Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It should normally take about 4 seconds to travel one square on the grid, and you should encounter something every few squares...
Just search for the ddraw.ini and set WorldMapFPSPatch to 0, your travel speed should no longer require patience like in FO1.
im still working on it.
You getting random encounters when you first played FO2 was because your CPU was at the right speed so you could get halted on the map every now and then, like everybody else did back in my era where we had Windows 98/2000 and nothing was wrong since this was 1998. Today, classic games on modern systems become a pain when we have to deal with compatibility and parts of games that rely on clockspeed, like when I couldn't beat that Microscope Puzzle in The 7th Guest. Timeslip's engine tweak was made to fix that "problem" you loved, because otherwise it'd be very easy and you would be sequence breaking through the entire experience.