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Beads can be ok, even against Ares and similar enemies (Magi's seems to get popped by the cripple on his chains when I've seen it used), but his shield can usually get him out of most of the follow up damage anyway.
But this seems really helpful (probably worth putting it as a guide if you include example builds and why you might get those items) and hopefully the less experienced Odin players will see it.
With Conquest relics would depend on your role, but otherwise could possibly apply for the general gameplay parts.
If you don't get Blink on Ares you have to walk up to your opponents and that depends on whether you're willing to take damage to the face and be potentially kited or not. Your chains are all good and dandy, but what I do is I blink in, ult, if I get someone I chain them. Before I chain them, my teammates are usually preparing to get their teamfight abilities up (like KKK ult, Zeus ult, etc.) and when that happens, the teamfight is most likely as good as won. Then again, this could be a matter of playstyle.
I don't remember seeing Magi's getting popped by the cripple despite literally playing Ares all the time. Although you are correct, you can bait Beads with your 1 and when that happens they're as good as dead if you ult. And yes, your shield can help you eat the damage, so you don't have to rely on Beads if bad things happen.
I forgot to mention that the second relic is pretty much dependant on the situation. Of course, don't go with Sanctuary, like I said. Beads could probably not help you much if you buy it that late. Everything else can mostly pass as an option.
Oh, I get blink on Ares, just not first relic normally. It would usually depend on the teams. In Conquest I tend to go for Meditaion or Shell (again, depends on teams and ADC's preference) since I'll be in lane a while first, and enemy almost certainly has beads, so it would be wasted (damage from ult could kill them after chains). Other modes I prefer gettign blink last since I don't feel like I need it first thing - Med or Shell also keep me alive whilst I run someone down.
In fact, with Flickering Ritual, it might not be necessary at all if I don't feel I need it for that team (they might be slow to react/inattentive etc). It gets a little expensive late game, but by then I'll have full build, and can afford to buy it every time I back, but again that's more down to playstyle as you said.
I thought Magi's was popped by all CC, or maybe it's just all Hard CC (so root instead of cripple), it may be that I'm remembering incorrectly there (or allies used a CC ability and popped it).