Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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Nicb1 2. maj 2016 kl. 18:42
[MOD] [TITANS] Legion Expansion
Legion Expansion is a community mod that adds a new faction with over 100 new units to Titans multiplayer and AI skirmish.

https://www.youtube.com/watch?v=6DV33Jnsh9c

ABOUT LEGION EXPANSION

Created by the Progenitors in the dying days of the Pro-Com war, the Legion represented humanity's last ditch effort to defeat the Machine Liberation Army (MLA). It failed. When the superweapon was unleashed which disabled the MLA the Legion were not spared. Millenia later they have awoken and seek to win the unwinnable war for which they were created, in memory of their masters.

A labour of love put together over the course of one-and-a-half years, this expansion introduces over a hundred new units, forming an entirely new faction equal in size and scope of the original. You can use it in multiplayer, or play against the AI in skirmish, both are fully supported.

The Legion lack the mobility and numbers of the MLA, instead their focus is on raw power. While the enemy are many, the Legion's armour is strong and their guns powerful. They do not focus on early raiding or rapid expansion, rather they prepare themselves to strike a single mighty blow that both begins and ends the battle.

INSTALLATION

The Legion Expansion is installed from the Community Mods section of Planetary Annihilation TITANS. Simply search for "Legion" and choose to install the Legion Expansion. All required elements will be installed. AI support is included within the mod, but for enhanced AI try installing the Queller AI as well.

https://steamcommunity.com/sharedfiles/filedetails/?id=1417396826

HOW TO PLAY

No need to dive in at the deep end, everything you need to know about the Legion Expansion can be found over at eXodus eSports[exodusesports.com]. It details the new units and how to approach playing this faction.

REPORTING ISSUES

Found a bug? Then raise an issue on GitHub[github.com]. All tickets need to be accompanied by the game logs[forums.uberent.com], screenshots of the problem, steps to reproduce, and links to a PA Stats[pastats.com] game if enabled. Bugs without this information will be closed without investigation.

IN-ACTION

https://imgur.com/a/JUH3e

https://imgur.com/a/x8vam

CHANGELOGS
https://github.com/Legion-Expansion/Legion-Expansion/releases


THANKS TO

This project is not the work of one, but of a legion.
nicb1 Project Lead / Models Crembels Concept Artist KillerKiwiJuice Models / Textures / Code / Effects mgmetal13 Textures zx0 Textures Alpha2546 Effects / Balance Dom314 Effects PRoeleert UI wondible Code mikeyh Code Quitch AI Stuart98 Code / Strategic Icons CptConundrum UI Elodea Balance Lead / Effects AndreasG Balance / Playtester Clopse Balance / Playtester Graushwein Balance / Playtester N30N Playtester Qzipco Playtester WPMarshall Playtester xankar Playtester
Sidst redigeret af Nicb1; 22. juni 2018 kl. 18:11
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Symmatile 16. jan. 2022 kl. 9:09 
Oprindeligt skrevet af Lula Mae:
Oprindeligt skrevet af Bloody Hambone:
I appear to be having problems getting the Legion expansion working. I have disabled and uninstalled all but the required mods for Legion, but every time I try to start a AI skirmish I do not have a build menu.

