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Certain Characters (Cabrakan or Bacchus for example) seem to do well with a couple of damage items, compared to full protections - but this is just my experience playing as guardians.
It probably depends to some degree on the mode you're playing as well. Modes where the gold you get over time is higher make it easier and safer to go for these items and still do well.
But I do agree, the guardians that just run in without warning, then blame their team should learn how to use the VGS, or at least think about what they just did, and learn from that so it can go better next time around.
At the same time, guardians who use the VGS, have seen that their allies are around with most of their health and mana, and get no support from the team have a right to be frustrated.
Ares is good for damaging them, they will likely run back a bit, giving your adc time to clear. Bacchus and Cabrakan (after using 1) moving towards the enemy will likely have a similar effect (to avoid bellflop or stun/ult).
Neither do you, a guardian is not a tank, he can be played tanky but must not be, like any other class. Some guardians are awesome solos or junglers, imagine if they built full tank.
I guess you mistook guardian with support.
Shoes of Focus
Hide of the Urchin
Soul Reaver
Witchblade
Bulwark of Hope
Gem of Isolation
Sanctuary
Meditation
I use 1 to pull a single enemy away from safe areas for our other players to kill, or if it's chasing a low health teammate I pull it away
I use 2 and 3 for helping in a fight
I try to use 4 right when teammate is about to die. Sometimes I'm too slow, sometimes teammate lives longer than expected.
I also try to take most of the damage, and let teammates get the bad guy.
EDIT: If I'm using him wrong, please understand that I'm new to Khepri. I have ~70 worshippers at the moment.
There is no wrong way of using a god, some people try to copy&paste builds of pros and because of that they suck balls, you gotta build what YOU are most comfortable with, not other people.
guardians shouldnt go in against 5 ? tell that ares or bachus
you arent just a stupid wall that bodyblocks most dmg most of the time the guardian is the main initiator thats what they all have a skill for besides khepri
going after what you said all pro players would count as "retardian"
just watch ppl like trixtank play
I'm not saying you aren't right about there being bad guardians players out there, but also be aware that some people need time to learn a role. It sucks, but unless they are being overly toxic, give them some slack and try to enjoy the game as much as you can. I actually highly recommend playing a bit of each role, just to kind of get used to kits so you know where your team is at mentally, as well as knowing something about a god you are facing in a team fight. These aren't necessary, but it'll make you a better player overall.
This can be said about anything. Sure a guardian can be used as a jungler or whatever you want with right builds but you are simply taking what I said and twisting a situation in the way it shows me wrong, even thought I know thats not your intention.
If you wanna go jungle as guardian thats all cool by you, but then come back here and tell me how many times it leaves your team without a support. This is really about picking the best optimal role for your team and here I am ready to bet that you will be far more valuable and less rage inducing if you actually play as a tank.
Also I will mention that when a guardian starts a game and tells us right away that he wants to be a dmg dealer, there is not expectations being made. I am talking about guardians that actually try to tank but do it so poorly that it's nearly useless. So you simply misunderstood what I was saying.
Usually not very often. In that composition, you still tend to have a tanky support - warrior + magical ADC, or normal composition with guardian and hunter - and then a damaging solo laner - mages, assassins, and hunters depending on the team composition so far. You might even get games with 3 front liners (Warrior solo, guardian jungle, guardian support), with one of them going damage (jungler).
What you should have said in your OP was; Supports, not guardians. I get that guardians tend to be the support role, but as has been pointed out, they can go pretty much anywhere (I've seen a pretty decent Sylvanus ADC before), and you seemed to be talking more specifically about the support-guardian role.
In the fun game modes guardians get to be a lot more flexible, which is why I usually don't touch conquest. However, even in conquest, support guardians can be a LOT more varied than people make them out to be, and they can be junglers and solo laners as well.
As a support main, seeing people build this kind of items on a support makes me cringe.
Hide of urchin- I highly recommend against building this on guardians. In the early stages of the game when you're building this, magical protections (I assume their adc is physical) has no real value and is wasted. It makes it so that the enemy support does less damage to you, but they don't do that much damage in the first place. Plus, the passive takes a while to stack
Soul reaver- Why third item? A guardian's role is to protect their teammates and set up kills with your cc. Plus, the 10% extra damage isn't that effective this early in the game. It gives you, at max, an extra 100 damage.
Witchblade- Witchblade is *NOT* a support item. It's a solo lane item (though it could be used on junglers and adc's). The attack speed is wasted because as a support, you're not going to use that much basics on the enemy. If you want to weaken the enemy adc, get midgardian mail.
Bulwark of hope- I hardly ever build bulwark on a guardian. I feel like it's more of a sololane/jungler item. But, I can see it work. I would recommend against it however
Typically, against a 3 phys and a 2 magical comp with 1 healer, I would build
Watcher's gift t1 boots, 5 hp and 3 mp
Shoes of focus
sovereignty
Pestilence
spirit robe
stone of gaia
Gem of isolation/soul reaver