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Reminds me of how much Sol was unbalanced, it took time to balance her properly. But this, i dont know what they were thinking.
She does "not" need a nerf. People just need to grow a pair of balls and learn to adapt.
if i were to suggest some balance it would be to give the plants double the duration of what they need to grow to their 3rd stage instead of the time they stay out now. this would at least force persephone to keep an eye out for her plants and not plant and forget till she needs them.
That last part is so true. But i think they will nerf her few times until they reach the point of "balanced". I'm sure they will increase mana cost of her second ability, increase time to grow her plants, reduce healing from plants and actually and reduce the number of plants she can grow.
I already said it but Ymir simply being on the field completely shuts her down. Denies her access to her plants, denies her plants access to you. Dishes out enough damage to instakill her as her base HP is very low. She is also incredibly vulnerable while trying to set up her plants. She is easily adapted to and if fought properly. Completely shut down.
Every game mode in which you have one lane gives her an upper hand. She can plant seeds everywhere before minions spawn and, by the time they arrive, she can, either, clear fairly fast and shove or poke the ever living hell out of you/your team. That doesn't make any sense.
You should be able to destroy plants. Maybe it should take 2 to 3 auto attacks for enemies to kill them, so that Persephone can proc them faster/easier, but they should be targetable nonetheless.
in clash almost the same thing. the lanes are short and she is relatively safe especialy with other teammates there so she can simply keep popping her plants for mindless damage.
as for assault i haven't had the chance to play with/against her but based on her kit she is basicaly one step away from ah puch levels. as for joust i have no idea since i don't like joust and never play it.
so basicaly the arguement that some gods can counter her doesn't really count especialy when you consider that every god can be countered by someone else, it's the fact that the plants last that long that creates problems. they need a shorter duration and possible a faster charge(?) meaning they probably need to reach their last stage a bit faster if we are talking about how she can contribute to a fight and how balanced the ability is. as for the plants and their movement speed that's a non issue. they can run the same speed with any mage/hunter with boots and i've even gotten hit a bit outside their shown radius. yes you can dodge them but only if you see them in time or by simply running away from the fight which will put other people that need you in danger or towards the plants which will most likely put you in a terrible spot and way closer to the enemy than you should ever be if you are squishy and in a teamfight situation like it always is in arena/clash/assault.
i am not saying she is terrible or greatly unbalanced but she does need a bit of a change on her 2.