I have reinstalled the game, validated files, removed all mods except for Legion, reinstalled Legion and it's requirements, but I still have no build menu. Is there something I am missing here? Base vanilla faction does not have this issue, so it seems to be Legion specifically.
This typically happens when you have a conflicting server mod also enabled.
The problem is that I have no conflicting server mods. I only have Legion client and server, and the AI framework that is a requirement. I even wiped the mod download folder just to make sure there wasn't anything sticking. I have no mods active or installed besides Legion's hard requirements.
Lula Mae 16. jan. 2022 kl. 10:01 
Oprindeligt skrevet af Bloody Hambone:
Oprindeligt skrevet af Lula Mae:
This typically happens when you have a conflicting server mod also enabled.
The problem is that I have no conflicting server mods. I only have Legion client and server, and the AI framework that is a requirement. I even wiped the mod download folder just to make sure there wasn't anything sticking. I have no mods active or installed besides Legion's hard requirements.
Best bet is to ask for assistance in #modding in PA Discord https://discord.gg/pa
Quitch 1. feb. 2022 kl. 6:26 
To use Legion with Second Wave and/or Section 17, install the relevant DAEDLAUS ComPatch mod from Community Mods. This is a workaround pending a fix being applied to Community Mods.
Link3000XD 13. feb. 2022 kl. 10:56 
OHhHHH ill try this thx in advance, didnt need to open a new thread i suppose.
Quitch 16. feb. 2022 kl. 1:35 
v1.22.0 2022-02-16

General
  • Improved PNG compression to reduce mod size
Balance

  • Air
    • Flyer Foundry
      • Build cost decreased from 660 to 600
    • Loki
      • Damage to air increased from 50% to 100%
    • Meteoroid
      • Damage to structures decreased from 150% to 100%
      • Increased guard radius from 100 to 250
      • Give higher priority to air defences
  • Land
    • Armour Foundry
      • Build cost decreased from 660 to 600
      • Energy demand increased from 640 to 765
      • Metal demand increased from 15 to 17
    • Corsair
      • Increased standard deviation of shots from 0 to 1
    • Havoc
      • Damage to commanders increased from 67% to 100%
    • Lancer
      • Damage to commanders decreased from 133% to 100%
      • Damage to structures decreased from 133% to 100%
      • Damage to vehicles decreased from 133% to 100%
      • Damage increased from 125 to 166
    • Panzer
      • Damage to structures decreased from 300% to 100%
    • Peacekeeper
      • Build cost reduced from 75 to 60
    • Walker Foundry
      • Build cost decreased from 660 to 600
      • Energy demand increased from 640 to 765
      • Metal demand increased from 15 to 17
  • Orbital
    • Imperator
      • Meteoroids can now be controlled
    • Starcannon
      • Energy demand increased from 1900 to 2250
  • Sea
    • Catfish
      • Shots reverted to hitscan
      • Movement changed from water-hover to deepwater
    • Manta
      • Damage to orbital increased from 25% to 100%
    • Ship Foundry
      • Build cost decreased from 660 to 600
AI
  • Scout with Stokes if no better options
  • Fixed the building of too many Purgers
  • Won't build land titans due to pathfinding issues
  • Builds more Stokes
  • Builds more Corsairs
Fixed
  • Obsolete scene loads
  • Some Legion theme elements not being loaded
  • Failure to stop to engage a target while patrolling for:
    • Purger
    • Panzer
    • Maul
    • Deathmark
    • Nanoswarms
    • Earthshaker
    • Scorpion
    • Shank
    • Epoch
  • Panzer description with thanks to Thorveim for the report
  • Radar jamming no longer prevents the triggering of Spoilers
  • Monstrosity secondary weapons pointing at the primary gun's target rather than their own
  • One of the Imperator's side-guns not firing
  • Imperator moves into range of all its guns when attacking orbital targets
  • Viper not firing when chasing a target
  • Particle shape for nuke explosions
  • Supernova causing an error to be logged when built
  • UI style errors
  • Black Knight idle animation not playing
Strategic Icons

With thanks to Quildtide for these.
  • Fixed inconsistent energy symbol for:
    • Power Catalyst
    • Advanced Power Catalyst
    • OmniSilo Storage
    • Fixed inconsistent radar symbol for:
    • Radar
    • Overseer
    • Fixed inconsistent targeting symbol for:
    • Shredder
    • Archer
    • Ripple
    • Tsunami
    • Fixed inconsistent metal symbol for OmniSilo Storage
    • Fixed inconsistent walker/armour symbols for Starcannon
    • Replaced all #FFF100 with #FFFF00 for Radar
    • Horizontally centered icons for:
    • Power Catalyst
    • Advanced Power Catalyst
    • OmniSilo Storage
    • Starcannon
    • Radar
    • Shredder
    • Archer
    • Ripple
    • Tsunami
Quitch 16. apr. 2022 kl. 13:27 
Version 1.23.0 - 2022-04-16

