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My point is that Karl's dialogue option for asking him about his Ghost Farm story is that it's incorrectly marked as needing an Intelligence of 10 to gain access. You need to immediately ask Karl about his story when you get the dialogue option. It saves buying him any drinks including the situation where the quest becomes unwinnable... So yeah, unless you insist on pressing on through this rather buggy mess (and this scrap of dookie), I'd say you should pick up Killap's unofficial patch (and/or just the Restoration Project, which restores many things that were meant to be in Fallout 2 but got scrapped because of deadlines).
http://www.killap.net/
From Fallout wiki:
"It is possible to upset Karl, whereupon he refuses to talk to you about "his story". You will need to give him a beer (needs to be in your inventory), but he will pass out subsequently. When he wakes up after a few hours, Karl will be more talkative"
It says something along the lines Saw Karl in Den, so you don't have to get to Den and back withing 30 days as at this time you probably don't have car yet.