SMITE
How f2p friendly is this compared to something like LoL?
Better or worse? When i mean f2p i mean getting champions or gods in this case.
Last edited by 76561198103712603; Aug 23, 2017 @ 3:18pm
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Id say its easier to get characters in LoL (I despise LoL personally) since they have a range of 'prices' for them with low value older heros being cheaper while teh new and or more powerful ones being more expensive. With Smite gods are all the same 'price' ie favor which is around 5k I think per god? which if you do the daily first wins and weekly quests you can get that in a week and a bit of playing pretty easily.

You also have the 5? free rotation gods and the initial 5 or so free gods (Yimir, Ra, Artimis, Gaun Yu?, Neith... think theres a couple of others, cant remember since i have the God Pack), personally they are all fine gods to start with and given the price of the Ultimate God Pack when it goes on sale (ie 50% or more off), its worth getting that since its all current gods and all future gods so it pays off eventually since they release a god a month? and if you want to continue playing Smite its well worth the money to pick up for its convieniance alone.
Last edited by [88th] ColPresumptuous; Aug 23, 2017 @ 4:09pm
Kuzenbo Aug 23, 2017 @ 4:30pm 
Originally posted by 88th ColPresumptuous:
Id say its easier to get characters in LoL (I despise LoL personally) since they have a range of 'prices' for them with low value older heros being cheaper while teh new and or more powerful ones being more expensive. With Smite gods are all the same 'price' ie favor which is around 5k I think per god? which if you do the daily first wins and weekly quests you can get that in a week and a bit of playing pretty easily.

You also have the 5? free rotation gods and the initial 5 or so free gods (Yimir, Ra, Artimis, Gaun Yu?, Neith... think theres a couple of others, cant remember since i have the God Pack), personally they are all fine gods to start with and given the price of the Ultimate God Pack when it goes on sale (ie 50% or more off), its worth getting that since its all current gods and all future gods so it pays off eventually since they release a god a month? and if you want to continue playing Smite its well worth the money to pick up for its convieniance alone.
whats up with all the question marks my guy
no brains Aug 23, 2017 @ 4:32pm 
5 always free gods + 5 random free gods every week
many ez giveaways that include god+skin (visit smitegame.com)
you can get any god for free on lvl 5 and 10 (and maybe 15,20,25, not sure)
artemis, agni, hades, kukulkan cost less than other gods (don't know the reason)
god pack is rly cheap and includes all future gods + refund for already purchased gods
EmethSAS Aug 23, 2017 @ 5:54pm 
While LoL does have "a range of prices", it still takes longer to earn up the in-game currency to get them in my experience...

I can give you details that we worked out a few months ago when someone had a similar question, but basically between the login bonuses, weekly quests, and first-win-of-the-day bonuses and favor earned from matches you can unlock a new god once a week with playing a match or two a day when you log in.

Bottom line, Smite gives away tons of Favor, so even if the "prices" LOOK higher, you can get Favor faster than you can get currency in LoL and therefore you should be able to unlock gods faster. It'll still take you over a year to unlock all the gods in Smite, but both games have around 100 characters either way, so Smite still wins.
Zhaeph Aug 24, 2017 @ 12:01am 
Originally posted by EmethSAS:
While LoL does have "a range of prices", it still takes longer to earn up the in-game currency to get them in my experience...

I can give you details that we worked out a few months ago when someone had a similar question, but basically between the login bonuses, weekly quests, and first-win-of-the-day bonuses and favor earned from matches you can unlock a new god once a week with playing a match or two a day when you log in.

