Fallout 2

Fallout 2

Fallout 2 has the WORST tutorial of ALL time.
Seriously black isle, my ♥♥♥♥♥♥♥ god. first off, you are literally required to put skill points into (unarmed) & (melee) and if you DONT....jesus christ good luck.

(like how the ♥♥♥♥ was i supposed to know the first time around?)

Second, you would think that making a tutorial and the latter end of the sequel would give the players more insight onto how to play more fluid. building off of what you learnt in the prior game.

but NOPE. you play as some stupid ♥♥♥♥♥♥♥ tribal nobody gives a ♥♥♥♥ about, you cant use guns unless you grind for a painfully long time, and ontop of that, the main quest line is absolute ♥♥♥♥♥♥♥.

even if you get past the stupid as ♥♥♥♥ "trials" you take FOREVER just to get anywhere or do anything. fallout 1 was easier by all means, still a hard game but it didnt feel like it was screwing you over every single time you travel or get a random ass fight thats 10=1.

F2 is COMPLETELY 100000000000000% unfair. for all you ♥♥♥♥♥♥♥♥♥ saying "oh you just suck" NO. ♥♥♥♥ OFF. YOU ARE A DUMBASS, IT IS A FACT THAT THIS GAME IS TOO HARD.
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Showing 1-15 of 60 comments
Urinietszche Oct 13, 2022 @ 5:52am 
I thought of it, but then I played for little and found out small tips which make early game very easy (i don't tag any weapon skill at character creation):
-Small (white) geckos must spend 5 AP on moving so they will not have any left to attack.
-Golden (green) geckos must spend 6 AP before they have no AP left for attack.
-Plants in shaman's garden have limited amount of spores, so you after every attack you step 2 tiles from them and they can't attack you in melee.
-Most earlygame enemies have low sequence, so if you allow them start combat you will have 2 turns in a row to attack them.

Consclusion: Start character with 9 Agility and spend 3 AP per turn on attack (enough for punch or knife attack) and rest 6 AP to kite enemy. If you start with 10 agility (i just prefere to take Gain agility perk later) you can spend 4 AP per attack every turn, and still have 6 AP left to kite enemy. Whole Arroyo can be completed without taking damage, exept from plants in garden, which will do you like 1HP per turn with limited ammo

P.S.: combat will take much time early because low chance to hit, but once you get your first companion in Klamath, it's gonna be ezpz
Last edited by Urinietszche; Oct 13, 2022 @ 5:53am
Urinietszche Oct 13, 2022 @ 5:59am 
Alternative route. Tag melee weapons and dominate earlygame with basic spear. Most enemies you'll face early-midgame are random encounters which can be avoided. Very little action in settlements, so you'll have enough time to level up something ranged
Kharnivore2099 Oct 13, 2022 @ 6:36am 
I just started a new game yesterday and didn't put any points into melee or unarmed. I ran right through the temple of trials without fighting a thing. Also found two people in the first two areas that trained me to fight unarmed at zero cost.

I tagged small guns skill and was able to use the first pistol i acquired in the Den quite effectively, with no grinding required at all. Sure, i had to get a little closer to enemies, but i've been mowing down enemies.

It can be difficult, but even when I was new to the game the trials were not a problem at all. There was certainly some trial and error in my early games, but there are hurdles you are going to face because the game isn't super easy and hand-holdy like most modern titles. Starting skills and stats are super important, like any RPG that was made over 10-15 years and weren't designed to be finished first playthrough regardless of what you chose.

It's challenging, but it's pretty fair and rewards people that learn the game.
PotatoCharles Oct 13, 2022 @ 5:42pm 
Just look for tutorials on the game's beginning or try to get gud. No need to get all worked up just because you don`t have the patience to learn how to play a ♥♥♥♥♥♥ videogame :cozybethesda:
Last edited by PotatoCharles; Oct 15, 2022 @ 11:37pm
Mennan Oct 14, 2022 @ 1:58am 
Yeah the tutorial was admitted by the game creators to be a terrible addition during a Interview. It wasn't in the first game design and had to be added when the marketing team said that the game *had* to have a tutorial or they wouldn't approve it for release.
So they whipped one up real quick and there it is.

Unless you really want to play every portion of the game its actually much better to skip it and just go to Klamath and get a Gun/Sulik, you'll still need to do a bit of kiting however since Gecko's hurt.

Personally i've always found F1 lacking in challenge. You start with all the resources you need, and almost every fight is always in your favor. I'd say the only fights that aren't in your favor are the Khans(if you fight them immediatly after leaving Shady sands) Harry at the Watershed, and the Hub Deathclaw(which can be cheesed fairly easily)

With the way the skillpoint system works you essentially will be able to easily get through any skill check and still have enough points in combat to shoot your guns at max range and still have 95% accuracy.

