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Dranolth Sep 10, 2019 @ 7:53pm
Persephone
I just want to know what where you people thinking when you decided that Persephone plants should not be targetable.

How come this character can mine a lane and you can't do absolutely nothing about it but wait 120s for them to disappear?
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Showing 1-15 of 15 comments
Chad Thundercock Sep 10, 2019 @ 10:14pm 
Originally posted by Minimälistic:
I just want to know what where you people thinking when you decided that Persephone plants should not be targetable.

How come this character can mine a lane and you can't do absolutely nothing about it but wait 120s for them to disappear?
From what I gathered all you got to do is run the other direction and it cant hit you but yeah untargetable plants has to be one of the worst ideas they had for a god ability
MechaBear Sep 11, 2019 @ 12:45am 
She is OP af. lol. She will need a lot of balancing. Plants are simply OP. Either increase mana for the plants, or reduce time of plants life. I played her 3 times, its just spamming the ♥♥♥♥ out of those plants and enjoy the show lol.

Reminds me of how much Sol was unbalanced, it took time to balance her properly. But this, i dont know what they were thinking.
Jim Lahey Sep 11, 2019 @ 2:10am 
She is basically Ah Puch with mobile placables that deal less burst damage... The downside is that they take 24 seconds to mature. If you want to ruin Persephone's day. Counter her with Ymir. Ymir makes her plants cry as they try to get around his wall. She is not OP she is extremely vulnerable while waiting for her plants to mature. Unless she wants to use her escape ability on it. And when she does just punish her.

She does "not" need a nerf. People just need to grow a pair of balls and learn to adapt.

Charlie Brown Sep 11, 2019 @ 3:23am 
nah
Heedal Sep 11, 2019 @ 4:03am 
If plants were desctructible, she would be really bad.
Anonn 20 16 Sep 11, 2019 @ 4:20am 
she is both good and bad at the same time. if she sets the plants and keeps poping them up one at a time in their walking plant form they can keep damaging you for the full damage (i think about 1 second apart?) since if she bursts them all the damage would drop off dramaticaly but if she does not pop them about 1 second apart from each other she has no actual instant burst outside of her 1 and her 1 is a bit weird on how the targeting works plus the delay. if she wanted to attack fast she would need to utilize her jump which could put her in a bad spot. not really mentioning the ult because that's a big cooldown. so basicaly you need to catch her off lane because in lane where she keeps puting out plants she is a pain to deal with.

if i were to suggest some balance it would be to give the plants double the duration of what they need to grow to their 3rd stage instead of the time they stay out now. this would at least force persephone to keep an eye out for her plants and not plant and forget till she needs them.
MechaBear Sep 11, 2019 @ 6:31am 
Originally posted by anon2017:
she is both good and bad at the same time. if she sets the plants and keeps poping them up one at a time in their walking plant form they can keep damaging you for the full damage (i think about 1 second apart?) since if she bursts them all the damage would drop off dramaticaly but if she does not pop them about 1 second apart from each other she has no actual instant burst outside of her 1 and her 1 is a bit weird on how the targeting works plus the delay. if she wanted to attack fast she would need to utilize her jump which could put her in a bad spot. not really mentioning the ult because that's a big cooldown. so basicaly you need to catch her off lane because in lane where she keeps puting out plants she is a pain to deal with.

if i were to suggest some balance it would be to give the plants double the duration of what they need to grow to their 3rd stage instead of the time they stay out now. this would at least force persephone to keep an eye out for her plants and not plant and forget till she needs them.


That last part is so true. But i think they will nerf her few times until they reach the point of "balanced". I'm sure they will increase mana cost of her second ability, increase time to grow her plants, reduce healing from plants and actually and reduce the number of plants she can grow.
Anonn 20 16 Sep 11, 2019 @ 6:53am 
Originally posted by TebraX:
Originally posted by anon2017:
she is both good and bad at the same time. if she sets the plants and keeps poping them up one at a time in their walking plant form they can keep damaging you for the full damage (i think about 1 second apart?) since if she bursts them all the damage would drop off dramaticaly but if she does not pop them about 1 second apart from each other she has no actual instant burst outside of her 1 and her 1 is a bit weird on how the targeting works plus the delay. if she wanted to attack fast she would need to utilize her jump which could put her in a bad spot. not really mentioning the ult because that's a big cooldown. so basicaly you need to catch her off lane because in lane where she keeps puting out plants she is a pain to deal with.

if i were to suggest some balance it would be to give the plants double the duration of what they need to grow to their 3rd stage instead of the time they stay out now. this would at least force persephone to keep an eye out for her plants and not plant and forget till she needs them.


