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SLG Apr 29, 2018 @ 10:17am
How to play Ah Muzen Cab? (Joust)
I've been playing as him recently, and I'm kinda bad at it.

Here's my current build if anyone's curious:

Ninja Tabi, Transcendence, Executioner, Crusher, Deathbringer, and Bloodforge. I know that crit + lifesteal are important for him, but that's about all I know. Also, I don't know which relics are best for him.

The first 3 levels I do 2-1-2. I've tried 1-2-3, but I found that eats up a ton of mana.

I don't really have a problem using his abilities and passive; I understand how they work together (that cooldown reduction on his 4 is crazy, I'll say that!)

It's my first time playing a hunter (I usually play mages), so any pointers would be greatly appreciated!
Last edited by SLG; Apr 29, 2018 @ 10:18am
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Showing 1-9 of 9 comments
Hydrataur Apr 29, 2018 @ 12:27pm 
1. Put finger on LMB
2. Apply tape
3. ???
4. EZ pentaz

I haven't played too much AMC recently, but he usually uses the same build as most other hunters.
Devos-->Ninja-->Exec-->Poison Star-->Wind Demon-->Deathbringer. The build obviously can and should change depending on your team, the enemy team etc...
Relic wise it also really depends on the enemy team, but I find you can never go wrong with a good old puri+aegis combo.
SLG Apr 29, 2018 @ 12:34pm 
Originally posted by Hydrataur:
1. Put finger on LMB
2. Apply tape
3. ???
4. EZ pentaz

I haven't played too much AMC recently, but he usually uses the same build as most other hunters.
Devos-->Ninja-->Exec-->Poison Star-->Wind Demon-->Deathbringer. The build obviously can and should change depending on your team, the enemy team etc...
Relic wise it also really depends on the enemy team, but I find you can never go wrong with a good old puri+aegis combo.

What's Devos, Devourer's Gauntlet? Sorry for the noobish question.

And thanks for answering! I thought of running Beads+ Aegis, seeing that AMC has no CC protection...
RecalledDread Apr 29, 2018 @ 12:50pm 
I would say (for ability based build);
Transendence
Ninja/Warrior Tabi
Asi (if you need lifesteal at this point, could come later instead)
Qins Sais
The Crusher
Brawlers (to prevent what healing they have, including potions etc)

Alternatively (crit based)
Devourers Gaunlet (yes, that is Devos)
Ninja/Warrior Tabi
Executioner
Crusher
Crit item
Deathbringer

Not sure if current Malice works well on him or not, but Wind Demon works too.
Magi's is also a decent pick if you really need more CC immunity, up to you what you change out though, probably Brawlers/Crusher.

Relics;
Beads and Aegis. Every time.
If they really have no CC that you need to worry about, Sprint/Frenzy. Frenzy if you like to just blow people up, Sprint if you think you need the mobility more (though the tank might get this).
There are very few instances where this will change though.

Ability order;
Start with 2 every time. Though in Joust, you might be able to get away with your 1 first, and leave the clearing to your mage whilst you poke, or use AAs to clear. But 2 is probably the better option.

I would probably level the 2, then the 3 (the honey can be laid down whilst the 2 is in the air and still spread bees). Joust is a small map, so the Hives aren't as necessary for returning to lane, or the other buffs. You also don't really need it to apply bees.
Last edited by RecalledDread; Apr 29, 2018 @ 12:51pm
SLG Apr 29, 2018 @ 1:15pm 
Originally posted by RecalledDread:
I would say (for ability based build);
Transendence
Ninja/Warrior Tabi
Asi (if you need lifesteal at this point, could come later instead)
Qins Sais
The Crusher
Brawlers (to prevent what healing they have, including potions etc)

Alternatively (crit based)
Devourers Gaunlet (yes, that is Devos)
Ninja/Warrior Tabi
Executioner
Crusher
Crit item
Deathbringer

Not sure if current Malice works well on him or not, but Wind Demon works too.
Magi's is also a decent pick if you really need more CC immunity, up to you what you change out though, probably Brawlers/Crusher.

Relics;
Beads and Aegis. Every time.
If they really have no CC that you need to worry about, Sprint/Frenzy. Frenzy if you like to just blow people up, Sprint if you think you need the mobility more (though the tank might get this).
There are very few instances where this will change though.

Ability order;
Start with 2 every time. Though in Joust, you might be able to get away with your 1 first, and leave the clearing to your mage whilst you poke, or use AAs to clear. But 2 is probably the better option.