General
  • Improved Tyr effects
  • Bots brake instantly
  • Tank braking aligned to acceleration
  • Further improved PNG compression to reduce mod size
Balance
  • Air
    • Firebird
      • Health reduced from 300 to 240
    • Lockheed
      • Health reduced from 400 to 350
    • Loki
      • Health increased from 9000 to 11250
    • Scythe
      • Health reduced from 150 to 120
  • Land
    • Advanced Mass Extractor
      • Build cost decreased from 2000 to 1800
      • Metal production increased from 16 to 18
      • Health reduced from 5000 to 3000
    • Deathmark
      • Health increased from 125 to 250
      • Turn speed increased from 60 to 90
      • Turret yaw rate increased from 30 to 60
    • Havoc
      • Projectiles per shot reduced from 2 to 1
      • Chain jump vision increased from 10 to 50
      • Chain jump range increased from 25 to 50
      • Chained damage reduced from 1500 -> 750 -> 1500 to 750 -> 750 -> 750
    • Hive
      • Nanoswarm damage type changed to metal
      • Nanoswarm damage reduced from 30 to 5
    • Investigator
      • Radar range decreased from 350 to 300
    • Jackal
      • Cost decreased from 350 to 325
    • Lancer
      • Range decreased from 75 to 70
    • Maul
      • Speed increased from 8 to 10
    • Miniman
      • Speed increased from 8 to 10
    • Monstrosity
      • Turret yaw rate increased from 30 to 45
    • Odin
      • Acceleration increased from 5 to 100
      • Braking increased from 5 to 100
    • Panzer
      • Speed increased from 10 to 14
    • Peacekeeper
      • Cost increased from 60 to 75
      • Health increased from 150 to 165
      • Range decreased from 75 to 70
    • Purger
      • Health reduced from 40 to 20
    • Praetorian
      • Range increased from 100 to 110
      • Build range increased from 20 to 30
    • Rampart
      • Energy consumption increased from 0 to 1200
    • Scarab
      • Cost increased from 500 to 550
    • Scorpion
      • Range reduced from 150 to 140
    • Thor
      • Health reduced from 80,000 to 60,000
      • Acceleration increased from 10 to 100
  • Orbital
    • Rig
      • Storage removed
      • Energy production reduced from 7000 to 3750
    • Starcannon
      • Range reduced from 800 to 600
  • Sea
    • Hammerhead
      • Acceleration increased from 4 to 30
      • Brake increased from 25 to 80
AI
  • Builds the Hive
Fixed
  • Rampart blocking three times as many shots as intended due to change in engine's handling of ammo
  • Removed Rampart's energy efficiency requirement as it only led to the appearance of a non-operational unit
  • Factories not blocking projectiles properly (with thanks to Taiga for the report):
    • Armour Foundry
    • Flyer Foundry
    • Walker Foundry
    • Ship Foundry
    • Advanced Armour Foundry
    • Advanced Flyer Foundry
    • Advanced Walker Foundry
    • Advanced Ship Foundry
Sidst redigeret af Quitch; 19. sep. 2022 kl. 12:02
Link3000XD 16. apr. 2022 kl. 14:30 
didnt expect a changelog! nice!!!
Quitch 11. maj 2022 kl. 9:01 
Version 1.24.0 - 2022-05-11