That last part is so true. But i think they will nerf her few times until they reach the point of "balanced". I'm sure they will increase mana cost of her second ability, increase time to grow her plants, reduce healing from plants and actually and reduce the number of plants she can grow.
i don't think so. the heal is good as it is since it's not really that big and if she chooses to heal she won't be able to use the plants to attack so it's a tradeoff. the amount of plants looks good as is too imo. they just need to lower the time they stay out and probably to increase the time between the damage reduction. right now if she keeps attacking 1 plant after another by the time it reaches you you take the full damage without the riduction so it's basicaly an ability that can keep hiting you over and over without any targeting skills. if they increase the timer between the damage bursts it will be more balanced.
Jim Lahey Sep 11, 2019 @ 12:28pm 
But the plants by them selves have a hard time actually chasing people with their full boots. And certain champions outright render them harmless. She gets completely lane bullied by other mages with long ranged attacks and the activation range of her plants to actually target and chase an enemy down to attack them isn't all that great.

I already said it but Ymir simply being on the field completely shuts her down. Denies her access to her plants, denies her plants access to you. Dishes out enough damage to instakill her as her base HP is very low. She is also incredibly vulnerable while trying to set up her plants. She is easily adapted to and if fought properly. Completely shut down.
LukanGamer Sep 11, 2019 @ 12:47pm 
(Agree / True) ^ Jim Lahey
Grok 3 Sep 11, 2019 @ 2:04pm 
She is only a problem to conquest dweebs. The lowest played game mode lmao...Get good!
Dranolth Sep 11, 2019 @ 2:20pm 
Just to clarify, I'm not saying you can not counter her, nor that she's overpowered or unbeatable. I'm just questioning the developers decision making because I don't see how untargetable, spammable summons make sense.

Every game mode in which you have one lane gives her an upper hand. She can plant seeds everywhere before minions spawn and, by the time they arrive, she can, either, clear fairly fast and shove or poke the ever living hell out of you/your team. That doesn't make any sense.

You should be able to destroy plants. Maybe it should take 2 to 3 auto attacks for enemies to kill them, so that Persephone can proc them faster/easier, but they should be targetable nonetheless.
Anonn 20 16 Sep 11, 2019 @ 3:29pm 
Originally posted by TebraX:


One god out of 100 that can face her easily is not balanced. She is a real pain in the arse in Arena, Joust, Assault and Clash. What are the odds of Ymir facing her in a single Conquest g
i would say the same thing. in conquest where there is much space and lot of different roads and ways to attack/get attack from she is not that op but on every other map she is simply devastating. in arena i had plants attacking me around the corner which was not avoidable and also around pilars. they kept coming out and attacking and with such short delay on the damage burst i constantly needed to go back in base to heal. (a bit unrelated but her ult in arena is simply stupid. you throw it right outside the enemy base and they can't go in lol but that's just funny)

in clash almost the same thing. the lanes are short and she is relatively safe especialy with other teammates there so she can simply keep popping her plants for mindless damage.

as for assault i haven't had the chance to play with/against her but based on her kit she is basicaly one step away from ah puch levels. as for joust i have no idea since i don't like joust and never play it.

so basicaly the arguement that some gods can counter her doesn't really count especialy when you consider that every god can be countered by someone else, it's the fact that the plants last that long that creates problems. they need a shorter duration and possible a faster charge(?) meaning they probably need to reach their last stage a bit faster if we are talking about how she can contribute to a fight and how balanced the ability is. as for the plants and their movement speed that's a non issue. they can run the same speed with any mage/hunter with boots and i've even gotten hit a bit outside their shown radius. yes you can dodge them but only if you see them in time or by simply running away from the fight which will put other people that need you in danger or towards the plants which will most likely put you in a terrible spot and way closer to the enemy than you should ever be if you are squishy and in a teamfight situation like it always is in arena/clash/assault.

i am not saying she is terrible or greatly unbalanced but she does need a bit of a change on her 2.
Grok 3 Sep 11, 2019 @ 3:32pm 
She will never be Zues!
Anonn 20 16 Sep 11, 2019 @ 3:39pm 
Originally posted by Rick Grimes:
She will never be Zues!
i mean... that's true, all zues needs is to fart in your general direction and you are dead but persephone at least has some mobility and cc.
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Date Posted: Sep 10, 2019 @ 7:53pm
Posts: 15