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You can also just take Cameron's key by stealing it (preferably from the angles where he does not face you) or convince him not to fight with good Speech... Alright, you sure you don't wanna use an unofficial patch[www.killap.net] or somethin'? It fixes many problems in the vanilla game, while also including Sfall for solving some engine-related problems.
I can say that I set up my stats fairly, with none of them being anything at 3: a balanced ST of 5, PE of 6 seems OK, IN at 7 is also decent because some events improve the outcome with that and it's 1 IN under super-intelligence in dialogue, Charisma of 4 or 5 gives me 2 companions to start with instead of 1 and gives an opportunity for three without Magnetic Personality, AG at 7 gives a chance for 9 AP and Luck seems good enough for me at 4 because I'm taking the NCR zeta-scan anyway.
...In addition, are the "Damage Resistance and Threshold-modifying" ammo still doing nil? Or, are you using the Restoration Project? *That* was clearly mentioned to be more challenging, as Killap stated.
Haha, wow. I'm never touching this game again when it's done... try it the normal, unaltered way, it's barely playable. Play it with a mod that supposedly makes it superior, and it bottlenecks in such a way that it has brought the playability from "Barely Functional" to "...". And the critical misses thing? I dunno, maybe it was more "fun" by the modder, but it happens a LOT to me and enemies, and I don't have Jinxed or the Paraiah Dog following me around. Why not just volatile saves while we're at it?! I just don't get how FO1 was a lot more streamlined and made it feel like my character was doing something badass the entire time, yet I get to FO2, and it HAS good moments, but it's mostly like standing there waiting to get kicked in the nads. SOMETHING'S gonna ♥♥♥♥ up. This time, it had to be a modder that said "Stop having fun!"
If those mods are a pain, then perhaps their original forms are nicer... Of course, I'm hesitant to use them because they might often be bad or messy (EPA mod by Chris Parks, weapon-related mods like Handmade or the Vertibird mod). At least Fallout Fixt is still full of win.
I've been looking through the web and figured out Chip dies within five days if his spleen isn't retrieved. However, if he walks off after you tell him Dr. Wong (or Fung) can help him, wait a day. I had the liberty of resting till 18.10 when my clock was at 18.00, for the sake of the doctor checking Chip was OK.