MegaSphere

MegaSphere

md2501 Aug 4, 2015 @ 10:09am
Obviously inspired by Blame!
And I'm loving it! Can't wait to get my hands on this. No matter how you look at it, a Nihei-inspired game has to be a rogue-like(lite). The idea of Megastructure suits the genre perfectly.
Last edited by md2501; Aug 11, 2015 @ 1:11am
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Showing 1-7 of 7 comments
dro Aug 11, 2015 @ 12:36am 
What is Blame! ? I've seen this game pop up a couple times in completely different topics. Is the horror game on indieDB?
Last edited by dro; Aug 11, 2015 @ 12:36am
md2501 Aug 11, 2015 @ 1:09am 
Not sure if I can link it here, but it's a manga:
http://bato.to/comic/_/comics/blame-r2712

Even if you haven't been into this kind of entertainment before I strongly recommend you go read it because it's one of the best out there and it's worth trying regardless of whether you have any interest in the medium or not.
ragingweb Oct 9, 2015 @ 8:27am 
Dude, I agree!
antonkudin  [developer] Oct 10, 2015 @ 12:25pm 
You know it ;]
StacksWell & Co. Feb 15, 2016 @ 1:23pm 
How cool to see a shoutout to Blame! An absolute masterpiece and honestly from the moment I booted up the game it gave me the Blame vibe and added to my love of the game!
kia256 Feb 15, 2016 @ 2:10pm 
Speaking of Blame! influences, is there any chance we can get a critical effect weapon sometime near the endgame? Would be kind'a cool having something like that.
Tired of having to backtrack several screens to get around the dead end area? Just point'n'click the GBE in the general direction of your goal and then go straight forward the 70 km long glass corridor. :)
antonkudin  [developer] Feb 16, 2016 @ 2:57pm 
From gameplay perspective such gun would probably cause more harm than good. But it sure does sound cool ;]
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