Only hard part about F1 is the first 1-2 playthroughs when you're trying to figure out how to play.

F2 is harder and actually remains fairly challenging throughout the whole game.
However once you figure out how to equip yourself in F2 it it becomes alot easier as most of it's challenge comes from the fact your almost always under geared compared to your opponent.

In F1 your almost always at or above your opponent in terms of gear so you will only loose fights if your vastly outnumbered or get critically struck. Until of course you get PA where the game might as well drop a "You Win" banner.
Last edited by Mennan; Oct 14, 2022 @ 1:59am
Johnny Casey Oct 14, 2022 @ 3:57am 
I do believe you're bad at this game to not think about running away from enemies when you're only equipped with the arsenal that you're not skilled with.

Coming from someone who calls himself "Capt. Morgan (USS MADDOG)", I can definitely see that you'd be one of those people who expect the players to kick everyone ass right from the beginning in any videogames.
psychotron666420 Oct 14, 2022 @ 9:30am 
I've done the tutorial many times with characters who have no combat skills. It's called kiting, don't just stand there to allow them to retaliate
PurpleBeast Oct 14, 2022 @ 9:55am 
I agree but i do think you are a bit over reacting
Ringmaster Oct 15, 2022 @ 9:35am 
It's really not that hard. The temple of trials is tedious at best, I agree, but you're just way the ♥♥♥♥ out there dude lol. Turn down the difficulty. Or just learn how to play the game. Pretty simple.
Gnord Oct 17, 2022 @ 10:07pm 
It's worth noting, you can probably finish the tutorial with ANY combination of stats, tags, and perks. Your unarmed will always be high enough to kill the ants, and at worst, you're only forced to fight... 1?
The final fight can be negated with a speech check, and there's enough non-combat exp in the temple to gain a level, so you always have some skill points to spend.

If you give me any build and let me spend the level-up skill points, I can prove the temple is beatable, even if only by avoiding the bugs. There's no necessary loot in the temple, skip it.
Peter34 Oct 21, 2022 @ 11:20pm 
I agree. Both the very first part of Fallout 1 and 2 are bad, in that they throw the player into a combat-mandatory situation, but Fallout 2 is worse about it.

On the other hand, the early part of Fallout 2 is also more interesting: You're moving around inside of a building structure, instead of just needing to gun down or escape a dozen normal boring rats. The Fallout 2 tutorial has a very vague Indiana Jones feel to it.

But it's still mandatory combat, in a CRPG that otherwise prides itself on being almost completely combat-optional.

That said, I do seem to recall that it's possible to bypass the unarmed fight at the end of the tutorial in Fallout 2 if you've tagged Speech and you have a high Charisma.
psychotron666420 Oct 22, 2022 @ 10:54am 
Originally posted by Peter34:
I agree. Both the very first part of Fallout 1 and 2 are bad, in that they throw the player into a combat-mandatory situation, but Fallout 2 is worse about it.

On the other hand, the early part of Fallout 2 is also more interesting: You're moving around inside of a building structure, instead of just needing to gun down or escape a dozen normal boring rats. The Fallout 2 tutorial has a very vague Indiana Jones feel to it.

But it's still mandatory combat, in a CRPG that otherwise prides itself on being almost completely combat-optional.

That said, I do seem to recall that it's possible to bypass the unarmed fight at the end of the tutorial in Fallout 2 if you've tagged Speech and you have a high Charisma.

But it's not combat mandatory at all. You can sneak past everything and either talk the guy at the end out of fighting or steal the key from him.
^2culture week Nov 1, 2022 @ 1:32pm 
its like 10 minutes wtf. you can just savescum if you want
you can kill every ant without being touched by swinging once and moving away

or just avoid them all

this is what happens when you're spoiled by modern games where you can't lose, so you just assume any random encounter goes away with a button press
Urinietszche Nov 5, 2022 @ 9:57am 
Originally posted by The Great Cornholio:
you can kill every ant without being touched by swinging once and moving away

or just avoid them all

this is what happens when you're spoiled by modern games where you can't lose, so you just assume any random encounter goes away with a button press
What really annoys me is that you can't skip it entirely. It's same in Fallout 4, sure it's cool 1-2 times to see interactive cutscene of watching TV news about nuclear war and then moving to the Vault, but actual game starts like 20 min past that. Temple of Trials isn't difficult at all, it's just boring and takes time to do since your character has low chance of hitting things unless you do melee build
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Date Posted: Oct 13, 2022 @ 5:11am
Posts: 60