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Mercury might be able to as well, though I'd keep boots until the end game, then purchase Hastened Fatalis if I were doing that, to keep the early speed and power (perfering Golden Blade over Hastened early on).
Downside to no boots is that you lose early movement. Depending on your role, this is very dangerous/bad. Hunters need the movement early. Rushing the stacking item - in my experience - has led to losing early on as you can be rushed down far more easily.
Support obviously needs to keep up with them, and the extra mvoement from boots helps with blocking shots, or escaping (particularly since they tend to feel slow anyway).
Mid is the same, you'll just get rushed down.
Solo is ok, they normally have sustain, or at least can take a hit.
Jungle seems to be the only viable one really. And even then, I'd still think that getting them early is better, since you can always sell them late after having other movement items finished.
I would disagree on those 2.
You don't just need speed for rotations, you also need it to reposition quickly in a fight, or dodge auto's whilst boxing, or chase/flee where needed.
Building more movement speed items to make up for it on characters that don't normally build movement speed means you lack in other ares. WIth Apollo, it's crit, attack speed, lifesteal, or pen (or some combination of those). With Athena, it's mostly protection/support items (unless you're jungle, in which case I don't know what she normally builds).
Cons: You take longer to get online since boots have the greatest value out of all the items. Also, good luck chasing anyone who has boots and has a built in movement speed buff or escape.
Bonus con: If you do poorly in Conquest without building boots, you can 100% be assured that you will get reported for trolling.
High risk, mediocre-high reward.
I would drop the "high" part of the reward.
You can't chase, you can't escape (even with the extra movement speed type abilities), you can't box effectively (again, lack of movement).
In return you theoretically deal more damage, but practically you likely deal less overall as you get ran down and killed/forced to back more often (assuming the enemy recognises you have no boots).
In fact, with that in mind, I'd remove the reward part altogether.
The exception being gods like Freya, or Kali, Mercury etc who can afford to sell/forego boots due to the high number of movement speed items that work well on them currently.
I agree. I was being very lenient, but in all honestly every god should build boots since they offer so much value. Now in DOTA, certain characters could get away without building boots since movement speed options are so varied.
Just feels like a vestige of the days where mobas were just mods of warcraft.
Yes, in SMITE boots should be taken out since they are practically mandatory. However, in other REAL MOBAS, that have mechanics that are actually sound and sophisticated, the equivalent of boots offer movement speed but typically have horrible stats that can be otherwise sacrificed for items with more utility.
Except you have to constantly use mana to keep that speed up. You also end up with abilities you might need on CD, AND people can see the abilities over wall (or hear them) so they know you're there.
Is easy if you build with Cronos pendant, charge your passive at the fountain, and using only his 2 to keep the bonus from restarting, but i'd rather buy boots.
So you spend 2800 gold to get Chronos Pendant so you can get the same speed (maybe slightly more?) as getting boots for 1600? You also miss out on the early power/CDR/Mana depending on what boots you get.
Much rather get the boots as it gives a constant amount, AND still make some use of the passive where needed (returning to lane for example).
On top of that, you mentioned buying Rod of Asclepius. Not a bad item for him, but again, it's the cost. You are essentially buying 2 - fairly expensive - items just to keep that movement speed up. You lose so much early game by doing it as he has no escape to fall back on if he gets ganked..