Bottom line, Smite gives away tons of Favor, so even if the "prices" LOOK higher, you can get Favor faster than you can get currency in LoL and therefore you should be able to unlock gods faster. It'll still take you over a year to unlock all the gods in Smite, but both games have around 100 characters either way, so Smite still wins.
Also smite gives 50 gems/week for log in bonuses... so it's like getting 50 FP/week free
Arrancar Aug 24, 2017 @ 1:14am 
A lot more F2P friendly. Riot does not give you 50 RP per week free right? ;)
DingDongDanger Aug 24, 2017 @ 1:29am 
Personally I hate League, there's far too much unavoidable CC, the balance is the worst by far I've seen in a moba and it takes AGES to get new characters. I could play 20 games and gain almost nothing for it in points. I can buy a character on Smite every 2-3 days with a few games each day just playing casually. I find it more humorous and I love the 3rd person view instead of semi top down. Emotes are a huge plus. Honestly I think more people just play League because it's older and had a lot of time to gain a big following, on top of that all the elitist streamers play it so naturally people will flock. Just my 2 cents.
Last edited by DingDongDanger; Aug 24, 2017 @ 1:30am
no brains Aug 24, 2017 @ 3:15am 
Originally posted by DingDongDanger:
Honestly I think more people just play League because it's older and had a lot of time to gain a big following, on top of that all the elitist streamers play it so naturally people will flock. Just my 2 cents.
same as dota. they've got reputation but they're outdated as fk. i can tell. i've been playing dota since 2007, in my sh-tty childhood it was a beam of light in the dark, but in early 2015 cancer meta started and it STILL lasts. no way to have fun anymore. after a short space i found smite and keep playing it for those 2 years. and it's getting better and better (but i miss s2 joust)
Last edited by no brains; Aug 24, 2017 @ 3:15am
Anonn 20 16 Aug 24, 2017 @ 3:59am 
i'll just say VERY. not only you can get free gods from promotions and such but hirez constantly have events which give skins and more. i'm really happy with how they do things. i didn't spend any money on the game and i've being playing since january of 2016 and only recently i got some gems to show a little support. the only problem i'm having is the servers but that has nothing to do with the f2p model. to close this yes, it's true f2p.
ayebeesea Aug 24, 2017 @ 5:52am 
Originally posted by DingDongDanger:
Emotes are a huge plus. .
league has emotes as well, they are just more hidden to find as they come free with every champ (use ctrl+ a number to use emotes and taunts and such)
76561198103712603 Aug 24, 2017 @ 6:46am 
Thx for the answers guys!
Just one more question, are there reworks in the game? One practice i hate in LoL is Riot pretty much removing champs that have existed sometimes more than FIVE ♥♥♥♥♥♥♥ years and changing them to pretty much a new champion, does Hi-rez do that with their Gods?
EmethSAS Aug 24, 2017 @ 7:27am 
They do rework gods from time to time, but the general kit of the god usually remains the same so that they still feel like the same god, but with retuned abilities. Some older gods in the beta days got completely different kits on rework, but that was beta... If I know what you're talking about in LoL is when they've completely changed a champ's kit so they might have a similar theme, but otherwise have completely different abilities?

I'll link to the wiki page of some reworked gods in Smite so you can see how that has functioned.

Ravana
Before the rework his Passive gave him increased damage for each chained auto-attack, and he was a much more basic-attack-damage focused boxer who would try to focus a single target, whereas the rework gave him a health shield every so many basics, making him tankier and his abilities were given more power making him a more ability-focused generalist (which better fits his Warrior class IMO, where before he was almost an Assassin). His abilities still functioned practically the same despite the stat adjustments.

https://smite.gamepedia.com/Ravana
General
Due to the number of modifications, Ravana will be temporarily auto-banned from Ranked League.

Basic Attacks
Ravana has a new Basic Attack sequence, and new animations. His new sequence is .5/1/1 damage and speed.

Chain of Blows
Ravana's Passive has been changed:
Successful hits from Basic Attacks or abilities increase Ravana's Combo Chain. Each time his Combo Chain reaches 8, he receives a Shield equal to 5% of his maximum Health. This may stack up to 3 times.

Prana Onslaught
Range increased from 15 → 20.
Damage increased from 60/80/110/150/200 → 80/135/190/245/300.
Physical Power scaling increased from 80% → 95%.
Slow increased from 10/12.5/15/17.5/20 → 25% at all ranks.
Slow duration increased from 2s → 2.5s.

