemy jungler though, otherwise it's likely too risky.

Most people are going to run in a straight line out of her 2. If they start in the center of it, it should be easy enough to hit them with your 1, just don't fire it straight away.

Don't remember any hitbox issues with her 3, but I haven't played her in a long time.
SNOW -33 Nov 27, 2018 @ 9:46am 
if you cant hit her abilities then you just aren't good with her, if her abilities were any faster she'd be broken beyond belief with how much value she gains from hitting just one combo in a fight
Enigmatik Nov 27, 2018 @ 10:03am 
People don't run in a straight line. Seriously, both of you just assuming random ♥♥♥♥. Even at gold people juke like crazy to get out of it.
SNOW -33 Nov 27, 2018 @ 10:05am 
Originally posted by Irredeemable:
People don't run in a straight line. Seriously, both of you just assuming random ♥♥♥♥. Even at gold people juke like crazy to get out of it.
predict their jukes. do you always aim in a straight line?
krosis Nov 27, 2018 @ 10:36am 
patch 5.22
Nox: at titan forges game we decided that nox was not good enough because a random guy could not play with her well, so shadow lock now works as a mark so it never fails, siphon darkness is now a global ability, shadow step executes enemies below a 50% Health threshold and nox ultimate nigh terror seeks enemies through obstacles like neith ultimate. We hope you like our new changes.
On a more serious note I don't think that nox needs any change since its combo its already quite powerfull because its a silence and root that leaves you really exposed if you don't have something like beads or are a guardian. If you are not good at hitting abilities try the gods at the jungle practice or you know practice makes perfect
SpinningRat360 Nov 27, 2018 @ 10:44am 
people always beads when i ult with ares, there must be something wrong with the god hi rez
Enigmatik Nov 27, 2018 @ 10:51am 
Originally posted by trace:
Originally posted by Irredeemable:
People don't run in a straight line. Seriously, both of you just assuming random ♥♥♥♥. Even at gold people juke like crazy to get out of it.
predict their jukes. do you always aim in a straight line?

That doesn't even require a response. Pure 'do this, do that he said she said,' stuff there.
Enigmatik Nov 27, 2018 @ 10:51am 
Originally posted by krosis:
patch 5.22
Nox: at titan forges game we decided that nox was not good enough because a random guy could not play with her well, so shadow lock now works as a mark so it never fails, siphon darkness is now a global ability, shadow step executes enemies below a 50% Health threshold and nox ultimate nigh terror seeks enemies through obstacles like neith ultimate. We hope you like our new changes.
On a more serious note I don't think that nox needs any change since its combo its already quite powerfull because its a silence and root that leaves you really exposed if you don't have something like beads or are a guardian. If you are not good at hitting abilities try the gods at the jungle practice or you know practice makes perfect

Patch: People share their opinions, please post the same thing to every single reccomendations made on the steam forums, thanks.
SNOW -33 Nov 27, 2018 @ 10:57am 
Originally posted by Irredeemable:
Originally posted by trace:
predict their jukes. do you always aim in a straight line?

That doesn't even require a response. Pure 'do this, do that he said she said,' stuff there.
this is literally a case of 'git gud'. you literally just arent good at playing her. its like saying 'im not good at hitting autos with hunters so they should have more base attack speed so i can hit them more often'
krosis Nov 27, 2018 @ 11:03am 
Originally posted by Irredeemable:
Originally posted by krosis:
patch 5.22
Nox: at titan forges game we decided that nox was not good enough because a random guy could not play with her well, so shadow lock now works as a mark so it never fails, siphon darkness is now a global ability, shadow step executes enemies below a 50% Health threshold and nox ultimate nigh terror seeks enemies through obstacles like neith ultimate. We hope you like our new changes.
On a more serious note I don't think that nox needs any change since its combo its already quite powerfull because its a silence and root that leaves you really exposed if you don't have something like beads or are a guardian. If you are not good at hitting abilities try the gods at the jungle practice or you know practice makes perfect

Patch: People share their opinions, please post the same thing to every single reccomendations made on the steam forums, thanks.
Dude just practice your aim with abilities in time it will be easy, there is no reason to change a god just because you can't play well with it, you are basically saying "Titan forge pls change this god because I am not good with it".
I get that this is your opinion but my opinion is for you to practice to become better insted of changing a god because you can't land the abilites
RecalledDread Nov 27, 2018 @ 12:05pm 
Originally posted by Irredeemable:
People don't run in a straight line. Seriously, both of you just assuming random ♥♥♥♥. Even at gold people juke like crazy to get out of it.

If you don't run in a straight line, you have a much higher chance of being hit by the 2's damage - something people tend to want to avoid. You won't move far enough to juke the 1 without risking that. This is assuming they start off in the center of the 2. If they don't, that's on you to figure out in the situation. For example, if no one can follow up AND won't get hit by the 2 (becauwse they've run out of it), don't use the 1. Keep it up for any retaliation, or for the next go around. Or to set up for your next team mate.

Literally every single player I have caught in my 2 (with them in the center), without the combo on my 1, has ran in a straight line. If they don't, chances are they will take the damage anyway, so my 1 wasn't necessary for that (I lose the 1's damage, but at least still took a chunk of them).

People don't run in a straight line normally. They DO run in a straight line to avoid large AOE abilities as it's the quickest way out.

On top of that, it's a skill shot. If you need the game to hold your hand, play a different god. We've already had some abilities made easier to hit in the past by increasing the size (seemed mostly directed at console versions at the time iirc). We don't need to reduce the skill required for a generally easy-to-hit combo (if you wait a little to see the direction they run, rather than immediately throw it out).
Last edited by RecalledDread; Nov 27, 2018 @ 12:06pm
RoofCat Nov 27, 2018 @ 1:20pm 
Originally posted by RecalledDread:
Hit melee minions with auto's to push them back as the wave is still moving up. Then her 2 will hit everything. Depending on the exact situation, you can even hit the enemy god, pulling minion aggro, and clearing them that way. You do need vision on the enemy jungler though, otherwise it's likely too risky...
^this

You don't listen, but this is still how every good player does it. There are many gods with exactly same sized AoE ability which is tiny bit too small and they all do the same - hit melee minions on approach to reduce the necessary size of the circle. Keep on asking for solutions and then ignoring good advice and you sure will become great at Smite one day :steammocking:
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Date Posted: Nov 27, 2018 @ 8:06am
Posts: 13