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Okay. And how do you feel about the modifications for your game?
For the moment the only problem is that it's complicated for players to create and share their creations (no good game integration, no tools, no scripting, no robust API, no workshop) without breaking their saves.
This topic is here preventively.
If you don't know what you are doing, just don't edit files without precautions. If you have troubles, just reinstall the game and restore your save backup.
Understandably.
I've tested out the modding section(It's written in Javascript so most people could understand it) and I've found some interesting things, mainly if you increase a weapons damage past the "cap" it no longer works as an item and certain items that can't be spawned in can be crafted (such as portals) and placed which will work like normal in terms of souls and such but they don't allow you to teleport. Also, if you change things in the "taming" folder you can make the NPC's do interesting things(once I got one to pick up items equipping them off the ground and bring them back to a crockpot and store them even if they aren't meant to be stored there). Although one thing I wish was moddable is the dungeon layout's because I'd love to customize a dungeon in the future and make it literally a death trap instead of just obvious traps that activate whenever loaded and on a timer.
There is no scripting atm, and no javascript. There is only configuration files, you can't add not programmed behaviors. But you can configure existing things.
Yes, dungeon modding is possible and has a lot of possibilities.
There is tutorials for dungeon creation, and for the event system:
https://steamcommunity.com/sharedfiles/filedetails/?id=1135821880
https://steamcommunity.com/sharedfiles/filedetails/?id=1135473510
https://steamcommunity.com/sharedfiles/filedetails/?id=1136554287
Ah okay thanks for the clarification, I assumed it was using java because of the layout(looks very similar to java). I'll check out the tutorials aswell thanks for letting me know!
Some developers have implemented mods to their base game in the past cause they liked the modification, and most players used them.
Hard to say for now, I have some more big features to integrate, and modding is a priority only for the 1.0 release.
- Copy skin_default or skin_95 and rename it with the skin name you want like "my_new_skin"
- Add a new entry in skins.json so you can select the skin in the graphics options
Ex:
Now into the folder you have skin.json and a folder Sprites.
skin.json allows you to change text colors and some features like this.
The Sprites folder allows you to change the sprites used by the engine to create the UI visuals.