Mystic Rush
This ability no longer “locks-on” requiring an enemy target to use. It now travels to the target location, and can miss.
The Mark is now applied to enemy target closest to the center of the targeter upon landing.
Damage increased from: 75/100/125/150/175 → 150/225/300/375/450.
Physical Power scaling increased from 35% → 100%.

Ratatoskr
Previously Ratatoskr's passive gave him a permanent acorn item that could be built along 4 different paths and added different effects to his abilities depending on which of the four acorns you chose. This gave him a LOT of versatility, which many players loved, but because the acrons themselves could pretty drastically change his kit and playstyle at any time (you could sell one acorn and buy another partway through a match) it was incredibly hard to balance him. So the rework simplified his passive with a single acorn item, and most of the acorn's effects were split between his other abilities in a more predictable fashion.

This was one of the more controversial reworks because lots of players enjoyed his previous versatility, which was cut down greatly, but again, most of his abilities remained the same, besides Flurry also being changed from a previously more complicated mechanic (so some people complained heavily about him being "dumbed-down").

https://smite.gamepedia.com/Ratatoskr
Acorn of Yggdrasil (Passive)
Ratatoskr spawns with a powerful Magic Acorn from the World Tree in his inventory, replacing his item slot for boots. He can upgrade this acorn through the item store from anywhere on the map to increase his Power and Movement Speed. The fully upgraded acorn adds self healing (20 + 40% of your Physical Power) to his abilities.

Dart
Ratatoskr dashes forward, damaging (100/140/180/220/260) to 80% of your Physical Power) and slowing enemies (20/25/30/35/40%) for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 2s for each enemy god hit by Flurry or Acorn Blast. Cost: 50/55/60/65/70. Cooldown: 12s.

Flurry
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies (25/40/55/70/85 + 20% of your Physical Power) and reducing their Physical Protections (2/3/4/5/6%) up to 4 times. Cost: 60/65/70/75/80. Cooldown: 12s.

Acorn Blast
Ratatoskr shoots a blast of three acorns forward in a cone, each dealing (50/65/80/95/110 + 30% of your Physical Power) damage. Enemies hit by more than one acorn will take additional damage and enemies hit by all 3 acorns are stunned for 1s. Cost: 60. Cooldown: 10s.

Through the Cosmos (Ultimate)
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals (200/260/320/380/440 + 70% of your Physical Power) damage and Knocks up enemies. Through the Cosmos can be canceled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location. Cost: 100. Cooldown: 90s.

Hopefully that gives you an idea from some of the more recent reworks as to how HiRez does reworks. These were actually some of the more drastic (non-beta) reworks, this year the "reworks" have mostly focused on changing or adding passives or just changing the base stats (Hades) of gods who have seen their role in the game shift from their initial design in much earlier seasons.
Last edited by EmethSAS; Aug 24, 2017 @ 11:24am
Originally posted by DingDongDanger:
Personally I hate League, there's far too much unavoidable CC, the balance is the worst by far I've seen in a moba and it takes AGES to get new characters. I could play 20 games and gain almost nothing for it in points. I can buy a character on Smite every 2-3 days with a few games each day just playing casually. I find it more humorous and I love the 3rd person view instead of semi top down. Emotes are a huge plus. Honestly I think more people just play League because it's older and had a lot of time to gain a big following, on top of that all the elitist streamers play it so naturally people will flock. Just my 2 cents.
I'm gonna have to disagree dota 2 is newer than both league and smite, so I doubt people just play it, cuz it is old. And while the game does take forever as you put it to get new characters, that means the game is more balanced and it is not like league where every new hero is either op broken or trash teir, nor is it like league where only a small part of the character base is in meta each season.
Smite is one of the more free to play friendly mobas out there, by virtue of letting you get any prenimum skin for free if you login on each day and get your free gems.
76561198103712603 Aug 24, 2017 @ 10:24am 
Originally posted by EmethSAS:
Snip

Thx for the explanation, and something good to see is how they ban gods from ranked when they change something they never do in LoL, which makes from some one sided games when ppl decide trying new champs in ranked is fun
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Date Posted: Aug 23, 2017 @ 3:18pm
Posts: 22