Fallout 2

Fallout 2

daBEARS May 26, 2015 @ 1:37pm
[BUG FIX] For the "error initializing video mode 1920x1080" bug.
I went to start up my Fallout 2 game today after a little hiatus, and was unpleasantly greeted by the error message in the title. After messing around for a while, I found a fix for the bug.

  1. Find your Fallout 2 directory (right click in steam, properties, local files)
  2. Open ddraw.ini with notepad
  3. In the [Graphics] section, change this:
    [Graphics]
    ;Set to 0 for 8 bit fullscreen
    ;Set to 4 for dx9 fullscreen
    ;Set to 5 for dx9 windowed
    ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
    ;Modes 1, 2 and 3 are no longer supported
    Mode=0

    ;If using a dx9 mode, this changes the resolution
    ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
    ;If set to 0, use fallout's native resolution
    GraphicsWidth=0
    GraphicsHeight=0

    ;Set to 1 to do the palette conversion on the gpu
    ;Set to 2 to do the palette conversion on the cpu
    ;Set to 0 to pick automatically
    ;GPU is faster, but requires v2.0 pixel shader support
    GPUBlt=0

    ;Set to 1 to allow using 32 bit graphics for talking heads
    ;Requires graphics mode 4 or 5, and gpublt set to 1
    Use32BitHeadGraphics=0

    To this:

    [Graphics]
    ;Set to 0 for 8 bit fullscreen
    ;Set to 4 for dx9 fullscreen
    ;Set to 5 for dx9 windowed
    ;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
    ;Modes 1, 2 and 3 are no longer supported
    Mode=4

    ;If using a dx9 mode, this changes the resolution
    ;The graphics are simply stretched to fit the new window; this does _not_ let you see more of the map
    ;If set to 0, use fallout's native resolution
    GraphicsWidth=1366
    GraphicsHeight=768

    ;Set to 1 to do the palette conversion on the gpu
    ;Set to 2 to do the palette conversion on the cpu
    ;Set to 0 to pick automatically
    ;GPU is faster, but requires v2.0 pixel shader support
    GPUBlt=1

    ;Set to 1 to allow using 32 bit graphics for talking heads
    ;Requires graphics mode 4 or 5, and gpublt set to 1
    Use32BitHeadGraphics=1

You can play around with changing the values to see whatever works for you, but these settings worked for my PC. See you in the wasteland!
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Showing 1-3 of 3 comments
⇋HG⇌Rasjas Oct 4, 2021 @ 9:17pm 
Thank you for the fix! Still working 2021.
N.A.R. Sep 22, 2023 @ 11:07pm 
OMFG YOU ARE A LIVE SAVER, still work in 2023 guys especially for a native resolution of 1366:768
weed jedi sniper Apr 27, 2024 @ 6:22am 
Worked for me, thanks boss. Only needed to set my resolution in-game to my monitor.
Got the error when I changed the colour from 32-bit to 16-bit.
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Showing 1-3 of 3 comments
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Date Posted: May 26, 2015 @ 1:37pm
Posts: 3