Planetary Annihilation: TITANS

Planetary Annihilation: TITANS

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Quitch 16. bře. 2017 v 12.43
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[Mod] Galactic War Overhaul
Introduction
This mod works with Planetary Annihilation: TITANS only. It changes the following elements of Galactic War:
  • Restore faction personalities:
    • Legonis Machina: tank
    • Foundation: air/naval
    • Synchronous: bot
    • Revenants: orbital
  • Customise each enemy/Sub Commander:
    • Unique model
    • Unique personality
    • Unique colour
    • Fight according to their faction's preferred style
  • Nine new difficulties suitable for anyone from a new player to a veteran of the game
  • Reduced Sub Commander effectiveness
  • Adds the possibility of multiple factions in a system and an FFA occurring
  • Adds support for shared army enemies
  • Bosses are distinctly more difficult than the surrounding systems
  • Added planetary intelligence to allow you to make meaningful decisions on the galactic map
  • Randomised spawn assignments so maps remain fresh on replay
  • Uses all game modes:
    • Bounty mode
    • Land anywhere
    • Sudden death
  • Option to give yourself more starting neutral systems
  • The AI uses tech card buffs
  • Guaranteed loadout to unlock every war
  • 17 new loadouts
  • Unlocks Galactic War's biggest planetary systems
  • Adds the classic Galactic War systems in addition to the TITANS systems
  • Adds a new faction
  • Fixes all the errors in the tech cards
  • Over 100 new tech cards
  • Multiple AI opponents to choose from
Be sure to check out my guide on adding more maps to Galactic War[planetaryannihilation.com] to enhance the experience further.

Installation
You should download and install this mod via the Planetary Annihilation: TITANS in-game Community Mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=1417396826

If you are using PAMM you will need to download the mod from GitHub[github.com].
https://steamcommunity.com/sharedfiles/filedetails/?id=2631864717

Discussion
Join the Planetary Annihilation official Discord[discord.gg].

In Action
https://www.youtube.com/watch?v=0S9D-8toEo4&list=PLQJ47Ozz5Z8cVOG_LodEWRHtHcFSKBA3e

Difficulty
Sub Commanders are not impacted by difficulty. At any difficulty level, you can choose to enable Easier Start which provides you with more neutral planets with free tech.
  • Beginner: you've completed the tutorial and are new to the game.
  • Casual: you've some PA experience under your belt.
  • Iron: you've overcome your turtle instincts.
  • Bronze: you've beaten vanilla Galactic War.
  • Silver: you've beaten the skirmish AI.
  • Gold: you've beaten the Queller AI.
  • Platinum: one enemy Commander is no longer a worthy challenge.
  • Diamond: your loadouts are too powerful.
  • Uber: you're a Galactic War master ready for the ultimate challenge.
  • Custom: you want to create your own challenge.
Difficulty Options
  • Faction Scaling: the number of factions put into the galaxy depends on its size.
  • System Scaling: system size depends on how far into the galaxy you are.
  • Easier Start: choose to have four neutral systems to plunder at the start instead of the usual two.
Planetary Intelligence
Each system will display the following information:
  • System Area: the total surface size of all planets, excluding gas giants.
  • Threat Level: based on the total eco score of all enemies.
  • Bounties: gain an eco bonus for each army destroyed. Enemies gain these too.
  • Land Anywhere: you can land anywhere on any starting planet.
  • Sudden Death: the defeat of a single army on a team leads to the defeat of the entire team. This includes Sub Commanders.
  • Personality: the playstyle adopted by the Commander. Some are better than others and it's up to you to figure out which.
  • Additional Factions: the system is a FFA and these factions will fight against you, each other, and the primary faction.
AI Buffs
  • Build: Improved Build Arms
  • Combat: Combat Tech
  • Cost: Fabrication Tech
  • Damage: Ammunition Tech
  • Health: Armour Tech.
  • Speed: Engine Tech
  • Factory: Cooldown Tech
These buffs are applied to commanders on a per-faction basis:
  • Legonis Machina: vehicle units and factories
  • Foundation: air and naval units and factories
  • Synchronous: bot units and factories
  • Revenants: orbital units, orbital and superweapon structures
  • Cluster: all structures
Compatible Loadouts & Tech Cards
To create a GWO compatible loadout or tech card, please see the New GW Cards repository[github.com].

FAQ
Why am I not seeing the latest changes in my war?
Many changes will only apply to new wars.

Why am I seeing multiple Commanders for a single enemy army?
Both bosses and FFA factions will use Shared Armies to allow for multiple Commanders within a single army. This provides them with more additional build power and more lives. It allows them to very quickly connect multiple planets.

Why aren't awarded bounties showing on the player list?
Galactic War hides eco modifiers from the player list. The bounties are still being awarded. If you gain one it will show below your eco bar.

Report a Bug
Open a new issue[github.com] on the GitHub repository.