I would probably level the 2, then the 3 (the honey can be laid down whilst the 2 is in the air and still spread bees). Joust is a small map, so the Hives aren't as necessary for returning to lane, or the other buffs. You also don't really need it to apply bees.


I'm just curious, why Asi and not Bloodforge? Is it because of cost?

This list helps a lot. Thanks! :)
RecalledDread Apr 29, 2018 @ 2:03pm 
The extra lifesteal, and attack speed.

Attack speed in build 1 would help the Qins, but since it's primarily ability based, Bloodforge works well too (more damage for scaling). Not sure what AMC's scaling is like off the top of my head, but if it's high scaling on his abilities, Bloodforge would likely work better.
It's probably more of a preference thing (for me at least) really. If you prefer using Bloodforge, I don't see any reason not to for that build. Asi is cheaper though, so you could always get Asi, and sell it after you finish your build for Bloodforge.

It also means if you really need the lifesteal and can afford Asi way before Bloodforge (maybe you are falling behind too much), you can just get Asi, and hopefully catch up easier than you would waiting for the 2800 gold for Bloodforge (Asi being ~1700 I think).
SLG Apr 29, 2018 @ 3:53pm 
Originally posted by RecalledDread:
The extra lifesteal, and attack speed.

Attack speed in build 1 would help the Qins, but since it's primarily ability based, Bloodforge works well too (more damage for scaling). Not sure what AMC's scaling is like off the top of my head, but if it's high scaling on his abilities, Bloodforge would likely work better.
It's probably more of a preference thing (for me at least) really. If you prefer using Bloodforge, I don't see any reason not to for that build. Asi is cheaper though, so you could always get Asi, and sell it after you finish your build for Bloodforge.

It also means if you really need the lifesteal and can afford Asi way before Bloodforge (maybe you are falling behind too much), you can just get Asi, and hopefully catch up easier than you would waiting for the 2800 gold for Bloodforge (Asi being ~1700 I think).

Ah. That makes sense.

Thanks again! :)
RecalledDread Apr 30, 2018 @ 12:52am 
Originally posted by BarbaroMx:
what i dont like about AMC is how the model aims and shots, it feels very different compared to Neith, artemis, hou yi and some other "bow" hunters, my 1st attempts with AMC i was aiming to the air failing basics all the time, also cupid feels kinda weird coz hes so tiny so the camera is different.

Trascendence, executioner, ninja/warrior boots, from there you can pick either critical stuff like deathbringer, red star, or penetration/power lifesteal like bloodforge, devourer, crusher, some get jotunns for the extra mana boosting trascendence bonus, penetration and cdr for more skill spam.
My core for AMC is always trascendence & executioner, i dont like sais idk why, someone told me that sht is just good for enemy gods with huge amounts of hp, i rather take something with the same amount of power and different passive/active bonus or something with more attack speed, anyway dont listen to me im a newb.

That's because he fires from 1 arm.It's not bad once you realise and get used to it. But definitely wierd the first few times playing him

Getting any stacking item that late (where you put Devourers).isn't great. You either wonh't have time to stack it, or you'll be stacking inefficiently (your team needs to push fast, or you wait around for fights etc). So I don't agree with that part of your suggested build. Same goes for how early you put Deathbringer. It's the most expensive item Hunters can get, so it should really be last or 5th unless you are REALLY far ahead.

Duke Sloth did a good video on Qins Sais, it's worth checking out if you haven't already done so (Qins has changed a little since then, but still applies to some degree). It kills anything quicker, even lower health gods. I've heard it doesn't go well with Crit, since Qins is more sustainable damage, Crit is burst, so they counteract each other a little (that percentage damage won't matter if you kill them in 3 hits anyway).
Hydrataur Apr 30, 2018 @ 6:56am 
Originally posted by RoofCat:
Originally posted by Hydrataur:
1. Put finger on LMB
2. Apply tape
3. ???
4. EZ pentaz
...
Penta in Joust? Not paying attention it seems :steamsalty:
T'was but a joke my lad. That trick got me a penta in assault tho.
SLG Apr 30, 2018 @ 11:48am 
I've been testing out the builds you guys suggested, and I'm really liking how there's more than one "good" build for AMC. He's a lot more flexible than the mages I usually play :P

Thanks again!
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Date Posted: Apr 29, 2018 @ 10:17am
Posts: 9