Fallout 2

Fallout 2

ZombiDev Sep 21, 2014 @ 11:19am
World crawl
OK, what the hell happened to the movement speed on the map?
in the original I used to be able to zoom from one edge of the map to the other in no time at all, but now; it’s as slow as the first game!

Is this a bug? If so how do I remedy it?
< >
Showing 1-15 of 17 comments
Snake Plissken Sep 21, 2014 @ 11:45am 
A bug in the original. The movement speed on the map wasnt based on a clock speed originaly so it was dependant on processor speed. Once you get further in the game you can find something that makes it faster.
ZombiDev Sep 21, 2014 @ 3:10pm 
Originally posted by °|FC|° Snake Plissken:
A bug in the original. The movement speed on the map wasnt based on a clock speed originaly so it was dependant on processor speed. Once you get further in the game you can find something that makes it faster.
you mean the highwayman?
Snake Plissken Sep 21, 2014 @ 4:57pm 
Yes.
ZombiDev Sep 25, 2014 @ 8:47am 
Bug or not, it was an improvement, why take it out?
Hopper Sep 26, 2014 @ 5:12am 
Random/special encounters don't work properly if the worldmap speed is too fast. Without the patch I can travel the entire length of the map in about 5 seconds, and I can finish the game without encountering anything at all.

It should normally take about 4 seconds to travel one square on the grid, and you should encounter something every few squares...
Last edited by Hopper; Sep 26, 2014 @ 5:13am
BreakinBenny Sep 26, 2014 @ 7:05am 
Look in the ddraw.ini file in Fallout 2's directory for "WorldMapFPSPatch", set it to 0 to disable the slowing down. Another option called "WorldMapTimeMod" exists, it modifies how fast time passes when you travel around.
ZombiDev Sep 26, 2014 @ 10:32am 
Originally posted by Gaz_RBC:
Random/special encounters don't work properly if the worldmap speed is too fast. Without the patch I can travel the entire length of the map in about 5 seconds, and I can finish the game without encountering anything at all.

It should normally take about 4 seconds to travel one square on the grid, and you should encounter something every few squares...
not exactly true. in the original version i was able to encounter plenty of enemys
ZombiDev Sep 26, 2014 @ 12:43pm 
Originally posted by BreakinBenny:
Look in the ddraw.ini file in Fallout 2's directory for "WorldMapFPSPatch", set it to 0 to disable the slowing down. Another option called "WorldMapTimeMod" exists, it modifies how fast time passes when you travel around.
could you give me a detailed walkthrough of that?
BreakinBenny Sep 27, 2014 @ 6:12am 
Originally posted by The argonian alcoholic:
Originally posted by BreakinBenny:
Look in the ddraw.ini file in Fallout 2's directory for "WorldMapFPSPatch", set it to 0 to disable the slowing down. Another option called "WorldMapTimeMod" exists, it modifies how fast time passes when you travel around.
could you give me a detailed walkthrough of that?
I am not the writer of the Fallout 2 Walkthrough!... *heh* Anyway, you need to find the folder where Fallout 2 is installed (in my case, "D:\INTRPLAY\FALLOUT2") such as "Steam\steamapps\common\Fallout 2\", the ddraw.ini should be there and you can open the config up as you would a text file.

ZombiDev Sep 27, 2014 @ 12:06pm 
Originally posted by BreakinBenny:
Originally posted by The argonian alcoholic:
could you give me a detailed walkthrough of that?
I am not the writer of the Fallout 2 Walkthrough!... *heh* Anyway, you need to find the folder where Fallout 2 is installed (in my case, "D:\INTRPLAY\FALLOUT2") such as "Steam\steamapps\common\Fallout 2\", the ddraw.ini should be there and you can open the config up as you would a text file.
altering the ddraw didn't alter the speed. is there a mod to restore it?
BreakinBenny Sep 27, 2014 @ 3:50pm 
Originally posted by The argonian alcoholic:
Originally posted by BreakinBenny:
I am not the writer of the Fallout 2 Walkthrough!... *heh* Anyway, you need to find the folder where Fallout 2 is installed (in my case, "D:\INTRPLAY\FALLOUT2") such as "Steam\steamapps\common\Fallout 2\", the ddraw.ini should be there and you can open the config up as you would a text file.
altering the ddraw didn't alter the speed. is there a mod to restore it?
Restore what? You mean the world map speed as seen here?; http://youtu.be/7C7EPaJfud0

Just search for the ddraw.ini and set WorldMapFPSPatch to 0, your travel speed should no longer require patience like in FO1.
Last edited by BreakinBenny; Sep 27, 2014 @ 4:16pm
Medra Oct 4, 2014 @ 3:27am 
Originally posted by The argonian alcoholic:
Bug or not, it was an improvement, why take it out?
It was no improvement, more like cheating.
BreakinBenny Oct 4, 2014 @ 9:14am 
Hello, Argonian Alcoholic? Are you gone or is your little problem 'fixed'?
ZombiDev Oct 4, 2014 @ 2:19pm 
Originally posted by BreakinBenny:
Hello, Argonian Alcoholic? Are you gone or is your little problem 'fixed'?
no, im not gone.
im still working on it.
BreakinBenny Oct 4, 2014 @ 5:13pm 
Originally posted by The argonian alcoholic:
Originally posted by BreakinBenny:
Hello, Argonian Alcoholic? Are you gone or is your little problem 'fixed'?
no, im not gone.
im still working on it.
So, was your problem similar to what the guy in the speedrun (didn't) have? If you had taken some time into experimenting and such, you'd have realized that you moving very quickly on the worldmap like the speedrunner did is because of a modern CPU, and that the modern CPU is kind-of the problem because it allows such speedy travel that random encounters don't get any time to be triggered.

You getting random encounters when you first played FO2 was because your CPU was at the right speed so you could get halted on the map every now and then, like everybody else did back in my era where we had Windows 98/2000 and nothing was wrong since this was 1998. Today, classic games on modern systems become a pain when we have to deal with compatibility and parts of games that rely on clockspeed, like when I couldn't beat that Microscope Puzzle in The 7th Guest. Timeslip's engine tweak was made to fix that "problem" you loved, because otherwise it'd be very easy and you would be sequence breaking through the entire experience.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Sep 21, 2014 @ 11:19am
Posts: 17