Known issues
  • Some users have reported instances of the sim freezing while the UI continues to respond. If this occurs, go to Settings - Server and set Local Server to ON and Local Server Multi-Threading to OFF.
Recommended mods
  • Shared Systems for galactic war
  • Single & Multiplanetary System Tabs
  • AI Chat
  • AI Personality Names
Incompatible mods
  • Aurora Artillery
  • Challenge Levels for galactic war
  • Enemy ramp for galactic war
  • Galactic War Unique Loadouts
  • More Pew Pew
  • Section of Foreign Intelligence for galactic war
  • Selection and combat grouping mods e.g. Air Scout Select
  • Client mod which modifies unit files and is incompatible with PA 116982 or later. Disable any unit, selection, FX, or faction mod which hasn't been updated since at least 12 June 2023.
Thanks to
  • wondible, who continues to be amazing with his JavaScript support and for his mod Section of Foreign Intelligence for Galactic War, a modified version of which is included within this mod
  • PA Inc, for including official translations for the mod and assistance in integrating AI modifications
  • nemuneko, whose Unique Commander Loadouts for Galactic War are included in this mod
  • WPMarshall, for the Cluster faction logo and home system
  • trialq, whose discontinued Galactic War Loadouts mod has been partially included in this mod
  • Tristan, who created the casual, iron, and diamond icons
  • tatapstar for the mod's icon
Naposledy upravil Quitch; 16. kvě. v 15.25
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Version 5.39.7 - 2022-07-16

Fixed
  • Allies appearing if you're playing as Space Excavation Commander
  • Basic Factory upgrades not unlocking structures for the advanced fabricator
Naposledy upravil Quitch; 17. čvc. 2022 v 0.33
Version 5.39.8 - 2022-07-17

Fixed
  • Enemies failing to spawn if the player had more commanders than the faction had unique colours
Version 5.40.0 - 2022-07-17

Changed
  • Orbital Launder Upgrade Tech grants access to the Jig
Fixed
  • Factory upgrade techs' tooltip's unit list
  • Vehicle Factory Upgrade Tech unlocking the wrong units
Version 5.41.0 - 2022-07-20

Added
  • Bugs lore to the opening systems
  • When a faction is defeated any systems they owned with other factions present will be taken over by one of those factions
Changed
  • Improved distinctiveness of Cluster colours
Fixed
  • Efficiency Tech tooltip listing storage structures twice
  • Systems from a faction whose boss you have defeated offering you tech you already have
  • AI colours not being removed on defeat from systems with an ally or additional factions present
  • Super Weapon Fabrication Tech being offered before you have access to advanced tech
Version 5.41.1 - 2022-07-20

Fixed
  • Minions being incorrectly inherited when a system is taken over.
Version 5.42.0 - 2022-07-23

Changed
  • Tourist Commander no longer has access to the Jig
  • Revert Spinner upgrade to a rate-of-fire buff
  • AI Bugfixes and Enhancements updated to v2.11.0
Fixed
  • Queller AI faction personalities not always being correctly set
Version 5.43.0 - 2022-07-31

Changed
  • Armies with multiple commanders are more likely to spawn on multiple worlds if possible
  • Upgrade Techs
    • Advanced Fabrication Aircraft
    • Advanced Fabrication Bot
    • Stryker
Fixed
  • War failing to start if the number of factions needed to be reduced to fit the number of available stars
  • Minions of the primary faction AI spawning as copies of the primary AI instead of themselves
  • Hummingbird Upgrade Tech not adding the appropriate unit type tag
Version 5.44.0 - 2022-08-01

Changed
  • Available Technology renamed to Available Tech to be consistent with Galactic War terminology
  • Allies are identified by ALLY appearing next to the faction name
Fixed
  • Revenant Omegas not receiving buffs to all their ammos
  • Revenant Unit Cannons not receiving the build speed buff
  • Foundation air factories not receiving the build speed buff
  • Cluster not receiving build speed buffs on all factories
Version 5.45.0 - 2022-08-06

Changed
  • Updated Penchant AI to v2.4.0
Fixed
  • Cluster trying to build things it couldn't if it wasn't the primary faction in the system
Version 5.45.1 - 2022-08-07

Fixed
  • Modifiers from Tech cards not being applied
Naposledy upravil Quitch; 11. srp. 2022 v 9.47
It will be roughly 23 hours before this fix arrives on Community Mods. Until it's available on Community Mods, you could run the DEV copy locally.
  • Go to https://github.com/Quitch/GW-AI-Overhaul
  • On the Code dropdown choose to download ZIP (it's not an acronym, GitHub!)
  • Extract the zip to C:\Users\USERNAME\AppData\Local\Uber Entertainment\Planetary Annihilation\client_mods (creating folders as necessary)
  • In PA's Community Mods go to the INSTALLED tab and disable Galactic War Overhaul and enable Galactic War Overhaul DEV
Once Community Mods updates with v5.45.1, you should delete the local copy and enable the Community Mods copy again.
Naposledy upravil Quitch; 7. srp. 2022 v 4.37
In addition to the standard individual armour, engine and ammunition upgrades for units, would additional types such as range and rate of fire be also useful to provide ?
I don't have plans to do so, but the mod supports people making such additions via card mods.
Version 5.45.2 - 2022-08-11

Fixed
  • Base game error where modifiers from Tech cards were not applied to spawned units (such as Dox from a Lob)
  • Base game error where spawned units were not treated as the same type for the purpose of selection as built copies of the unit
Re: v5.45.2

Thank you! I've been enjoying that Paratrooper Commander life, and now my Lob-spawned Doxes (to keep in theme with yeeting bots around) are more controllable.
Naposledy upravil Glacialis; 12. srp. 2022 v 7.16
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