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Rapporter et oversættelsesproblem
General
- Improved PNG compression to reduce mod size
Balance- Air
- Flyer Foundry
- Build cost decreased from 660 to 600
- Loki
- Damage to air increased from 50% to 100%
- Meteoroid
- Damage to structures decreased from 150% to 100%
- Increased guard radius from 100 to 250
- Give higher priority to air defences
- Land
- Armour Foundry
- Build cost decreased from 660 to 600
- Energy demand increased from 640 to 765
- Metal demand increased from 15 to 17
- Corsair
- Increased standard deviation of shots from 0 to 1
- Havoc
- Damage to commanders increased from 67% to 100%
- Lancer
- Damage to commanders decreased from 133% to 100%
- Damage to structures decreased from 133% to 100%
- Damage to vehicles decreased from 133% to 100%
- Damage increased from 125 to 166
- Panzer
- Damage to structures decreased from 300% to 100%
- Peacekeeper
- Build cost reduced from 75 to 60
- Walker Foundry
- Build cost decreased from 660 to 600
- Energy demand increased from 640 to 765
- Metal demand increased from 15 to 17
- Orbital
- Imperator
- Meteoroids can now be controlled
- Starcannon
- Energy demand increased from 1900 to 2250
- Sea
- Catfish
- Shots reverted to hitscan
- Movement changed from water-hover to deepwater
- Manta
- Damage to orbital increased from 25% to 100%
- Ship Foundry
- Build cost decreased from 660 to 600
AI- Scout with Stokes if no better options
- Fixed the building of too many Purgers
- Won't build land titans due to pathfinding issues
- Builds more Stokes
- Builds more Corsairs
Fixed- Obsolete scene loads
- Some Legion theme elements not being loaded
- Failure to stop to engage a target while patrolling for:
- Purger
- Panzer
- Maul
- Deathmark
- Nanoswarms
- Earthshaker
- Scorpion
- Shank
- Epoch
- Panzer description with thanks to Thorveim for the report
- Radar jamming no longer prevents the triggering of Spoilers
- Monstrosity secondary weapons pointing at the primary gun's target rather than their own
- One of the Imperator's side-guns not firing
- Imperator moves into range of all its guns when attacking orbital targets
- Viper not firing when chasing a target
- Particle shape for nuke explosions
- Supernova causing an error to be logged when built
- UI style errors
- Black Knight idle animation not playing
Strategic IconsWith thanks to Quildtide for these.
General
- Improved Tyr effects
- Bots brake instantly
- Tank braking aligned to acceleration
- Further improved PNG compression to reduce mod size
Balance- Air
- Firebird
- Health reduced from 300 to 240
- Lockheed
- Health reduced from 400 to 350
- Loki
- Health increased from 9000 to 11250
- Scythe
- Health reduced from 150 to 120
- Land
- Advanced Mass Extractor
- Build cost decreased from 2000 to 1800
- Metal production increased from 16 to 18
- Health reduced from 5000 to 3000
- Deathmark
- Health increased from 125 to 250
- Turn speed increased from 60 to 90
- Turret yaw rate increased from 30 to 60
- Havoc
- Projectiles per shot reduced from 2 to 1
- Chain jump vision increased from 10 to 50
- Chain jump range increased from 25 to 50
- Chained damage reduced from 1500 -> 750 -> 1500 to 750 -> 750 -> 750
- Hive
- Nanoswarm damage type changed to metal
- Nanoswarm damage reduced from 30 to 5
- Investigator
- Radar range decreased from 350 to 300
- Jackal
- Cost decreased from 350 to 325
- Lancer
- Range decreased from 75 to 70
- Maul
- Speed increased from 8 to 10
- Miniman
- Speed increased from 8 to 10
- Monstrosity
- Turret yaw rate increased from 30 to 45
- Odin
- Acceleration increased from 5 to 100
- Braking increased from 5 to 100
- Panzer
- Speed increased from 10 to 14
- Peacekeeper
- Cost increased from 60 to 75
- Health increased from 150 to 165
- Range decreased from 75 to 70
- Purger
- Health reduced from 40 to 20
- Praetorian
- Range increased from 100 to 110
- Build range increased from 20 to 30
- Rampart
- Energy consumption increased from 0 to 1200
- Scarab
- Cost increased from 500 to 550
- Scorpion
- Range reduced from 150 to 140
- Thor
- Health reduced from 80,000 to 60,000
- Acceleration increased from 10 to 100
- Orbital
- Rig
- Storage removed
- Energy production reduced from 7000 to 3750
- Starcannon
- Range reduced from 800 to 600
- Sea
- Hammerhead
- Acceleration increased from 4 to 30
- Brake increased from 25 to 80
AI- Builds the Hive
FixedGeneral
- Updated selection circle diameter for (with thanks to Anonemous2):
- Archer
- Decimator
- Gustav
- Hive
- Holocene
- Kosmos
- Lockheed
- Loki
- Miniman
- Monstrosity
- Nova
- OmniSilo
- Orbweaver
- Overseer
- Paladin
- Panzer
- Ripple
- Salamander Turret
- Sky Bridge
- Starcannon
- Updated mesh bounds for (with thanks to Anonemous2):
- Advanced Armour Fabricator
- Arsonist
- Gustav
- Holocene
- Jackal
- Kosmos
- Lancer
- Loki
- Meteor
- Miniman
- Orbweaver
- Panzer
- Rampart
- Ripple
- Salamander
- Scarab
- Shredder
- Theodor
- Thor
- Visual improvements for Rampart
- Rampart size increased
- Rampart strategic icon updated
Balance- Air
- Meteor
- Won't launch Meteorites until ammo is fully reloaded
- Scythe
- Damage reduced from 35 to 29
AIGeneral
- Added support for the Bugs' Faction metal extractors
Balance- Land
- Odin
- Removed stomp weapon
- Omni Silo
- Energy storage increased from 75,000 to 225,000
- Thor
- Removed stomp weapon
- Orbital
- Rig
- Cost increased from 3000 to 4000
FixedGeneral
- Aligned Legion orbital travel speeds with those of MLA
Balance- Air
- Salamander
- Removed secondary fire
- Purifier no longer self-destructs
- Land
- Havoc
- Cost increased from 750 to 800
- Lancer
- Health decreased from 120 to 100
- Peacekeeper
- Health increased from 165 to 170
- Scorpion
- Range reduced from 130 to 120
- Cost increased from 800 to 900
- Orbital
- Starcannon
- Health decreased from 3000 to 2000
- Unit slots reduced from 14 to 9
- Added Enforcer as a buildable unit
- Viper
- Removed the 100 range weapon
- Attacks at full range
AI- Enabled usage of Star Cannon following crash fix in base game
FixedGeneral
- Transports always move to units, units never move to Transports
- Updated for PA 116931
Balance- Orbital
- Chariot
- Brake increased from 25 to 30
- Speed increased from 25 to 50
BugfixGeneral