Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I feel like conq is the only balanced map..
Well they balance the game around that mode, so I'd expect it to be what most gods and items were balanced for.
I would if I can find any in SEA...in SEA server people only play joust conq and arena
As to the balance, yeah, there are some gods that if they were that good in Conquest, they'd get nerfed, but they can't balance the game for every game mode, so at least the bans for Ranked Joust can cover most of the really powerful ones.
I made up a "tier list" for Ranked Joust based on win rate, and it's not perfect for numerous reasons, but I've found it helpful for working out picks and bans. If you care to check it out. http://steamcommunity.com/sharedfiles/filedetails/?id=824909392
As for Normals, I have tons of Normal Joust matches and it seems to me that there are still plenty of people who don't know the strong gods and will play anything on Joust, but I play on NA so SEA's low player base causes issues with that I'm sure... In which case it's the region adding to the issue.
Harder to Titan turtle when fire minions are involved. There's no buffer to the titan.
No wonder m rank x ullr and artemis lol