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Сообщить о проблеме с переводом
My only question at this point, is how much do you pay your code monkeys? And where can I sign up? Clearly, you don't have to do much to work at your garbage kid company... Though, I'd argue, you probably can't afford my salary, since... well.....Your product can't ever stay online for longer than a week without issues..
Bro....You need new developers.. You clowns suck at front-end and back-end development, at all f'n levels.
This isn't a fix...the fix is for Hi-Rez to stop sucking at their job, which won't happen.
No sir.. If the failure is on an external server - the onus is on the developer to inform the user of this. If they, as a company, fail to inform us that they're having problems reaching an external service and just show you a spinning dial.. THEN THEY HAVE NOT DONE THEIR JOB RIGHT.
Holy cow.. The garbage that we, as gamers, are willing to accept, is astounding.
If that is the case, then once again - they prove my point for me.. They can't code for ♥♥♥♥...
They send you to a constant spinning dial without any indication or error message letting you know what is going on.
Hi-Rez sucks at front-end and back-end development. Failing to notify the user as to what is going on, is unacceptable. It's entirely too easy to code in a failure for a service to respond (I have to do this with every single external service I integrate into a product) ...
So no..The answer isn't just for us to to wait - it's for us to wait, as well as demand that Hi-Rez increase the user awareness with respect to errors, issues, and warnings in their game.
For example.. .Hi-Rez is notorious for providing bans of xx time without giving the user any indication as to the reason for said ban. They are, bad developers with no regard for their users, at all.
I usually run in 64 and was having this problem, opened smite through steam and chose 32-bit version, worked perfectly.