General
  • Updated selection circle diameter for (with thanks to Anonemous2):
    • Archer
    • Decimator
    • Gustav
    • Hive
    • Holocene
    • Kosmos
    • Lockheed
    • Loki
    • Miniman
    • Monstrosity
    • Nova
    • OmniSilo
    • Orbweaver
    • Overseer
    • Paladin
    • Panzer
    • Ripple
    • Salamander Turret
    • Sky Bridge
    • Starcannon
  • Updated mesh bounds for (with thanks to Anonemous2):
    • Advanced Armour Fabricator
    • Arsonist
    • Gustav
    • Holocene
    • Jackal
    • Kosmos
    • Lancer
    • Loki
    • Meteor
    • Miniman
    • Orbweaver
    • Panzer
    • Rampart
    • Ripple
    • Salamander
    • Scarab
    • Shredder
    • Theodor
    • Thor
  • Visual improvements for Rampart
  • Rampart size increased
  • Rampart strategic icon updated
Balance
  • Air
    • Meteor
      • Won't launch Meteorites until ammo is fully reloaded
    • Scythe
      • Damage reduced from 35 to 29
AI
  • Fixed Meteors not moving with air platoons
Sidst redigeret af Quitch; 11. maj 2022 kl. 9:02
Quitch 17. juli 2022 kl. 13:30 
Version 1.25.0 - 2022-07-17

General
  • Added support for the Bugs' Faction metal extractors
Balance
  • Land
    • Odin
      • Removed stomp weapon
    • Omni Silo
      • Energy storage increased from 75,000 to 225,000
    • Thor
      • Removed stomp weapon
  • Orbital
    • Rig
      • Cost increased from 3000 to 4000
Fixed
  • Manta not showing DPS for any weapon on its unit card
  • Manta's anti-drop-pod weapon being linked to its missile targeting system
  • Manta AA effects not being tied to where it was shooting
  • Interplanetary speeds and unittype tags for Infiltrator - with thanks to Dreadnought for the report
  • Havoc missing UNITTYPE_TacticalDefense
Link3000XD 22. juli 2022 kl. 13:03 
omni silo is BUFF now. wait no more STOMP that destroy anything around it? ......... NANI
Quitch 19. sep. 2022 kl. 12:02 
Version 1.26.0 - 2022-09-19

General
  • Aligned Legion orbital travel speeds with those of MLA
Balance
  • Air
    • Salamander
      • Removed secondary fire
      • Purifier no longer self-destructs
  • Land
    • Havoc
      • Cost increased from 750 to 800
    • Lancer
      • Health decreased from 120 to 100
    • Peacekeeper
      • Health increased from 165 to 170
    • Scorpion
      • Range reduced from 130 to 120
      • Cost increased from 800 to 900
  • Orbital
    • Starcannon
      • Health decreased from 3000 to 2000
      • Unit slots reduced from 14 to 9
      • Added Enforcer as a buildable unit
    • Viper
      • Removed the 100 range weapon
      • Attacks at full range
AI
  • Enabled usage of Star Cannon following crash fix in base game
Fixed
  • Unit types for Purifier
Slimthicolas 30. jan. 2023 kl. 15:37 
any way we can get a update for legion? ever since new balance changes with the regulat mla faction, legion has been really lacking, especially when it comes to, not having a unit cannon, and costs difference with the units and all buildings
Quitch 21. apr. 2023 kl. 1:23 
Version 1.27.0 - 2023-04-21

General
  • Transports always move to units, units never move to Transports
  • Updated for PA 116931
Balance
  • Orbital
    • Chariot
      • Brake increased from 25 to 30
      • Speed increased from 25 to 50
Bugfix
  • Ship Foundry can no longer be blocked in a way that prevents production
Sidst redigeret af Quitch; 21. apr. 2023 kl. 1:25
Link3000XD 24. apr. 2023 kl. 15:13 
epiiic
Quitch 12. juni 2023 kl. 12:33 
Version 1.28.0 - 2023-06-12

General
  • Meteroids don't leave wreckage due to potential sim speed impact over time
  • Updated for PA 116982
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